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The complete Kodak animation book
ISBN: 0879853301 Publisher: New York Kodak

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A survey of animation, its history, techniques, animators of the past and present, careers, and how to do it yourself.

Your career in animation : how to survive and thrive
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ISBN: 1581154453 1581154453 9781581154450 9781581154450 Year: 2006 Publisher: New York: Allworth Press,

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Great ideas for animators who are starting out or looking for their next job • Packed with information and insights • Perfect for film students and art students. Animation is a multibillion-dollar industry. Here’s an insider’s guide to getting into that industry, staying there, and getting ahead. Author David B. Levy has interviewed the top pros in animation, including Steven Hillenburg, creator of SpongeBob SquarePants; Al Brodax, producer of Yellow Submarine; Teddy Newton, character designer on The Incredibles; Linda Simensky, senior director of PBS Kids; John R. Dilworth, creator of Courage the Cowardly Dog; and dozens of others to get their insights on creating a portfolio or reel, meeting animators, networking, and making the leap from working for others to pitching and selling. A resource section lists animation schools, film festivals, studios, Web sites, and publications to get budding animators off to an animated start. Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we don't aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers.


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Le cinéma d'animation
Authors: --- ---
Year: 1988 Publisher: Bruxelles : CRISP,

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Anime Studies : Media-Specific Approaches to Neon Genesis Evangelion
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Year: 2021 Publisher: Stockholm : Stockholm University Press,

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Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion aims at advancing the study of anime, understood as largely TV-based genre fiction rendered in cel, or cel-look, animation with a strong affinity to participatory cultures and media convergence. Taking Neon Genesis Evangelion (Shin Seiki Evangerion) as a case study, this volume acknowledges anime as a media form with clearly recognizable aesthetic properties, (sub)cultural affordances and situated discourses.;First broadcast in Japan in 1995-96, Neon Genesis Evangelion became an epoch-making anime, and later franchise. The initial series used already available conventions, visual resources and narrative tropes typical of anime in general and the mecha (or giant-robot) genre in particular, but at the same time it subverted and reinterpreted them in a highly innovative and as such standard-setting way.;Investigating anime through Neon Genesis Evangelion this volume takes a broadly understood media-aesthetic and media-cultural perspective, which pertains to medium in the narrow sense of technology, techniques, materials, and semiotics, but also mediality and mediations related to practices and institutions of production, circulation, and consumption. In no way intended to be exhaustive, this volume attests to the emergence of anime studies as a field in its own right, including but not prioritizing expertise in film studies and Japanese studies, and with due regard to the most widely shared critical publications in Japanese and English language. Thus, the volume provides an introduction to studies of anime, a field that necessarily interrelates media-specific and transmedial aspects.;In Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion, anime is addressed from a transnational and transdisciplinary stance. The disciplinary and methodological perspectives taken by the individual chapters range from audio-visual culture, narratology, performance and genre theory to fandom studies and gender studies. In its first part, the book focuses on textual analysis and media form in the narrow sense with regard to filmic media, bank footage, voice acting and musical score, and then it broadens the scope to consider subcultural discourse, franchising, manga and video game adaptations, as well as critical and affective user engagement.


Book
Le grand livre des techniques du cinéma d'animation : écriture, production, post-production
Authors: ---
ISBN: 9782100777785 Year: 2018 Publisher: Malakoff (Hauts-de-Seine) : Dunod,

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Un ouvrage didactique et illustré qui détaille les étapes de la création d'un film d'animation, les différentes techniques (deux ou trois dimensions, pâte à modeler, stop motion, marionnettes, etc.). Avec des interviews de réalisateurs. ©Electre 2018 Découvrez dans cet ouvrage unique et passionnant, un vaste panorama des techniques du cinéma d’animation, illustré par des documents inestimables, images de films, photos de plateau, planches de storyboard ou esquisses :Les étapes successives de la création d’un film : le scénario, la conception artistique, l’animation, le découpage, la production, le tournage, la conception des effets sonores et de la musique, le mixage, la diffusion…Les différentes techniques d’animation : l’équipement, la création du mouvement, les films en 2D ou en 3D, le tournage image par image, le stop motion, l’animation sur ordinateur…La multitude des matériaux utilisés : papiers découpés, pâte à modeler, marionnettes, palette graphique, photos, sable…Des témoignages de cinéastes du monde entier, tous artistes reconnus pour leur brio technique et leur approche créative.Un livre-outil indispensable, destiné à tous les amoureux du cinéma d’animation, aux professionnels et aux étudiants.


