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Robots, avatars, acteurs virtuels et autres entités intelligentes sont sortis des laboratoires pour se répandre et s'immiscer jusqu'au coeur de nos activités artistiques. Des artistes audacieux ont adopté ces êtres artificiels pour prolonger et renouveler, à côté de la traditionnelle famille des ± arts vivants naturels ?, la famille moins connue, mais aussi ancienne, des ± arts vivants artificiels ?. L'auteur invite son lecteur à un voyage temporel de plus de deux milliers d'années afin de retracer la genèse de ces productions, depuis les automates, et des techniques qui leur sont associées. Il analyse comment les artistes d'aujourd'hui se sont saisis de ces artefacts pour en faire des créations en résonance avec notre temps. Les arts vivants artificiels, tout en nous offrant toujours de précieux plaisirs, nous préparent à vivre désormais en bonne compagnie avec ces entités qui nous renvoient notre image et nous obligent à redéfinir notre humanité.
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"You can now explore new RPG character ideas with this character backstory guide to the most popular RPG genres beyond fantasy, from sci-fi to horror and superhero to western-themed games. This latest guide from One Shot creator and RPG expert James D'Amato helps you build out an existing character or create a new one, with these activities that provide plenty of RPG fun before you even hit the gaming table. With activities to help you flesh out characters for fantasy, sci-fi, horror, x-punk, superhero and western campaigns (with an extra chapter of neutral exercises you can use whenever you like), this book has everything you need, whether you're looking to start a new character, build out an existing character you're currently playing, or explore new character ideas and genres"--
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Virtual reality --- Second Life (Game) --- Avatars (Virtual reality) --- Social aspects.
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Shared virtual environments --- Avatars (Virtual reality) --- Computer animation
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Virtual reality --- Communication --- Avatars (Virtual reality) --- Réalité virtuelle --- Avatars (Infographie) --- Social aspects. --- Aspect social
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Groping around a familiar room in the dark, relearning to read after a brain injury, navigating a virtual landscape through an avatar: all are expressions of vicariance--when the brain substitutes one process or function for another. Alain Berthoz shows that this capacity allows humans to think creatively in an increasingly complex world.--
Adaptability (Psychology) --- Adjustment (Psychology) --- Mind and reality. --- Brain. --- Identity (Psychology) --- Avatars (Virtual reality)
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"The Switch traces the rise of a technology that has transformed everyday life for billions of people: the binary switch. Chronicling its rapid growth since the mid-nineteenth century, Jason Puskar moves beyond a technical history to offer a cultural and political analysis of how reducing so much human action to binary alternatives has profoundly reshaped modern society"--
Human --- Computer interaction --- History --- Avatars (Virtual reality) --- Human-computer interaction --- Computer simulation --- History.
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"The Switch traces the rise of a technology that has transformed everyday life for billions of people: the binary switch. Chronicling its rapid growth since the mid-nineteenth century, Jason Puskar moves beyond a technical history to offer a cultural and political analysis of how reducing so much human action to binary alternatives has profoundly reshaped modern society"--
Human-computer interaction --- Computer simulation --- Computers --- Avatars (Virtual reality) --- History --- Social aspects
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An examination of our many modes of online identity and how we live on the continuum between the virtual and the real.
Virtual reality --- Reality. --- Avatars (Virtual reality) --- Human behavior models. --- Shared virtual environments. --- Human-computer interaction. --- Philosophy. --- Psychological aspects.
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