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Algebraic topology --- Adams spectral sequences --- Homotopy groups --- Loop spaces
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"The essays in this volume show that Versailles was not the static creation of one man, but a hugely complex cultural space, a centre of power, but also of life, love, anxiety, creation, and an enduring palimpsest of aspirations, desires and ruptures. The splendour of the chateau and the masterpieces of art and design that it contains masks a more complex and sometimes more sordid history of human struggle and achievement. The case studies presented by the contributors to this book cannot hope to provide a comprehensive account of the Palace of Versailles and its domains, the life within its walls, its visitors and the art and architecture that it has inspired from the seventeenth century to now: From the palace of the Sun King to the Penthouse of Donald Trump. This innovative collection of essays will reshape, even radically redefine our understanding of the palace of Versailles and its posterity"--
Art --- History of civilization --- History of France --- hofcultuur --- receptiegeschiedenis --- Versailles, kasteel --- Palace of Versailles --- Architecture and society --- Art and society --- Architecture and society. --- Art and society. --- Château de Versailles (Versailles, France) --- Château de Versailles (Versailles, France) --- France --- Versailles (France) --- History --- Buildings, structures, etc --- Constructions --- Buildings, structures, etc. --- Constructions.
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This book defines an agenda for research in information management and systems for media and entertainment industries. It highlights their particular needs in production, distribution, and consumption. Chapters are written by practitioners and researchers from around the world, who examine business information management and systems in the larger context of media and entertainment industries. Human, management, technological, and content creation aspects are covered in order to provide a unique viewpoint. With great interdisciplinary scope, the book provides a roadmap of research challenges and a structured approach for future development across areas such as social media, eCommerce, and eBusiness. Chapters address the tremendous challenges in organization, leadership, customer behavior, and technology that face the entertainment and media industries every day, including the transformation of the analog media world into its digital counterpart. Professionals or researchers involved with IT systems management, information policies, technology development or content creation will find this book an essential resource. It is also a valuable tool for academics or advanced-level students studying digital media or information systems.
Mass media --- Information systems. --- Information technology. --- Information Systems and Communication Service. --- IT in Business. --- IT (Information technology) --- Technology --- Telematics --- Information superhighway --- Knowledge management --- Computers. --- Business—Data processing. --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic brains --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Machine theory --- Calculators --- Cyberspace --- Computer networks. --- Business information services. --- Computer Communication Networks. --- Business --- Business enterprises --- Information services --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Electronic data processing --- Network computers --- Distributed processing
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This book defines an agenda for research in information management and systems for media and entertainment industries. It highlights their particular needs in production, distribution, and consumption. Chapters are written by practitioners and researchers from around the world, who examine business information management and systems in the larger context of media and entertainment industries. Human, management, technological, and content creation aspects are covered in order to provide a unique viewpoint. With great interdisciplinary scope, the book provides a roadmap of research challenges and a structured approach for future development across areas such as social media, eCommerce, and eBusiness. Chapters address the tremendous challenges in organization, leadership, customer behavior, and technology that face the entertainment and media industries every day, including the transformation of the analog media world into its digital counterpart. Professionals or researchers involved with IT systems management, information policies, technology development or content creation will find this book an essential resource. It is also a valuable tool for academics or advanced-level students studying digital media or information systems.
Business policy --- Business management --- Computer science --- Information systems --- Computer. Automation --- ICT (informatie- en communicatietechnieken) --- computers --- informatiesystemen --- organisatiecultuur --- informatietechnologie --- computerkunde
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