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The focus of this reprint is on environmental planning and modeling. It examines articles on green consumption, biodiversity, and household waste recycling, as well as presenting a review of the trend in publications on household waste recycling. A number of country-based applications are presented and models are used to show how multiple perspectives can be considered in policy making. This reprint will be of special interest to researchers and readers involved in sustainability management. Further, although some chapters present models to solve sustainability problems, they also share policy and decision-making frameworks for applying such models.
bibliometric analysis --- bibliometrix --- household recycling --- research trends --- science mapping --- waste management --- analytic hierarchy process (AHP) --- ecosystem management --- expert opinion --- environmental planning and modeling --- rights-based tool --- multi-criteria decision making --- optimisation --- sustainability --- SWAT model --- water quality --- hydrology --- fertilizer application --- Songkhla Lake Basin --- green consumption --- environmental change --- environmental regulation --- social welfare --- APEX --- open-source software --- QGIS --- QAPEX --- best management practice --- LDC --- n/a
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A myriad of technological options can be used to support digital game-based learning. One popular technology in this context is the mobile device, considering its high penetration rate in our societies, even among young people. These can be combined with other technologies, such as Augmented Reality (AR) or Virtual Reality (VR), to increase students’ motivation and engagement in learning processes.Due to this, there is an emergent need to know and promote good practices in the development and implementation of game-based learning approaches in educational settings. This was the motto for the proposal of the Education Sciences (ISSN: 2227-7102) Special Issue “Current Trends in Game-Based Learning”. This book is a reprint of this Special Issue, collecting a set of five papers that illustrate the contribution of innovative approaches to education, specifically the ones exploring the motivational factors associated with playing games and the technology that may support them.
Humanities --- educational value --- mobile learning --- game-based learning --- augmented reality --- mixed methods --- mobile application --- Science Education --- learning approach --- scientific competences --- Universal Design for Learning --- Inquiry-Based Science Education --- BSCS 5E --- Educational Data Mining --- computer science education --- virtual reality --- VR --- content analysis --- bibliometric analysis --- immersion --- 3D simulation --- presence --- educational apps --- kindergarten --- design-based research --- continuous teacher training --- educative augmented reality --- training impact --- teacher professional development
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Loyalty is one of the main assets of a brand. In today’s markets, achieving and maintaining loyal customers has become an increasingly complex challenge for brands due to the widespread acceptance and adoption of diverse technologies by which customers communicate with brands. Customers use different channels (physical, web, apps, social media) to seek information about a brand, communicate with it, chat about the brand and purchase its products. Firms are thus continuously changing and adapting their processes to provide customers with agile communication channels and coherent, integrated brand experiences through the different channels in which customers are present. In this context, understanding how brand management can improve value co-creation and multichannel experience—among other issues—and contribute to improving a brand’s portfolio of loyal customers constitutes an area of special interest for academics and marketing professionals. This Special Issue explores new areas of customer loyalty and brand management, providing new insights into the field. Both concepts have evolved over the last decade to encompass such concepts and practices as brand image, experiences, multichannel context, multimedia platforms and value co-creation, as well as relational variables such as trust, engagement and identification (among others).
trust --- online booking purchases --- shopping time --- engagement --- local food --- website quality --- value chain --- shopping frequency --- bibliometric analysis --- retail --- PLS-SEM --- structural equation modeling (SEM) --- mapping study --- attachment --- consumer engagement --- customer loyalty --- e-commerce --- brand love --- shopping experience --- brand --- consumer --- purchase intentions --- transaction costs --- website --- brand equity --- financial performance --- behavioural e-loyalty --- commitment --- satisfaction --- re-purchase intentions --- earnings --- unlisted firms --- revisit intentions --- B2C tourism online --- customer
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The circular economy, as a new business model that is different from the economy, can achieve the reuse and recycling of waste for waste minimization, improve the efficiency of resource utilization, and mitigate carbon emissions. It is no doubt that promoting the development of the circular economy can facilitate the transition to low-carbon processes and carbon-neutral development. However, there are still several questions that need to be answered: (1) How can the circular economy contribute to a low-carbon transition? (2) How do we address the fact that the circular economy model may also cause some new environmental problems, and how should we identify what the most environmentally friendly solution is among multiple alternatives for the circular economy? (3) Governmental regulation, policies and incentives play a significant role in promoting the development of the circular economy, so what are the policy instruments that can contribute to its development? (4) How can technological progress and solutions contribute to the circular economy? (5) How can environmental impact assessments contribute to the circular economy? (6) How can we achieve a circular economy or low-carbon transition through changes in consumption behaviors? In order to answer the above-mentioned questions, we launched a Special Issue in Energies. There are a total of six papers published in this Special Issue. This e-book collects these papers to build a platform for sharing advanced concepts, tools and methods for the users to take actions to achieve a circular economy.
