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Artificial intelligence. Robotics. Simulation. Graphics --- Environmental planning --- urban development --- games --- interactive
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L’approche de la masterclass a été de définir, de questionner et de nourrir la réflexion sur l’aménagement temporaire d’un espace public en mutation. En l’occurrence, durant la longue période de chantier qu’augure le schéma directeur de la porte de Ninove… L’outil d’animation de cette session est nommé « play the city ». La publication détaille les étapes de la démarche, ses résultats, et se conclut par un courrier adressé au politique pour les convaincre de la nécessité d’investir l’espace public en chantier/en transition
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This book is dedicated to building an open negotiation and design method for cities as self-organizing systems that bridges the gap between collaborative planning and collaborative design methods. Gaming as a tool for knowledge creation and negotiation serves as an interface between the more abstract decision-making and material city-making. Rarely involved in the creation of our environment, it has the unexplored potential of combining the socio-spatial dimensions of self-organizing urban processes. Diverse agents, the collaborations and conflicts within and between interest groups, and the parameters provided by topological data can all be combined in an operational form in gaming: potentially a great unifier of multiple stakeholder negotiations and individual design aspirations through which to generate popularly informed policies or design.
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Computer science --- Environmental planning --- Social geography --- Economic geography --- comprehensive plans [reports] --- computer science --- complexity [artistic concept] --- complexiteit --- ruimtelijke ordening --- informatica
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Today, our cities are an embodiment of the complex, historical evolution of knowledge, desires and technology. Our planned and designed activities co-evolve with our aspirations, mediated by the existing technologies and social structures. The city represents the accretion and accumulation of successive layers of collective activity, structuring and being structured by other, increasingly distant cities, reaching now right around the globe. This historical and structural development cannot therefore be understood or captured by any set of fixed quantitative relations. Structural changes imply that the patterns of growth, and their underlying reasons change over time, and therefore that any attempt to control the morphology of cities and their patterns of flow by means of planning and design, must be dynamical, based on the mechanisms that drive the changes occurring at a given moment. This carefully edited post-proceedings volume gathers a snapshot view by leading researchers in field, of current complexity theories of cities. In it, the achievements, criticisms and potentials yet to be realized are reviewed and the implications to planning and urban design are assessed.
Computer science --- Environmental planning --- Social geography --- Economic geography --- comprehensive plans [reports] --- computer science --- complexity [artistic concept] --- complexiteit --- ruimtelijke ordening --- informatica
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