Listing 1 - 2 of 2 |
Sort by
|
Choose an application
"Peterson animates the history of role-playing games found in zines, from the collision of the niche audiences of war gaming and fantasy in the 60s to the extreme commercial growth of D&D in the 80s"--
Fantasy games --- History. --- Fantasy role playing games --- Role-playing games --- Games --- Role playing --- Dungeons and Dragons (Game) --- Advanced Dungeons and Dragons (Game) --- D & D (Game) --- Dungeons & Dragons (Game) --- Fantasy games: history. --- Dungeons and Dragons.
Choose an application
The 1980's saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religion-as a socially constructed world of shared meaning-can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. Laycock's clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.
Fantasy games --- Role playing --- Dungeons and Dragons (Game) --- Advanced Dungeons and Dragons (Game) --- D & D (Game) --- Dungeons & Dragons (Game) --- Role enactment --- Role-taking ability --- Roleplaying --- Social role --- Acting games --- Fantasy role playing games --- Role-playing games --- Games --- Moral and ethical aspects. --- alter egos. --- christian right. --- christianity. --- conspiracy theory. --- constructed world. --- dungeons and dragons. --- fan studies. --- fantasy games. --- fantasy. --- game theory. --- gaming. --- history. --- imagination. --- law enforcement. --- media. --- mental health. --- morality. --- nonfiction. --- occult. --- play theory. --- popular culture. --- psychology. --- religion. --- religious studies. --- role playing games. --- role playing. --- roleplaying. --- rpgs. --- social behavior. --- social theory. --- sociology. --- supernatural. --- worship --- God --- fantasy and reality --- panic --- fantasy role-playing games --- 'Dungeons & Dragons' --- religious phenomena --- madness --- Satanic panic --- the imagination
Listing 1 - 2 of 2 |
Sort by
|