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Chris Barney's Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander's work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander's work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.
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Architects --- Architecture --- Psychology --- Environmental aspects --- Alexander, Christopher.
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Architecte --- Processus de conception --- Théorie de l'urbanisme --- Alexander, Christopher
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Christopher Alexander is a Vienna-born, British-American architect and theorist and the father of the pattern language movement, popularized in his pivotal 1968 book, A Pattern Language, with Sara Ishikawa and Murray Silverstein, as well as the 1979 follow-up, The Timeless Way of Building. Lesser known but as essential to understanding Alexanderʼs work is his theory of “systems generating systems,” which explains that systems as a whole are created by “generating systems,” and, if we wish to make things which function as ‘wholes,’ we shall have to invent generating systems to create them.Taking the Eishin Campus outside Tokyo, built between 1983 and 1989, as its example, Shifting Patterns is the first book to examine Alexanderʼs theory of “systems generating systems” and its application to a building design. It brings together essays from an interdisciplinary, international cast of experts, including Eva Guttmann, Gabriele Kaiser, Ernst Beneder, Walter Ruprechter, Hisae Hosoi, Christian Kuhn, Ida Pristinger, and Norihito Nakatani, as well as conversations with Hajo Neis and Takaharu Tezuka to investigate the application of this theory to the school and university complex, the largest project Alexander has realized based on pattern language. Among the issues discussed are topicality, interdisciplinary and internationality, and culture transfer. The essays also look at the design-build movement as an antithesis to todayʼs standardized and commerce-driven architectural production.
Campus --- Constructions scolaires (universités) --- Alexander, Christopher --- Eishin University (Tokyo) --- Constructions. --- College campuses --- College buildings --- Constructions universitaires --- History --- Histoire --- Alexander, Christopher, --- Eishin Gakuen --- Tokyo (Japan) --- Tōkyō (Japon) --- Buildings, structures, etc. --- onstructions --- Architecture, Modern --- Criticism and interpretation --- Higashino Koto Gakk --- Buildings --- Architecture, Modern - 20th century --- Alexander, Christopher, - 1936- - Criticism and interpretation --- Alexander, Christopher, - 1936 --- -Architecture, Modern --- -College campuses
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Théorie de l'urbanisme --- Modèle en urbanisme --- Planification territoriale --- Ville universitaire --- Architecte --- Alexander, Christopher --- Oregon
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Urbanisme --- Forme (esthétique) --- Architecture --- Esthétique --- Philosophie --- Alexander, Christopher --- Oeuvres --- Écrits.
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Les auteurs, architectes, analysent et proposent un nouvel ordre urbain conçu pour que l'ensemble des besoins humains soient satisfaits sans interférences ou conflits entre leurs différentes activités
Analyse de l'urbanisme --- Théorie de l'urbanisme --- Sociologie de l'urbanisme --- Planningtheorie --- Architectuur ; stadsplanning --- Stedenbouw ; planologie ; ontwerppraktijk --- Architectuurtheorie ; 2de h. 20ste eeuw --- Alexander, Christopher --- 711.4(A) --- Stedenbouw. Ruimtelijke ordening ; denken over de stedenbouw
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Architecture --- architectural theory --- Eyck, van, Aldo E. --- Foster, Norman --- Alexander, Christopher --- Stirling, James --- Smithson, Alison & Peter --- Erskine, Ralph --- Cullinan, Edward --- Martin, Leslie --- Evans, Eldred --- Shalev, David --- Utzon, Jørn --- Smithson, Alison --- De Carlo, Giancarlo --- Eyck, van, Aldo
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Symbolism in architecture. --- Semiotics. --- Symbolisme en architecture --- Sémiotique --- Alexander, Christopher. --- Architecture --- Méthodologie --- Pattern language --- Modèle en architecture --- Architecte --- Symbolism in architecture --- Semiotics --- Alexander, Christopher --- 20e siècle --- 72.01 --- Architectural symbolism --- Signs and symbols in architecture --- Semeiotics --- Semiology (Linguistics) --- Semantics --- Signs and symbols --- Structuralism (Literary analysis) --- Architectuurtheorie. Bouwprincipes. Esthetica van de bouwkunst. Filosofie van de bouwkunst --- 72.01 Architectuurtheorie. Bouwprincipes. Esthetica van de bouwkunst. Filosofie van de bouwkunst --- Aesthetics of art --- Sémiotique --- 72.01 Theory and philosophy of architecture. Principles of design, proportion, optical effect --- Theory and philosophy of architecture. Principles of design, proportion, optical effect --- Buildings. --- Language and languages. --- Pattern perception. --- Design --- Alexander, Christopher. - A pattern language --- Concept formation --- Environments --- Patterns --- Phrase structure grammars --- Syntax
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The second volume of the Laboratory series takes a stance in the widespread discussion on research and the creative process of archi-tecture. Examples are used to show how individual insight can be applied to the design process, thereby making it communicable.
architectuur --- architectuurtheorie --- architecture [discipline] --- Architecture --- architectural theory --- Research --- Methodology --- Handbooks, manuals, etc. --- Philosophy --- Recherche --- Méthodologie --- Guides, manuels, etc. --- Philosophie --- Prouvé, Jean, --- Rossi, Aldo, --- Eisenman, Peter D., --- Zumthor, Peter, --- Alexander, Christopher, --- 373.67 --- Architectuuronderzoek --- Onderzoek (architectuur) --- Méthodologie --- Theory --- Zumthor, Peter --- Prouvé, Jean, --- Eisenman, Peter, --- Étude et enseignement
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