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#PBIB:2000.2 --- #WBIB:dd.Lic.L.De Busschere --- #PBIB:gift 2000 --- 681.3*I21 --- 681.3*I28 --- Applications and expert systems (Artificial intelligence). Cartography. Games. Industrial automation. Law. Medicine and science. Natural language interfaces. Office automation--See also {681.3*H4}; {681.3*J} --- Problem solving, control methods and search: backtracking; dynamic program- ming; graph and tree search strategies; heuristics; plan execution, formationand generation (Artificial intelligence)--See also {681.3*F22} --- 681.3*I28 Problem solving, control methods and search: backtracking; dynamic program- ming; graph and tree search strategies; heuristics; plan execution, formationand generation (Artificial intelligence)--See also {681.3*F22} --- 681.3*I21 Applications and expert systems (Artificial intelligence). Cartography. Games. Industrial automation. Law. Medicine and science. Natural language interfaces. Office automation--See also {681.3*H4}; {681.3*J} --- Intelligence artificielle. --- Kunstmatig verstand. --- Echecs. Traitement des données. --- Schaakspel. Dataverwerking.
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This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancements; solving and searching; analysis of game characteristic; new approaches; and serious games.
Computer science. --- Computer communication systems. --- Computers. --- Algorithms. --- Mathematical logic. --- Computer science --- Artificial intelligence. --- Computer Science. --- Algorithm Analysis and Problem Complexity. --- Artificial Intelligence (incl. Robotics). --- Computer Communication Networks. --- Computation by Abstract Devices. --- Discrete Mathematics in Computer Science. --- Mathematical Logic and Formal Languages. --- Mathematics. --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Computer mathematics --- Discrete mathematics --- Algebra of logic --- Logic, Universal --- Mathematical logic --- Symbolic and mathematical logic --- Symbolic logic --- Mathematics --- Algebra, Abstract --- Metamathematics --- Set theory --- Syllogism --- Algorism --- Algebra --- Arithmetic --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Calculators --- Cyberspace --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Network computers --- Informatics --- Science --- Foundations --- Distributed processing --- Computer software. --- Computational complexity. --- Artificial Intelligence. --- Complexity, Computational --- Software, Computer --- Computer science—Mathematics. --- Computer networks. --- Discrete mathematics. --- Machine theory. --- Theory of Computation. --- Formal Languages and Automata Theory. --- Abstract automata --- Abstract machines --- Automata --- Mathematical machine theory --- Algorithms --- Logic, Symbolic and mathematical --- Recursive functions --- Robotics --- Discrete mathematical structures --- Mathematical structures, Discrete --- Structures, Discrete mathematical --- Numerical analysis
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This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancements; solving and searching; analysis of game characteristic; new approaches; and serious games.
Mathematical logic --- Complex analysis --- Discrete mathematics --- Computer science --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- complexiteit --- discrete wiskunde --- complexe analyse (wiskunde) --- bedrijfssoftware --- computers --- informatica --- wiskunde --- KI (kunstmatige intelligentie) --- logica --- computernetwerken --- computerkunde --- robots
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This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.
Computer science. --- Data structures (Computer science). --- Algorithms. --- Numerical analysis. --- Computer science --- Mathematical statistics. --- Artificial intelligence. --- Computer Science. --- Discrete Mathematics in Computer Science. --- Numeric Computing. --- Probability and Statistics in Computer Science. --- Artificial Intelligence (incl. Robotics). --- Algorithm Analysis and Problem Complexity. --- Data Structures. --- Mathematics. --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Mathematics --- Statistical inference --- Statistics, Mathematical --- Statistics --- Probabilities --- Sampling (Statistics) --- Computer mathematics --- Discrete mathematics --- Mathematical analysis --- Algorism --- Algebra --- Arithmetic --- Information structures (Computer science) --- Structures, Data (Computer science) --- Structures, Information (Computer science) --- File organization (Computer science) --- Abstract data types (Computer science) --- Informatics --- Science --- Statistical methods --- Foundations --- Computer games --- Game theory --- Microcomputers --- Programming --- Application software --- Electronic games --- Computational complexity. --- Electronic data processing. --- Computer software. --- Data structures (Computer scienc. --- Artificial Intelligence. --- Software, Computer --- Computer systems --- ADP (Data processing) --- Automatic data processing --- Data processing --- EDP (Data processing) --- IDP (Data processing) --- Integrated data processing --- Computers --- Office practice --- Complexity, Computational --- Automation --- Computer science—Mathematics. --- Discrete mathematics. --- Artificial intelligence—Data processing. --- Numerical Analysis. --- Data Science. --- Discrete mathematical structures --- Mathematical structures, Discrete --- Structures, Discrete mathematical --- Numerical analysis
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This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming.
Computer science. --- Computer communication systems. --- Software engineering. --- Computers. --- Algorithms. --- Computer science --- Artificial intelligence. --- Computer Science. --- Algorithm Analysis and Problem Complexity. --- Artificial Intelligence (incl. Robotics). --- Computation by Abstract Devices. --- Computer Communication Networks. --- Discrete Mathematics in Computer Science. --- Software Engineering. --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Computer mathematics --- Discrete mathematics --- Electronic data processing --- Algorism --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer software engineering --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Informatics --- Mathematics. --- Mathematics --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Algebra --- Arithmetic --- Computer systems --- Cybernetics --- Calculators --- Cyberspace --- Engineering --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Network computers --- Science --- Foundations --- Distributed processing --- Computer software. --- Computational complexity. --- Artificial Intelligence. --- Complexity, Computational --- Software, Computer --- Computer games --- Application software --- Electronic games --- Computer science—Mathematics. --- Computer networks. --- Discrete mathematics. --- Theory of Computation. --- Discrete mathematical structures --- Mathematical structures, Discrete --- Structures, Discrete mathematical --- Numerical analysis
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