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"FOX's musical drama Empire has been hailed as the savior of broadcast television, drawing 15 million viewers weekly. A "hip-hopera" inspired by Shakespeare's King Lear and 1980s prime-time soap Dynasty, the series is at the forefront of a black popular culture Renaissance yet has stirred controversy in the black community"--
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"In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit’s elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present.The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you’d hoped. Some Powers work through the islanders, helping them (e.g.) drive out the Invaders or clean the land of blight.The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.At game start, winning requires destroying every last settlement and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they’ll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.The game includes different adversaries to fight against (eg: a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill."
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Economic schools --- Law and economics --- Law and economics. --- AA / International- internationaal --- 340.0 --- 330.00 --- 330.08 --- Recht: algemene werken en handboeken. --- Economische en sociale theorieën: algemeenheden. --- Economisten. --- Economics and jurisprudence --- Economics and law --- Jurisprudence and economics --- Economics --- Jurisprudence --- Economische en sociale theorieën: algemeenheden --- Economisten --- Recht: algemene werken en handboeken --- Law and economics - Biography --- Droit --- Aspect économique --- Aspect économique
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Concurrences Review in partnership with the Global Antitrust Institute of the Law & Economics Center held the Global Antitrust Economics Conference at George Mason University School of Law on May 29, 2015. is book presents contributions on five current issues in Antitrust and Law & Economics:• Use and abuse of economic evidence in antitrust cases• Market definition v. Market power: Can they be reconciled?• Coordination issues: Information exchange and price signaling• Negotiating settlements & remedies: Do you really need to consent?• Corporate liability & individual liability: Double-paying?
Concurrence --- Antitrust law --- Droit
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The regulation of innovation and the optimal design of legal institutions in an environment of uncertainty are two of the most important policy challenges of the twenty-first century. Innovation is critical to economic growth. Regulatory design decisions and, in particular, competition policy and intellectual property regimes can have profound consequences for economic growth. However, remarkably little is known about the relationship between innovation, competition and regulatory policy. Any legal regime must attempt to assess the trade-offs associated with rules that will affect incentives to innovate, allocative efficiency, competition, and freedom of economic actors to commercialize the fruits of their innovative labors. The essays in this book approach this critical set of problems from an economic perspective, relying on the tools of microeconomics, quantitative analysis and comparative institutional analysis to explore and begin to provide answers to the myriad challenges facing policymakers.
Patent laws and legislation. --- Competition, Unfair. --- Technological innovations --- Antitrust law. --- Anti-trust law --- Competition --- Competition law --- Trusts, Industrial --- Commercial law --- Trade regulation --- Competition, Unfair --- Fair trade --- Unfair competition --- Unfair trade practices --- Commercial crimes --- Industrial property --- Torts --- Advertising laws --- Law, Patent --- Patents --- Scientific property --- Industrial laws and legislation --- Copyright --- Law and legislation. --- Law and legislation --- Law --- Business, Economy and Management --- Economics --- Technological innovations Law and legislation
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Derecho de familia --- Domestic relations --- Aspectos económicos. --- Economic aspects.
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Alcoholic beverage industry --- Alcohol --- Youth --- Drunk driving --- Law and legislation --- Mathematical models. --- States. --- Alcohol use
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