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World War II was a watershed event for many of America's minorities, but its impact on Chinese Americans has been largely ignored. Utilizing extensive archival research as well as oral histories and letters from over one hundred informants, Wong explores how Chinese Americans carved a newly respected and secure place for themselves in American society during the war years.
Chinese Americans --- World War, 1939-1945 --- European War, 1939-1945 --- Second World War, 1939-1945 --- World War 2, 1939-1945 --- World War II, 1939-1945 --- World War Two, 1939-1945 --- WW II (World War, 1939-1945) --- WWII (World War, 1939-1945) --- History, Modern --- Chinese --- Ethnology --- Social conditions --- Ethnic identity. --- Cultural assimilation. --- Participation, Chinese American. --- Social aspects. --- United States. --- United States --- Ethnic relations.
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The two volume set LNCS 6443 and LNCS 6444 constitutes the proceedings of the 17th International Conference on Neural Information Processing, ICONIP 2010, held in Sydney, Australia, in November 2010. The 146 regular session papers presented were carefully reviewed and selected from 470 submissions. The papers of part I are organized in topical sections on neurodynamics, computational neuroscience and cognitive science, data and text processing, adaptive algorithms, bio-inspired algorithms, and hierarchical methods. The second volume is structured in topical sections on brain computer interface, kernel methods, computational advance in bioinformatics, self-organizing maps and their applications, machine learning applications to image analysis, and applications.
Mathematical statistics --- Computer science --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- patroonherkenning --- beeldverwerking --- factoranalyse --- datamining --- vormgeving --- computers --- mineralen (chemie) --- simulaties --- mijnbouw --- KI (kunstmatige intelligentie) --- data acquisition
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On behalf of the organising committee, we would like to welcome you to the Joint International Conference on CyberGames and Interactive Entertainment 2006 (CGIE2006), held on 4-6 December 2006 in Western Australia. CGIE2006 is a special joint conference between CyberGames: International Conference and Exhibition on Games Research and Development, and Interactive Entertainment 2006: The Third Australasian Conference on Interactive Entertainment, and is being held in parallel at the same venue in Western Australia. We hope that this arrangement will result in synergy and collaboration between researchers and academics from the two areas. With tremendous support from the authors, program chairs, special sessions chairs, and technical program committee, we have been able to put together an outstanding program for the Joint Conference. There were many high quality submissions and we are pleased to accept 55 full papers, 1 abstract and 2 demos. These submissions have been received from all corners of the world, including Canada, France, Japan, New Zealand, Pakistan, Philippines, Singapore, Sweden, Taiwan, United Kingdom, and the United States of America, as well as Australia. All full paper submissions have been peer-reviewed by at least two international technical program committee members.
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E-learning and digital entertainment techniques, tools and systems are becoming popular and can be found in many real-world educational applications in many co- tries. The driving force behind these technologies is the rapidly growing requirements of edutainment, especially from the perspective of the users. This has led to the increasing interest of researchers in this area. The articles in this issue give a rich overview of how edutainment technologies can be creatively used for training and education purposes. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2010, the 5th International Conference on E-learning and Games, held in Changchun, China, in August 2010. The main purpose of this event is to faci- tate the discussion, presentation, and information exchange on the scientific and te- nological developments in the emerging field of digital entertainment techniques and systems for education. These 12 papers concentrated on three aspects: e-learning s- tem and applications, game techniques for learning, and virtual reality techniques for entertainment. They are closely related to the topics of this journal.
Computer assisted instruction --- Audiovisual methods --- Teaching --- onderwijstechnologie --- onderwijs --- computerondersteund onderwijs --- opvoeding
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With the technical advancement of digital media and the medium of communication in recent years, there is a widespread interest in digital entertainment. An emerging te- nical research area edutainment, or educational entertainment, has been accepted as education using digital entertainment. Edutainment has been recognized as an eff- tive way of learning using modern digital media tools, like computers, games, mobile phones, televisions, or other virtual reality applications, which emphasizes the use of entertainment with application to the education domain. The Edutainment conference series was established in 2006 and subsequently - ganized as a special event for researchers working in this new interest area of e-learning and digital entertainment. The main purpose of Edutainment conferences is to facilitate the discussion, presentation, and information exchange of the scientific and technological development in the new community. The Edutainment conference series becomes a valuable opportunity for researchers, engineers, and graduate s- dents to communicate at these international annual events. The conference series - cludes plenary invited talks, workshops, tutorials, paper presentation tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first event, the second (Edutainment 2007 in Hong Kong, China), third (Edutainment 2008 in Nanjing, China), and fourth editions (Edutainment 2009 in Banff, Canada) were organized. Edutainment 2010 was held during August 16-18, 2010 in Changchun, China. Two workshops were jointly org- ized together with Edutainment 2010.
Computer assisted instruction --- Teaching --- onderwijs --- computerondersteund onderwijs --- opvoeding
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