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book (2)


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Book
The elusive shift : how role-playing games forged their identity
Author:
ISBN: 9780262360951 0262360950 9780262044646 0262044641 0262360942 9780262360944 Year: 2020 Publisher: Cambridge, Massachusetts ; London, England : The MIT Press,

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Abstract

"Peterson animates the history of role-playing games found in zines, from the collision of the niche audiences of war gaming and fantasy in the 60s to the extreme commercial growth of D&D in the 80s"--


Book
Dangerous games
Author:
ISBN: 0520284925 0520960564 9780520960565 1322567506 9781322567501 0520284917 9780520284913 9780520284913 9780520284920 Year: 2015 Publisher: Oakland, Calif. University of California Press

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Abstract

The 1980's saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religion-as a socially constructed world of shared meaning-can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. Laycock's clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.

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