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"Meet some of the finest digital 2D and 3D artists working in the industry today - from Patrick Beaulieu, Philip Straub, and Alessandro Baldasseroni to Marcel Baumann and Marek Denko - and see how they create their incredible imagery."--Cover.
Digital art. --- 3D animatie --- 799.932 --- animatiefilm --- computer-animatie --- animatiefilm, productie, technieken, 3D
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Accompanying CD-ROM contains movie files and sample sheets, including Blank Exposure and Sample Morph Exposure.
Computer animation. --- 3D animatie --- 799.934 --- animatiefilm --- klei-animatie --- poppenanimatie --- stop motion --- animatiefilm, productie, technieken, stop-motion
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Animation par ordinateur --- Infographie --- Computer animation. --- Computer graphics. --- 3D animatie --- 799.932 --- animatiefilm --- computer-animatie --- computerspelen --- multimedia --- websites --- animatiefilm, productie, technieken, 3D --- Animation par ordinateur. --- Infographie.
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81349918
Animatietechnieken --- Animatietechniek --- Animation (Cinematography) --- Drawing --- film --- animatiefilm --- animatie --- 791.46 --- filmtechnieken --- tekenkunst --- speciale effecten --- 3D-animatie --- Animated films --- Cinematography --- Animated television programs --- Technique
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Rédigé à partir des carnets de travail de l'auteure, et compilant 18 ans d'expérience, cet ouvrage se destine aux étudiants et aux professionnels de l'animation. Ce livre est un manuel pédagogique exclusivement consacré au travail des animateurs. Il livre toutes les clés pour comprendre les principes du mouvement et les transmettre à des personnages, qu'ils soient dessinés ou modelés, en 2D ou en 3D, humains ou animaliers...Julia Peguet expose aussi bien les principes physiques qui régissent tout mouvement (courbe d'animation, élan, rebond, etc.) que les astuces pratiques pour fixer une marionnette, animer le regard et la bouche d'un personnage, ou encore faire ressortir un caractère par le biais d'une démarche particulière. Des croquis et des photographies illustrent, pas à pas, les recommandations techniques. Des encadrés pédagogiques et des exercices complètent le propos.
Animation (cinéma) --- Animation (Cinematography) --- animatie --- animatiefilm --- film --- 791.46 --- stop-motion --- stop-motionanimatie --- tekenkunst --- klei-animatie --- 3D-animatie --- Animated films --- Cinematography --- Animated television programs --- Technique
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Drawing --- Film --- 3D animatie --- 799.93 --- animatiefilm --- flip- boeken --- klei-animatie --- motion graphics --- stop motion --- storyboard --- animatiefilm, techniek (ook truckage) --- Animation (Cinematography) --- Animated films --- Cinematography --- Animated television programs --- Technique --- animation drawings --- anime [animation process]
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So you want to create animation! Where do you start? With an idea. This creative, exercise-packed guide contains examples and idea-generating activities. What tools do you need? Your computer, simple software programs, and your imagination. This book will tell you how to utilize these tools. Must you spend your life savings on your set-up? No. The author's charts and project timelines will guide you and make the overwhelming simple, and keep your shopping lists manageable. With "Animation in the Home Digital Studio", amateurs and animation students alike can learn how to create a variety of computer animations: from puppet to clay to pixilated, drawn and cartoon. This book contains a CD-ROM loaded with animation clips and exercises.
Dessins animés --- Animation par ordinateur --- 3D animatie --- 799.93 --- animatiefilm --- computer-animatie --- digitaal --- multimedia --- websites --- animatiefilm, techniek (ook truckage) --- Dessins animés. --- Animation par ordinateur. --- Computer animation --- Animation, Computer --- Computer-assisted filmmaking --- Computer-generated animation --- Animation (Cinematography) --- Computer graphics --- Dessins animés.
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Breathe life into your creations With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa's best-selling book on facial animation. You'll learn the basics of design, modeling, rigging, and animation-while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author's detailed analysis of sample animations and discover how to add nuance and sophistication to your designs. Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create believable facial animations. Learn visimes and lip sync techniques Construct a mouth and mouth keys Explore the process of facial landmarking Master the cartoon techniques of squash and stretch Harness the latest advanced blend extraction tools Create interfaces for your faces Understand skeletal setup, weighting, and rigging Control faces with the book's powerful rig and learn how skin moves to make various shapes and expressions Master powerful stretch-and-squash (and squoosh!) techniques Featured on the CD Fine-tune your facial animations with the techniques demonstrated on the companion CD. Content includes tutorial files, lip sync samples, models, textures, and more.
Tekenkunst. --- Animatietechnieken --- Computer animation --- Computer graphics --- Facial expression in art --- 3D animatie --- 799.932 --- computer-animatie --- Gelaatsuitdrukkingen --- Modelleren --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Animation, Computer --- Computer-assisted filmmaking --- Computer-generated animation --- animatiefilm, productie, technieken, 3D --- 799.93 --- animatiefilm, techniek (ook truckage) --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Animation (Cinematography) --- Digital techniques --- Animatietechniek
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Computer animation. --- Animation par ordinateur --- 3D Studio Max (Computer file) --- Angie Jones, Sean Bonney, Brandon Davies [et al.] --- grafiek --- grafische vormgeving --- grafisch ontwerp --- 3D-grafiek --- 3D --- 3D-animatie --- Max 3 --- 766.02 --- 791.46 --- Computer animation --- Computer graphics --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Animation, Computer --- Computer-assisted filmmaking --- Computer-generated animation --- 3D studio. --- 3-D studio --- Three-dimensional studio --- 3D studio MAX --- 3D studio VIZ --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Animation (Cinematography) --- Digital techniques
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Lord, Peter --- Aardman --- 791.43.02 --- Aardman Animations : o.a. de ontwerpers van Wallace en Gromit (BBC). --- Animatiefilm ; Aardman Animations ; technieken --- Computeranimatie --- 3D animatie --- 799.92 --- Aardman animations --- Park, Nick --- Wallace & Gromit --- animatiefilm --- geschiedenis --- klei-animatie --- poppenanimatie --- stop motion --- storyboard --- technieken --- film --- animatie --- Groot-Brittannië --- stop-motion --- stop-motionanimatie --- Park Nick --- Lord Peter --- 791.46 --- Filmkunst ; technieken --- animatiefilm, productie (op naam) --- Aardman Animations : o.a. de ontwerpers van Wallace en Gromit (BBC)
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