Technology: general issues --- History of engineering & technology --- Industry & industrial studies --- carbon label --- bibliometric analysis --- CiteSpace --- carbon labeling scheme --- purchase intention --- willingness to pay --- eco-efficiency --- environmental impact --- GHG emissions --- energy consumption --- food chain --- short food supply chains (SFSCs) --- Life Cycle Assessment (LCA) --- rice husk --- gasification --- CHP --- Aspen Plus --- simulation --- economic assessment --- circular economy --- low-carbon energy --- waste-based bioenergy --- resource efficiency --- product policy --- energy efficiency --- digitalization --- life cycle assessment --- easy-to-repair design --- built environment --- gas boilers --- heat pumps --- n/a
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This book is a reprint of the Special Issue entitled "The Artificial Intelligence in Digital Pathology and Digital Radiology: Where Are We?". Artificial intelligence is extending into the world of both digital radiology and digital pathology, and involves many scholars in the areas of biomedicine, technology, and bioethics. There is a particular need for scholars to focus on both the innovations in this field and the problems hampering integration into a robust and effective process in stable health care models in the health domain. Many professionals involved in these fields of digital health were encouraged to contribute with their experiences. This book contains contributions from various experts across different fields. Aspects of the integration in the health domain have been faced. Particular space was dedicated to overviewing the challenges, opportunities, and problems in both radiology and pathology. Clinal deepens are available in cardiology, the hystopathology of breast cancer, and colonoscopy. Dedicated studies were based on surveys which investigated students and insiders, opinions, attitudes, and self-perception on the integration of artificial intelligence in this field.
Medical equipment & techniques --- n/a --- eHealth --- medical devices --- mHealth --- digital radiology --- picture archive and communication system --- artificial intelligence --- electronic surveys --- chest CT --- chest radiography --- AI --- radiology --- awareness --- radiographers --- radiologists --- e-health --- m-health --- digital-pathology --- cytology --- histology --- diagnostic pathology --- breast cancer --- bibliometric analysis --- healthcare --- medical imaging --- VOSviewer --- digital-radiology --- artificial-intelligence --- acceptance --- consensus --- information technology --- cardiology --- imaging --- cervical cancer screening --- colposcopy --- deep learning --- machine learning --- medical students --- perceptions --- digitization in medicine
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A myriad of technological options can be used to support digital game-based learning. One popular technology in this context is the mobile device, considering its high penetration rate in our societies, even among young people. These can be combined with other technologies, such as Augmented Reality (AR) or Virtual Reality (VR), to increase students’ motivation and engagement in learning processes.Due to this, there is an emergent need to know and promote good practices in the development and implementation of game-based learning approaches in educational settings. This was the motto for the proposal of the Education Sciences (ISSN: 2227-7102) Special Issue “Current Trends in Game-Based Learning”. This book is a reprint of this Special Issue, collecting a set of five papers that illustrate the contribution of innovative approaches to education, specifically the ones exploring the motivational factors associated with playing games and the technology that may support them.
Humanities --- educational value --- mobile learning --- game-based learning --- augmented reality --- mixed methods --- mobile application --- Science Education --- learning approach --- scientific competences --- Universal Design for Learning --- Inquiry-Based Science Education --- BSCS 5E --- Educational Data Mining --- computer science education --- virtual reality --- VR --- content analysis --- bibliometric analysis --- immersion --- 3D simulation --- presence --- educational apps --- kindergarten --- design-based research --- continuous teacher training --- educative augmented reality --- training impact --- teacher professional development --- n/a
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The focus of this reprint is on environmental planning and modeling. It examines articles on green consumption, biodiversity, and household waste recycling, as well as presenting a review of the trend in publications on household waste recycling. A number of country-based applications are presented and models are used to show how multiple perspectives can be considered in policy making. This reprint will be of special interest to researchers and readers involved in sustainability management. Further, although some chapters present models to solve sustainability problems, they also share policy and decision-making frameworks for applying such models.
