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This book is a tribute to Julian Francis Miller’s ideas and achievements in computer science, evolutionary algorithms and genetic programming, electronics, unconventional computing, artificial chemistry and theoretical biology. Leading international experts in computing inspired by nature offer their insights into the principles of information processing and optimisation in simulated and experimental living, physical and chemical substrates. Miller invented Cartesian Genetic Programming (CGP) in 1999, from a representation of electronic circuits he devised with Thomson a few years earlier. The book presents a number of CGP’s wide applications, including multi-step ahead forecasting, solving artificial neural networks dogma, approximate computing, medical informatics, control engineering, evolvable hardware, and multi-objective evolutionary optimisations. The book addresses in depth the technique of ‘Evolution in Materio’, a term coined by Miller and Downing, using a range of examples of experimental prototypes of computing in disordered ensembles of graphene nanotubes, slime mould, plants, and reaction diffusion chemical systems. Advances in sub-symbolic artificial chemistries, artificial bio-inspired development, code evolution with genetic programming, and using Reed-Muller expansions in the synthesis of Boolean quantum circuits add a unique flavour to the content. The book is a pleasure to explore for readers from all walks of life, from undergraduate students to university professors, from mathematicians, computer scientists and engineers to chemists and biologists.
Engineering. --- Artificial intelligence. --- Algorithms. --- Computational intelligence. --- Complexity, Computational. --- Computational Intelligence. --- Artificial Intelligence (incl. Robotics). --- Complexity. --- Algorism --- Algebra --- Arithmetic --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Construction --- Industrial arts --- Technology --- Complexity, Computational --- Intelligence, Computational --- Artificial intelligence --- Soft computing --- Foundations --- Genetic programming (Computer science) --- Natural computation. --- Biologically-inspired computing --- Bio-inspired computing --- Natural computing --- Computer programming --- Genetic algorithms --- Artificial Intelligence. --- Computational complexity.
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This book constitutes the proceedings of the 17th International Conference on Unconventional Computation and Natural Computation, UCNC 2018, held in Fontainebleau, France, in June 2018. The 15 full papers presented were carefully reviewed and selected from 22 submissions. The paper cover topics such as hypercomputation; chaos and dynamical systems based computing; granular, fuzzy and rough computing; mechanical computing; cellular, evolutionary, molecular, neural, and quantum computing; membrane computing; amorphous computing, swarm intelligence; artificial immune systems; physics of computation; chemical computation; evolving hardware; the computational nature of self-assembly, developmental processes, bacterial communication, and brain processes.
Computer science. --- Computer memory systems. --- Software engineering. --- Data encryption (Computer science). --- Computer logic. --- Artificial intelligence. --- Computer Science. --- Logics and Meanings of Programs. --- Software Engineering. --- Artificial Intelligence (incl. Robotics). --- Memory Structures. --- Data Encryption. --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Computer science logic --- Logic, Symbolic and mathematical --- Data encoding (Computer science) --- Encryption of data (Computer science) --- Computer security --- Cryptography --- Computer software engineering --- Engineering --- Computer memory systems --- Computers --- Electronic digital computers --- Storage devices, Computer --- Computer input-output equipment --- Memory management (Computer science) --- Informatics --- Science --- Memory systems --- Storage devices --- Logic design. --- Memory management (Computer scie. --- Artificial Intelligence. --- Cryptology. --- Design, Logic --- Design of logic systems --- Digital electronics --- Electronic circuit design --- Logic circuits --- Switching theory --- Management of computer memory --- Computer storage devices --- Loop tiling (Computer science) --- Natural computation --- Biologically-inspired computing --- Bio-inspired computing --- Natural computing --- Computer storage devices. --- Memory management (Computer science). --- Cryptography. --- Computer Science Logic and Foundations of Programming. --- Computer Memory Structure. --- Cryptanalysis --- Cryptology --- Secret writing --- Steganography --- Signs and symbols --- Symbolism --- Writing --- Ciphers --- Data encryption (Computer science)
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This book stages a dialogue between international researchers from the broad fields of complexity science and narrative studies. It presents an edited collection of chapters on aspects of how narrative theory from the humanities may be exploited to understand, explain, describe, and communicate aspects of complex systems, such as their emergent properties, feedbacks, and downwards causation; and how ideas from complexity science can inform narrative theory, and help explain, understand, and construct new, more complex models of narrative as a cognitive faculty and as a pervasive cultural form in new and old media. The book is suitable for academics, practitioners, and professionals, and postgraduates in complex systems, narrative theory, literary and film studies, new media and game studies, and science communication.
