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Television broadcasting of films. --- Television --- Psychological aspects.
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Theory of knowledge --- Literature --- Content analysis (Communication) --- Psychology --- -Content analysis (Communication) --- Analysis of content (Communication) --- Communication --- Subject analysis --- Belles-lettres --- Western literature (Western countries) --- World literature --- Philology --- Authors --- Authorship --- Content analysis --- Methodology --- Aesthetics --- Psychology and literature --- Literature - Psychology
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Mass communications --- Computer. Automation --- Sociology of culture --- #SBIB:309H17 --- #SBIB:309H402 --- Computer- en videogames --- Media en publiekgroepen: gebruik van de boodschap, effecten van de media, ... --- Video games --- Psychological aspects. --- Psychological aspects --- Media en publiekgroepen: gebruik van de boodschap, effecten van de media, .. --- Media en publiekgroepen: gebruik van de boodschap, effecten van de media, . --- Media en publiekgroepen: gebruik van de boodschap, effecten van de media,
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#SBIB:004.AANKOOP --- #SBIB:309H526 --- #SBIB:309H1022 --- Mass media --- -Mass communication --- Media, Mass --- Media, The --- Communication --- Psychologie van de audiovisuele boodschap --- Mediaboodschappen met een amusementsfunctie en/of esthetische functie --- Psychological aspects --- Psychological aspects. --- -Psychologie van de audiovisuele boodschap
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This chapter offers some historical and conceptual orientation to readers of the Oxford Handbook of Entertainment Theory. Departing from a brief review of ancient roots and 20th century pioneer works, we elaborate on the state and challenges of contemporary entertainment theory and research. This includes the need to develop a more explicit understanding of interrelationships among similar terms and concepts (e.g., presence and transportation), the need to reflect more explicitly on epistemological foundations of entertaiment theories (e.g., neo-behaviorism), and the need to reach back to past, even historical reasoning in communication that may be just as informative as the consideration of recent theoretical innovations from neigboring fields such as social psychology. Finally, we offer some reflections on programmatic perspectives for future entertainment theory, which should try to harmonize views from the social sciences and critical thinking, span cultural differences in entertainment processes, and keep track of the rapid technological progress of entertainment media.
Social psychology --- Sociology of leisure --- Mass communications --- Mass media --- Amusements --- Philosophy. --- Children --- Entertainments --- Pastimes --- Recreations --- Entertaining --- Games --- Play --- Recreation --- Philosophy
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Télévision --- Activite socio-culturelle --- Communication -- media --- Loisir --- Psychologie des loisirs --- Activite socio-culturelle --- Communication -- media --- Loisir --- Psychologie des loisirs
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Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. ""Serious games"" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mec
Games --- Learning. --- Psychological aspects. --- Research. --- Social psychology --- Mass communications --- Learning --- #SBIB:309H17 --- #SBIB:309H402 --- #SBIB:309H526 --- Learning process --- Comprehension --- Education --- Children --- Children's games --- Games, Primitive --- Games for children --- Pastimes --- Primitive games --- Recreations --- Entertaining --- Physical education and training --- Amusements --- Play --- Sports --- Psychological aspects --- Research --- Computer- en videogames --- Media en publiekgroepen: gebruik van de boodschap, effecten van de media, .. --- Psychologie van de audiovisuele boodschap --- Recreation --- Media en publiekgroepen: gebruik van de boodschap, effecten van de media, . --- Media en publiekgroepen: gebruik van de boodschap, effecten van de media,
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