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Communicatie --- Communication --- #SBIB:309H1720 --- Informatiekunde, informatie management
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Theory is the bedrock of many sciences, providing a rigorous method to advance knowledge, through testing and falsifying hypotheses about observable phenomena. To begin with, the nascent field of HCI followed the scientific method borrowing theories from cognitive science to test theories about user performance at the interface. But HCI has emerged as an eclectic interdiscipline rather than a well-defined science. It now covers all aspects of human life, from birth to bereavement, through all manner of computing, from device ecologies to nano-technology. It comes as no surprise that the role of theory in HCI has also greatly expanded from the early days of scientific testing to include other functions such as describing, explaining, critiquing, and as the basis for generating new designs.The book charts the theoretical developments in HCI, both past and present, reflecting on how they have shaped the field. It explores both the rhetoric and the reality: how theories have been conceptualized, what was promised, how they have been used and which has made the most impact in the field -- and the reasons for this. Finally, it looks to the future and asks whether theory will continue to have a role, and, if so, what this might be.
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1 Goal-Directed Product and Service Design. 2 Assembling the Team. 3 Project Planning. 4 Research Fundamentals. 5 Understanding the Business. 6 Planning User Research. 7 Understanding Potential Users and Customers. 8 Example Interview. 9 Other Sources of Information and Inspiration. 10 Making Sense of Your Data: Modeling. 11 Personas. 12 Defining Requirements. 13 Putting It All Together: The User and Domain Analysis. 14 Framework Definition: Visualizing Solutions. 15 Principles and Patterns for Framework Design. 16 Designing the Form Factor and Interaction Framework. 17 Principles and Patterns in Design Language. 18 Developing the Design Language. 19 Communicating the Framework and Design Language. 20 Detailed Design: Making Your Ideas Real. 21 Detailed Design Principles and Patterns. 22 Detailed Design Process and Practices. 23 Evaluating Your Design. 24 Communicating Detailed Design. 25 Supporting Implementation and Launch. 26 Improving Design Capabilities in Individuals and Organizations.
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Programming --- #SBIB:309H1720 --- Informatiekunde, informatie management
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Computer. Automation --- Industrial psychology --- #SBIB:309H1720 --- Informatiekunde, informatie management
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Why is it that some computing systems appear simple and intuitive to use, while others confuse the users trying to work with them? For some software designers the interface is still seen as an add-on when the rest of the program has been written while human-computer interaction specialists consider programming the final task after numerous interface prototypes have been designed and evaluated. This book bridges the gap between the communities by showing how to design screens in a systematic way so that they are easy to understand and support the user interface efficiently. To do so, it draws on experience from programmers as well as usability specialists. Rather than just showing the reader how to design an interface, the book details how to actually make a fully functional interface putting theory into practice and showing the problems a designer faces when working in a real-world situation.
Gebruikers-interfaces. --- #SBIB:309H1720 --- #SBIB: --- Informatiekunde, informatie management
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Designing for Interaction is an introductory book to the practice of interaction design, the new design discipline that is behind such products as the iPod and innovative Web sites like Flickr. Aimed at new practitioners and students, as well as user experience professionals and developers, it is comprehensive look at the discipline, from its history to current methods to its future. While other books on this subject are either aimed at more seasoned practitioners or else are too focused on a particular medium like software, this guide will take a more holistic approach to the discipline, looking at interaction design for the Web, software, and devices. It is also the only interaction design book that is coming from a design background, not a computer science one. This much-needed guide is more than just a how-to manual. It covers interaction design fundamentals, approaches to designing, design research, and more, and spans all mediums--Internet, software, and devices. Even robots! Filled with tips, real-world projects, and interviews, you'll get a solid grounding in everything you need to successfully tackle interaction design.
Software-ergonomie. --- #SBIB:309H1720 --- #SBIB: --- Informatiekunde, informatie management
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