Artificial intelligence. Robotics. Simulation. Graphics --- Literary rhetorics --- Literary semiotics --- Psychological study of literature --- Artificial intelligence. --- User interfaces (Computer systems). --- Multimedia systems . --- Communication. --- Motion pictures and television. --- Creative writing. --- Artificial Intelligence. --- User Interfaces and Human Computer Interaction. --- Media Design. --- Media Studies. --- Screen Studies. --- Creative Writing. --- Writing (Authorship) --- Authorship --- Creation (Literary, artistic, etc.) --- Moving-pictures and television --- Television and motion pictures --- Television --- Communication, Primitive --- Mass communication --- Sociology --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- User interfaces (Computer systems) --- Multimedia systems.
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This book stages a dialogue between international researchers from the broad fields of complexity science and narrative studies. It presents an edited collection of chapters on aspects of how narrative theory from the humanities may be exploited to understand, explain, describe, and communicate aspects of complex systems, such as their emergent properties, feedbacks, and downwards causation; and how ideas from complexity science can inform narrative theory, and help explain, understand, and construct new, more complex models of narrative as a cognitive faculty and as a pervasive cultural form in new and old media. The book is suitable for academics, practitioners, and professionals, and postgraduates in complex systems, narrative theory, literary and film studies, new media and game studies, and science communication.
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This book is a tribute to Julian Francis Miller’s ideas and achievements in computer science, evolutionary algorithms and genetic programming, electronics, unconventional computing, artificial chemistry and theoretical biology. Leading international experts in computing inspired by nature offer their insights into the principles of information processing and optimisation in simulated and experimental living, physical and chemical substrates. Miller invented Cartesian Genetic Programming (CGP) in 1999, from a representation of electronic circuits he devised with Thomson a few years earlier. The book presents a number of CGP’s wide applications, including multi-step ahead forecasting, solving artificial neural networks dogma, approximate computing, medical informatics, control engineering, evolvable hardware, and multi-objective evolutionary optimisations. The book addresses in depth the technique of ‘Evolution in Materio’, a term coined by Miller and Downing, using a range of examples of experimental prototypes of computing in disordered ensembles of graphene nanotubes, slime mould, plants, and reaction diffusion chemical systems. Advances in sub-symbolic artificial chemistries, artificial bio-inspired development, code evolution with genetic programming, and using Reed-Muller expansions in the synthesis of Boolean quantum circuits add a unique flavour to the content. The book is a pleasure to explore for readers from all walks of life, from undergraduate students to university professors, from mathematicians, computer scientists and engineers to chemists and biologists.
Applied physical engineering --- Computer science --- Artificial intelligence. Robotics. Simulation. Graphics --- neuronale netwerken --- fuzzy logic --- cybernetica --- informatica --- algoritmen --- KI (kunstmatige intelligentie) --- ingenieurswetenschappen --- AI (artificiële intelligentie)
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This book is concerned with computing in materio: that is, unconventional computing performed by directly harnessing the physical properties of materials. It offers an overview of the field, covering four main areas of interest: theory, practice, applications and implications. Each chapter synthesizes current understanding by deliberately bringing together researchers across a collection of related research projects. The book is useful for graduate students, researchers in the field, and the general scientific reader who is interested in inherently interdisciplinary research at the intersections of computer science, biology, chemistry, physics, engineering and mathematics.
Electronic data processing. --- ADP (Data processing) --- Automatic data processing --- Data processing --- EDP (Data processing) --- IDP (Data processing) --- Integrated data processing --- Computers --- Office practice --- Automation --- Information theory. --- Artificial intelligence. --- Theory of Computation. --- Artificial Intelligence. --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Communication theory --- Communication --- Cybernetics --- Computers. --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Calculators --- Cyberspace --- Computer science. --- Informatics --- Science
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This book describes CoSMoS (Complex Systems Modelling and Simulation), a pattern-based approach to engineering trustworthy simulations that are both scientifically useful to the researcher and scientifically credible to third parties. This approach emphasises three key aspects to this development of a simulation as a scientific instrument: the use of explicit models to capture the scientific domain, the engineered simulation platform, and the experimental results of running simulations; the use of arguments to provide evidence that the scientific instrument is fit for purpose; and the close co-working of domain scientists and simulation software engineers. In Part I the authors provide a managerial overview: the rationale for and benefits of using the CoSMoS approach, and a small worked example to demonstrate it in action. Part II is a catalogue of the core patterns. Part III lists more specific “helper” patterns, showing possible routes to a simulation. Finally Part IV documents CellBranch, a substantial case study developed using the CoSMoS approach.
Engineering design. --- Engineering --- Computer simulation. --- