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"Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums, and archives. Explains how using virtual worlds in teaching and outreach can better motivate, engage, and reach more students with diverse learning styles than traditional text-based methods. Updated with information on the latest technology and newest library applications. Enables readers to make more informed decisions about which latest virtual reality platforms to use"--
Archives and education. --- Libraries and education. --- Museums --- Virtual reality in education. --- Educational aspects.
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