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Animation socioculturelle : quels rapports
Authors: --- ---
Year: 2018 Publisher: [Place of publication not identified] : Carrières Sociales Editions,

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Cet ouvrage est issu du colloque annuel organisé en 2017 par l'équipe du département Carrières Sociales de l'IUT Bordeaux Montaigne - en lien avec l'un des axes de travail de l'équipe de recherche de l'UMR CNRS Passages -, sur le thème de la Médiation et de ses articulations avec l'Animation Socioculturelle. Dans un contexte où le champ de l'Animation multiplie ses pratiques et diversifie ses activités, les pratiques de médiations constituent elles-mêmes un ensemble fragmenté, divisé en segments plus ou moins (re)connus et structurés, à l'instar des médiations familiale, culturelle, interculturelle, pénale, sociale, etc. De fait, les analyses de la médiation ne cessent de souligner la polysémie et la plasticité du terme, la diversité des tâches et la multiplication des usages, proportionnelles à l'engouement qu'elle suscite dans des champs d'activités très différents. Pour autant, les nombreuses acceptions de la médiation - qui incitent certains à parler « des » médiations - n'obèrent pas son opérationnalité, notamment dans le champ socioculturel. A travers une réflexion construite sur des exemples issus des pratiques des professionnels de l'animation et de la médiation tout autant que sur des travaux de chercheurs, l'ouvrage tente ainsi de démêler et d'analyser les rapports entre ces deux univers de l'intervention sociale qui parfois se rejoignent dans une dilution constructive, parfois se disjoignent chacun défendant sa propre identité et spécificité.


Book
Cinéma d'animation : techniques, esthétiques, imaginaires
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ISBN: 2200618964 Year: 2017 Publisher: Paris : Dunod Editeur,

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Cet ouvrage fait le point sur les techniques, les thématiques et les différents champs couverts depuis plus d'un siècle par le cinéma d'animation (anime japonaise, films en « 3D », films d'auteur à fort investissement esthétique. . .). Il s'efforce d'unifier des points de vue divergents afin de rendre clair l'extraordinaire potentiel de l'animation. Un potentiel à la fois narratif, plastique et philosophique, puisque l'imaginaire des cinéastes ne connaît pour ainsi dire aucune frontière ; un potentiel économique également, au risque de la standardisation et de la banalisation de l'imaginaire animé. D'Émile Cohl à Hayao Miyazaki en passant par Norman McLaren et Walt Disney, ce sont autant d'univers différents qui s'ouvrent au spectateur et à l'historien du cinéma. Introduction. Éloge du cinéma Chapitre 1. Techniques, structures, auteurs Chapitre 2. Du fixe à l'animé Chapitre 3. Avant-gardes, arts plastiques, arts appliqués Chapitre 4. Musiques et sons Chapitre 5. Vendre, éduquer, convaincre Chapitre 6. Cartoons Chapitre 7. Disney, Disneyland, « disneylandisation » Chapitre 8. Reconnaissance, contestation, engagement Chapitre 9. Nouveaux modèles ? Bibliographie Indexdes noms d'auteurs Index des titres de films.


Book
Producing animation
Authors: --- ---
ISBN: 0429955162 0429490526 9780429490521 Year: 2020 Publisher: Boca Raton, FL ; London ; New York : CRC Press, Taylor & Francis Group,

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Animation from script to screen
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ISBN: 0312050526 Year: 1990 Publisher: New York (N.Y.): St. Martin's

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Animated storytelling : simple steps for creating animation & motion graphics
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ISBN: 9780134133812 0134133811 Year: 2016 Publisher: [Place of publication not identified] Peachpit Press

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Animation is a limitless medium for telling stories. Artists can create worlds, defy gravity, flip from factual to fantasy, and transport audiences to places they never imagined. The challenge is having the discipline to reel it in and be intentional about your storytelling choices. This book shows you how.In Animated Storytelling, you’ll learn how to create memorable stories using animation and motion graphics by following 10 simple guidelines that take you through the stages of concept development, pre-production, storyboarding, and design. Award-winning animator Liz Blazer uses clear examples and easy-to-follow exercises to provide you with the instruction, encouragement, and tools you need to get your designs moving.Whether your goal is to create exciting shorts for film festivals, effective messaging for broadcast or online, or simply to gain a deeper understanding of the medium, Animated Storytelling simplifies the process of creating clear and engaging stories for animation and motion graphics so you can get started easily.In Animated Storytelling, you’ll learn how to: Write a creative brief for your project Find and communicate your story’s big idea Create a tight story using linear and nonlinear story structures Use color to clarify and enrich your story Define the rules for your animated world, and commit to them Ease into the challenging task of animation Make the work you want to be hired to do Share your work with the world!

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