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The Atari© 2600 homebrew companion
Authors: --- ---
ISBN: 9781981060894 9781983385711 Year: 2018 Publisher: Place of publication not identified : Brian Matherne,

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The Atari 2600 is alive and well, with new games being released all the time by homebrew programmers! The Atari 2600 Homebrew Companion: Volume 1 Deluxe Edition covers 34 homebrew video game titles spanning from 1995 to 2018. The deluxe edition is printed in full color, and covers the exact same game titles as the volume 1 black and white edition. Each game gets the attention it deserves, with screenshots, as well as a lengthy write-up containing information about the development and release info. The games included (with color pictures) are: 2048-2600, A-VCS-Tec Challenge, Assembloids 2600, Asses of Fire, Blinky Goes Up, Bomb on Pixel City, Conquest of Mars, Crazy Valet, Defend Your Castle, Desert Bus 2600, Edtris 2600, Explosive Diarrhea, Fall Down, Four-Play, Halo 2600, Juno First, L.E.M., Lady Bug, LEDHead/BLiP Football, Mappy (Work In Progress), Medieval Mayhem, Miss It!, Okie Dokie, Princess Rescue, Reindeer Rescue, Scramble, Space Rocks, Spies in the Night, ​Stay Frosty 2: Stay Frostier, Three.S, Toyshop Trouble, Wall Jump Ninja, Yahtzee, & ​Zippy the Porcupine.

Racing the beam
Authors: ---
ISBN: 026225493X 9780262254939 9780262012577 9780262261524 0262261529 026201257X Year: 2009 Publisher: Cambridge, Mass. MIT Press

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The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms--the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS--often considered merely a retro fetish object--is an essential part of the history of video games.

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