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Artificial intelligence --- Heuristic programming --- Computer games
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This book contains revised and extended versions of selected papers from the 8th International Conference on Agents and Artificial Intelligence, ICAART 2016, held in Rome, Italy, in February 2016. The 17 revised full papers were carefully reviewed and selected from 149 initial submissions. The papers are organized in two sections: agents and artificial intelligence. They address open research trends and highlight in an innovative manner the trends in intelligent multi-agent systems, natural language processing, and knowledge representation.
Computer science. --- Computer programming. --- Programming languages (Electronic computers). --- Mathematical logic. --- Artificial intelligence. --- Application software. --- Computer Science. --- Artificial Intelligence (incl. Robotics). --- Information Systems Applications (incl. Internet). --- Programming Techniques. --- Programming Languages, Compilers, Interpreters. --- Mathematical Logic and Formal Languages. --- Computer Appl. in Administrative Data Processing. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Algebra of logic --- Logic, Universal --- Mathematical logic --- Symbolic and mathematical logic --- Symbolic logic --- Computer languages --- Computer program languages --- Computer programming languages --- Machine language --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Informatics --- Programming --- Computer software --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Mathematics --- Algebra, Abstract --- Metamathematics --- Set theory --- Syllogism --- Languages, Artificial --- Coding theory --- Science --- Information systems. --- Artificial Intelligence. --- Artificial intelligence --- Intelligent agents (Computer software)
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This book contains the revised and extended versions of selected papers from the 10th International Conference, ICAART 2018, held in Funchal, Madeira, Portugal, in January 2018. The 45 full papers together with 42 short papers and 26 Posters were carefully reviewed and selected from 161 initial submissions. The papers are organized in topics such as Agents, Artificial Intelligence, Semantic Web, Multi-Agent Systems, Distributed Problem Solving, Agent Communication and much more.
Artificial intelligence. --- Artificial Intelligence. --- Information Systems Applications (incl. Internet). --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
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This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements; theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning.
Computer Science --- Engineering & Applied Sciences --- Computer science. --- Software engineering. --- Computers. --- Algorithms. --- Computer science --- Artificial intelligence. --- Computer Science. --- Algorithm Analysis and Problem Complexity. --- Artificial Intelligence (incl. Robotics). --- Computation by Abstract Devices. --- Discrete Mathematics in Computer Science. --- Software Engineering. --- Mathematics. --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Computer mathematics --- Discrete mathematics --- Algorism --- Algebra --- Arithmetic --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Calculators --- Cyberspace --- Computer software engineering --- Engineering --- Informatics --- Science --- Mathematics --- Foundations --- Computer software. --- Computational complexity. --- Artificial Intelligence. --- Complexity, Computational --- Software, Computer --- Computer games --- Application software --- Electronic games --- Computer science—Mathematics. --- Discrete mathematics. --- Theory of Computation. --- Discrete mathematical structures --- Mathematical structures, Discrete --- Structures, Discrete mathematical --- Numerical analysis
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This book constitutes the thoroughly refereed post-conference proceedings of the 7th International Conference on Agents and Artificial Intelligence, ICAART 2015, held in Lisbon, Portugal, in January 2015. The 18 revised full papers presented in this book were carefully reviewed and selected from 187 submissions. The papers are organized in two topical sections on agents and on artificial intelligence and focus on multi-agent systems and software platforms; distributed problem solving and distributed AI in general; knowledge representation; planning; learning; scheduling; perception; reactive AI systems; and evolutionary computing.
Computer Science --- Mechanical Engineering - General --- Engineering & Applied Sciences --- Mechanical Engineering --- Computer science. --- Computers. --- Artificial intelligence. --- Computer simulation. --- Computer graphics. --- Computer Science. --- Artificial Intelligence (incl. Robotics). --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Theory of Computation. --- Information Systems and Communication Service. --- Simulation and Modeling. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Computer modeling --- Computer models --- Modeling, Computer --- Models, Computer --- Simulation, Computer --- Electromechanical analogies --- Mathematical models --- Simulation methods --- Model-integrated computing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Fifth generation computers --- Neural computers --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Calculators --- Cyberspace --- Informatics --- Science --- Digital techniques --- Computer vision. --- Information theory. --- Information systems. --- Artificial Intelligence. --- Communication theory --- Communication --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Optical data processing. --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment
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This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Agents and Artificial Intelligence, ICAART 2014, held in Angers, France, in March 2014. The 21 revised full papers presented together with one invited paper were carefully reviewed and selected from 225 submissions. The papers are organized in two topical sections on agents and on artificial intelligence.
Computer Science --- Mechanical Engineering - General --- Engineering & Applied Sciences --- Mechanical Engineering --- Computer science. --- Database management. --- Data mining. --- Information storage and retrieval. --- Artificial intelligence. --- Computer graphics. --- Computer Science. --- Artificial Intelligence (incl. Robotics). --- Data Mining and Knowledge Discovery. --- Information Storage and Retrieval. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Information Systems Applications (incl. Internet). --- Database Management. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Algorithmic knowledge discovery --- Factual data analysis --- KDD (Information retrieval) --- Knowledge discovery in data --- Knowledge discovery in databases --- Mining, Data --- Database searching --- Data base management --- Data services (Database management) --- Database management services --- DBMS (Computer science) --- Generalized data management systems --- Services, Database management --- Systems, Database management --- Systems, Generalized database management --- Informatics --- Science --- Digital techniques --- Computer vision. --- Artificial Intelligence. --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Information storage and retrieval systems. --- Automatic data storage --- Automatic information retrieval --- Automation in documentation --- Computer-based information systems --- Data processing systems --- Data storage and retrieval systems --- Discovery systems, Information --- Information discovery systems --- Information processing systems --- Information retrieval systems --- Machine data storage and retrieval --- Mechanized information storage and retrieval systems --- Computer systems --- Electronic information resources --- Data libraries --- Digital libraries --- Information organization --- Information retrieval --- Optical data processing. --- Information retrieval. --- Application software. --- Information organization. --- Information storage and retrieval --- Organization of information --- Information science --- Information storage and retrieval systems --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Data retrieval --- Data storage --- Discovery, Information --- Information discovery --- Retrieval of information --- Documentation --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment
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This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.
Computer science. --- Computer communication systems. --- Software engineering. --- Algorithms. --- Artificial intelligence. --- Computer graphics. --- Image processing. --- Computer Science. --- Algorithm Analysis and Problem Complexity. --- Artificial Intelligence (incl. Robotics). --- Software Engineering. --- Computer Communication Networks. --- Computer Graphics. --- Image Processing and Computer Vision. --- Computer software engineering --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Informatics --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Algorism --- Pictorial data processing --- Picture processing --- Processing, Image --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Engineering --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Electronic data processing --- Network computers --- Science --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Algebra --- Arithmetic --- Imaging systems --- Optical data processing --- Computer art --- Graphic arts --- Engineering graphics --- Image processing --- Distributed processing --- Foundations --- Digital techniques --- Computer software. --- Computer vision. --- Artificial Intelligence. --- Software, Computer --- Computer systems --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Computer networks. --- Optical data processing. --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment --- Computer Vision.
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