Research & information: general --- Environmental economics --- bibliometric analysis --- bibliometrix --- household recycling --- research trends --- science mapping --- waste management --- analytic hierarchy process (AHP) --- ecosystem management --- expert opinion --- environmental planning and modeling --- rights-based tool --- multi-criteria decision making --- optimisation --- sustainability --- SWAT model --- water quality --- hydrology --- fertilizer application --- Songkhla Lake Basin --- green consumption --- environmental change --- environmental regulation --- social welfare --- APEX --- open-source software --- QGIS --- QAPEX --- best management practice --- LDC --- n/a
Choose an application
A myriad of technological options can be used to support digital game-based learning. One popular technology in this context is the mobile device, considering its high penetration rate in our societies, even among young people. These can be combined with other technologies, such as Augmented Reality (AR) or Virtual Reality (VR), to increase students’ motivation and engagement in learning processes.Due to this, there is an emergent need to know and promote good practices in the development and implementation of game-based learning approaches in educational settings. This was the motto for the proposal of the Education Sciences (ISSN: 2227-7102) Special Issue “Current Trends in Game-Based Learning”. This book is a reprint of this Special Issue, collecting a set of five papers that illustrate the contribution of innovative approaches to education, specifically the ones exploring the motivational factors associated with playing games and the technology that may support them.
educational value --- mobile learning --- game-based learning --- augmented reality --- mixed methods --- mobile application --- Science Education --- learning approach --- scientific competences --- Universal Design for Learning --- Inquiry-Based Science Education --- BSCS 5E --- Educational Data Mining --- computer science education --- virtual reality --- VR --- content analysis --- bibliometric analysis --- immersion --- 3D simulation --- presence --- educational apps --- kindergarten --- design-based research --- continuous teacher training --- educative augmented reality --- training impact --- teacher professional development --- n/a
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The decarbonization of all sectors is essential in addressing the global challenge of climate change. Bioenergy can contribute to replacing our current dependence on fossil fuels and offers significant possibilities in many conventional and advanced applications, from power to heating and cooling installations. Energy systems in the building and industrial sectors can convert biomass to other usable forms of energy and improve energy performance. Moreover, bioenergy sustainability means energy can be managed for an extended period of time. Further research is needed to develop better green energy production methods and new procedures to evaluate and valorize biomass in a circular economy context. Some of the most critical bottlenecks to increase the use of bioenergy are energy conversion and management from resource to final energy. The countries where this source is strengthened can achieve security of energy supply and energy independence. In addition, biomass boilers and biomass district heating systems are interesting options to achieve nearly zero-energy buildings, contributing the needed biomass harvesting to rural development and to improve resource planning and distribution. The aim of this book is to present a comprehensive overview and in-depth technical research papers addressing recent progress in biomass-based systems and innovative applications.
green tide --- parameter optimization --- pyrolysis kinetics --- Shuffled Complex Evolution --- Kissinger method --- clean technology --- renewable energy --- life cycle assessment --- zero discharge --- waste treatment --- sustainability --- bibliometric analysis --- analysis of science mapping --- SciMAT --- systematic literature review --- municipal solid waste --- organic fraction --- biomass --- olive waste --- energetic densification --- pretreatment --- torrefaction --- energy conversion --- energy management --- technology --- thermal system --- biogas --- energy transition --- water hyacinth --- anaerobic digestion --- optimisation --- sustainable cities --- particle emission --- biomass combustion --- biomass cooking stoves --- domestic heating --- local circularity --- decentralized biowaste management --- circular economy --- resource recovery
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This book is a reprint of the Special Issue entitled "The Artificial Intelligence in Digital Pathology and Digital Radiology: Where Are We?". Artificial intelligence is extending into the world of both digital radiology and digital pathology, and involves many scholars in the areas of biomedicine, technology, and bioethics. There is a particular need for scholars to focus on both the innovations in this field and the problems hampering integration into a robust and effective process in stable health care models in the health domain. Many professionals involved in these fields of digital health were encouraged to contribute with their experiences. This book contains contributions from various experts across different fields. Aspects of the integration in the health domain have been faced. Particular space was dedicated to overviewing the challenges, opportunities, and problems in both radiology and pathology. Clinal deepens are available in cardiology, the hystopathology of breast cancer, and colonoscopy. Dedicated studies were based on surveys which investigated students and insiders, opinions, attitudes, and self-perception on the integration of artificial intelligence in this field.
n/a --- eHealth --- medical devices --- mHealth --- digital radiology --- picture archive and communication system --- artificial intelligence --- electronic surveys --- chest CT --- chest radiography --- AI --- radiology --- awareness --- radiographers --- radiologists --- e-health --- m-health --- digital-pathology --- cytology --- histology --- diagnostic pathology --- breast cancer --- bibliometric analysis --- healthcare --- medical imaging --- VOSviewer --- digital-radiology --- artificial-intelligence --- acceptance --- consensus --- information technology --- cardiology --- imaging --- cervical cancer screening --- colposcopy --- deep learning --- machine learning --- medical students --- perceptions --- digitization in medicine
Listing 1 - 10 of 63 | << page >> |
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