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Art, informatique et mimétisme
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ISBN: 2747516636 Year: 2002 Publisher: Paris : L'Harmattan,

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Electronics for artists : adding light, motion, and sound to your artwork
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ISBN: 1613730152 Year: 2015 Publisher: Chicago, Illinois : Chicago Review Press,

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"With today's modern technology--LEDs, servomotors, motion sensors, speakers, and more--artwork can incorporate elements of light, sound, and motion for dramatic effects. Author and educator Simon Quellen Field has developed a primer for creative individuals looking for new ways to express themselves though electronically enhanced art"--

Impossible presence: surface and screen in the photogenic era
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ISBN: 0226763854 Year: 2001 Publisher: Chicago (Ill.) University of Chicago Press

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Art of the electronic age
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ISBN: 0500279187 Year: 1997 Publisher: London : Thames and Hudson,

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Art of the electronic age
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ISBN: 0810919281 Year: 1993 Publisher: New York Harry N. Abrams

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Perspektiven der Medienkunst : Museumpraxis und Kunstwissenschaft antworten auf die digitale Herausforderung : Dokumentation der Symposien "Neue Medien - Neue Kriterien?" und "Das digitale Museum" im Rahmen des Medienkunstfestivals MultiMediale 4 in Karlsruhe = Media Art perspectives : The Digital Challenge : Museums and Art Sciences Respond : Presentations Delivered at the Symposia "New Media - New Criteria?" and "The Digital Museum" on the Occasion of the MultiMediale 4 Media Art Festival in Karlsruhe, May 1995
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ISBN: 3893228152 Year: 1996 Publisher: Karlsruhe Ostfildern ZKM Cantz

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Virtuelle Kunst in Geschichte und Gegenwart : Visuelle Strategien
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ISBN: 3496012307 Year: 2001 Publisher: Berlin Dietrich Reimer Verlag

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Design noir : the secret life of electronic objects
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ISBN: 9783764365660 3764365668 Year: 2001 Publisher: London : Basel : August ; Birkhäuser,

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Virtual art : from illusion to immersion
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ISBN: 0262274264 0585446792 9780262274265 9780585446790 Year: 2003 Publisher: Cambridge, Mass. : MIT Press,

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An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art.Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype.Grau shows how each epoch used the technical means available to produce maximum illusion. He discusses frescoes such as those in the Villa dei Misteri in Pompeii and the gardens of the Villa Livia near Primaporta, Renaissance and Baroque illusion spaces, and panoramas, which were the most developed form of illusion achieved through traditional methods of painting and the mass image medium before film. Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on the work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleischmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for analyzing its phenomenologies, functions, and strategies throughout history and into the future.

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