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2019 21st Symposium on Virtual and Augmented Reality (SVR)
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ISBN: 1728154340 1728154359 Year: 2019 Publisher: Piscataway : IEEE,

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"2022 International Conference on 3D Immersion, Interaction and Multi-sensory Experiences ICDIIME 2022 : 27-29 June 2022, Madrid, Spain : proceedings
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ISBN: 1665490101 1665490098 Year: 2022 Publisher: Piscataway, NJ : IEEE,

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Příroda 2.0? : Využití digitálních médií pro terénní interpretaci přírodního dědictví
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ISBN: 8021089458 802108944X Year: 2018 Publisher: Brno : Masarykova univerzita nakladatelství,

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The publication investigates and analyses the quality of outdoor digital interpretation of nature heritage in the Czech Republic. The research part gives overview of digital natural heritage interpretation in the Czech Republic. In detail, it presents three selected examples: self-guided trails Svatojansky okruh and Po stopach Karoliny Svetle, and a learning point Kozakov AR. It analyzes qualitative data acquired by expert focus group and from visitors on the meaning and quality of digital interpretation. Further the work provides an instrument for evaluation of quality of digital interpretation, which is further applied for evaluation of the selected programs. In its last part, the text discusses possibilities and meaning of further development of digital interpretation of natural heritage in the Czech Republic and provides suggestions for increasing its effectiveness in strengthening relationship of visitors to nature heritage.


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Augmented reality : principles and practice
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ISBN: 9780321883575 0321883578 Year: 2016 Publisher: Boston: Addison-Wesley,

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Internet of augmented Me, I. AM : empowering innovation for a new sustainable future
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ISBN: 111977988X 1119779901 1119779898 Year: 2020 Publisher: London, England ; Hoboken, New Jersey : ISTE : Wiley,

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Proceedings of the 2019 3rd International Conference on Virtual and Augmented Reality Simulations
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Year: 2019 Publisher: New York : Association for Computing Machinery,

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Welcome to the 2019 3rh International Conference on Virtual and Augmented Reality Simulations (ICVARS 2019). As with past conferences, we hope to excite and inspire you with the many events scheduled as part of ICVARS 2019. Also, we want to emphasize that ICVARS comes to Australia for only the third time. It was in Macquarie University, Sydney, Australia in 2017, and Brisbane, Australia in 2018, this time it was held in Perth, Australia during February 23-25, 2019.


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10 lenses to design Sports-HCI
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ISBN: 1680835297 1680835289 Year: 2018 Publisher: Boston [Massachusetts] : [Piscataqay, New Jersey] : [Piscataqay, New Jersey] : Now Publishing Inc., IEEE Xplore, IEEE Xplore,

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"In recent years, the increased availability and reduced cost of sensor systems have led to a plethora of wearables such as smart sport watches that can track exertion activities. Sensors are now also embedded in sports clothing and game console accessories to monitor activity or stimulate gaming. Technical advancements like these have led to an increased interest into exertion experiences by the research community, resulting in the term Sports-HCI. Often, human-computer interaction around exercise and health make the underlying assumption that the human body can be seen as a machine, only monitoring measurable parameters, neglecting more human factors that help users to learn something about themselves, who they want to become and how to get there, through exertion experiences. This monograph uses the focussed technique of lenses to highlight factors that interactive technology could deploy to provide powerful opportunities in the design of such systems. Designers of interactive systems for exertion experiences can use the 10 lenses included in this monograph to explore the theoretical discussion around stimulating users through the use of technology. Each lens is unpacked into three components that provide designers with practical handles so they can engage with them in their design practice. This is complemented with design examples to suggest how such thinking can lead to particular designs. 10 Lenses to Design Sports-HCI is a stimulating read for all designers of computing systems that include an aspect exertion experiences. Students and researchers will find a wealth of new areas for further research contained within."--


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Gamebreaker : Wie man in der digitalen Transformation erfolgreich im Spiel bleibt
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ISBN: 3039097970 3039097628 Year: 2019 Publisher: Zürich : Versus,

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Proceedings of the Augmented Humans International Conference 2023
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Year: 2023 Publisher: New York, New York : Association for Computing Machinery,

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Augmented reality for developers : build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia
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Year: 2017 Publisher: Birmingham, England ; Mumbai, [India] : Packt,

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Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn Build Augmented Reality applications through a step-by-step, tutorial-style project approach Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language Implement practical demo applications of AR including education, games, business marketing, and industrial training Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens Develop expertise with Unity 3D graphics, UIs, physics, and event systems Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development - not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating ...

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