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ArtsIT, interactivity and game creation : creative heritage : new perspectives from media arts and artificial intelligence ; 10th EAI International Conference, ArtsIT 2021, virtual event, December 2-3, 2021, Proceedings
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ISBN: 3030955303 3030955311 Year: 2022 Publisher: Cham, Switzerland : Springer,

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ArtsIT, Interactivity and Game Creation : Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings
Authors: --- ---
ISBN: 9783030955311 9783030955304 9783030955328 Year: 2022 Publisher: Cham Springer International Publishing

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This book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Media Arts and Virtual Reality; Games; Fusions; Collaboration, Inclusion and Participation; Artificial Intelligence in Art and Culture; Approaches and Applications.


Book
ArtsIT, Interactivity and Game Creation
Authors: --- --- ---
ISBN: 9783030955311 Year: 2022 Publisher: Cham Springer International Publishing :Imprint: Springer

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Book
AI in Museums : Reflections, Perspectives and Applications.
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ISBN: 3839467101 Year: 2023 Publisher: Bielefeld transcript

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Artificial intelligence is becoming an increasingly important topic in the cultural sector. While museums have long focused on building digital object databases, the existing data can now become a field of application for machine learning, deep learning and foundation model approaches. This goes hand in hand with new artistic practices, curation tools, visitor analytics, chatbots, automatic translations and tailor-made text generation. With a decidedly interdisciplinary approach, the volume brings together a wide range of critical reflections, practical perspectives and concrete applications of artificial intelligence in museums, and provides an overview of the current state of the debate.

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