Narrow your search

Library

KU Leuven (3)

UGent (1)

VUB (1)


Resource type

book (4)


Language

English (4)


Year
From To Submit

2012 (2)

2011 (1)

2007 (1)

Listing 1 - 4 of 4
Sort by

Book
Gazing at games
Author:
ISBN: 9781608456505 9781608456499 Year: 2012 Publisher: San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA) Morgan & Claypool

Loading...
Export citation

Choose an application

Bookmark

Abstract

Keywords


Book
Gazing at Games : An Introduction to Eye Tracking Control
Author:
ISBN: 3031795520 Year: 2012 Publisher: Cham : Springer International Publishing : Imprint: Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Eye tracking is a process that identifies a specific point in both space and time that is being looked at by the observer. This information can also be used in real-time to control applications using the eyes. Recent innovations in the video game industry include alternative input modalities to provide an enhanced, more immersive user experience. In particular, eye gaze control has recently been explored as an input modality in video games. This book is an introduction for those interested in using eye tracking to control or analyze video games and virtual environments. Key concepts are illustrated through three case studies in which gaze control and voice recognition have been used in combination to control virtual characters and applications. The lessons learned in the case studies are presented and issues relating to incorporating eye tracking in interactive applications are discussed. The reader will be given an introduction to human visual attention, eye movements and eye tracking technologies. Previous work in the field of studying fixation behavior in games and using eye tracking for video game interaction will also be presented. The final chapter discusses ideas for how this field can be developed further to create richer interaction for characters and crowds in virtual environments. Alternative means of interaction in video games are especially important for disabled users for whom traditional techniques, such as mouse and keyboard, may be far from ideal. This book is also relevant for those wishing to use gaze control in applications other than games. Table of Contents: Introduction / The Human Visual System / Eye Tracking / Eye Tracking in Video Games / Gaze and Voice Controlled Video Games: Case Study I and II / Gaze and Voice Controlled Drawing: Case Study III / Conclusion.


Book
Proceedings of the 1st Conference on Novel Gaze-Controlled Applications : NGCA '11, Karlskrona,Sweden, 26-27 May, 2011
Authors: --- ---
ISBN: 1450306802 Year: 2011 Publisher: [Place of publication not identified] ACM

Loading...
Export citation

Choose an application

Bookmark

Abstract


Book
Proceedings, APGV 2007 : Symposium on Applied Perception in Graphics and Visualization : Tubingen, Germany, July 25-27, 2007

Loading...
Export citation

Choose an application

Bookmark

Abstract

Listing 1 - 4 of 4
Sort by