Narrow your search
Listing 1 - 9 of 9
Sort by
Six guns and society : a structural study of the Western.
Author:
ISBN: 0520034910 9780520034914 0520027531 Year: 1977 Publisher: Berkeley University of California press

Loading...
Export citation

Choose an application

Bookmark

Abstract

Wild knowledge : science, language and social life in a fragile environment
Author:
ISBN: 0816620504 0816684243 0816620512 Year: 1992 Publisher: Minneapolis University of Minnesota

Loading...
Export citation

Choose an application

Bookmark

Abstract

The Wild West : the mythical cowboy and social theory
Author:
ISBN: 0761952330 1446240622 1280369345 9786610369348 1412933889 9781412933889 9781446217177 1446217175 9781280369346 9781446240625 6610369348 9780761952336 0761952322 9780761952329 Year: 2001 Publisher: London : SAGE,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Will Wright explores the continuing popularity of the myth of the Wild West, demonstrating how, as a cultural icon, it speaks deeply to a desire for individualism and liberty. The author discusses the myth through market and social theory.


Book
Sixguns and Society : A Structural Study of the Western
Author:
ISBN: 0520340787 Year: 1975 Publisher: Berkeley : University of California Press,

Loading...
Export citation

Choose an application

Bookmark

Abstract

From the Preface: The purpose of this book is to explain the Western's popularity. While the Western itself may seem simple (it isn't quite), an explanation of its popularity cannot be; for the Western, like any myth, stands between individual human consciousness and society. If a myth is popular, it must somehow appeal to or reinforce the individuals who view it by communicating a symbolic meaning to them. This meaning must, in turn, reflect the particular social institutions and attitudes that have created and continue to nourish the myth. Thus, a myth must tell its viewers about themselves and their society. This study, which takes up the question of the Western as an American myth, will lead us into abstract structural theory as well as economic and political history. Mostly, however, it will take us into the movies, the spectacular and not-so-spectacular sagebrush of the cinema. Unlike most works of social science, the data on which my analysis is based is available to all of my readers, either at the local theater or, more likely, on the late, late show. I hope you will take the opportunity, whenever it is offered, to check my findings and test my interpretations; the effort is small and the rewards are many. And if your wife, husband, mother, or child asks you why you are wasting your time staring at Westerns on TV in the middle of the night, tell them firmly--as I often did--that you are doing research in social science.

A theory of fun for game design.
Authors: ---
ISBN: 1932111972 9781932111972 Year: 2005 Publisher: Scottsdale Paraglyph press

Loading...
Export citation

Choose an application

Bookmark

Abstract

A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers, At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new was; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling.Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.


Book
A theory of fun for game design
Authors: ---
ISBN: 9781449363215 1449363210 Year: 2014 Publisher: Sebastopol: O'Reilly Media,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Now in full color, the 10th anniversary edition of this classic book packs more insight into what it means to design games for fun. Theory of Fun for Game Design challenges and inspires game designers as well as game enthusiasts looking for products and experiences that are truly fun and entertaining. The book discusses the impact of designing in a multidimensional landscape, where computer science, environmental design, and storytelling all play a role in creating an interactive game design. For the professional game developer to the interested young gamer, this updated edition takes you on an illustrated ride in fun and games.


Book
Norm Clusters of Non-State Armed Groups : Mapping and Understanding the Limits of Warfare As Understood by Non-State Armed Groups.
Author:
ISBN: 3031459148 Year: 2024 Publisher: Cham : Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Keywords


Book
Norm Clusters of Non-State Armed Groups
Authors: ---
ISBN: 9783031459146 Year: 2023 Publisher: Cham Springer Nature Switzerland :Imprint: Springer

Loading...
Export citation

Choose an application

Bookmark

Abstract

Keywords

Listing 1 - 9 of 9
Sort by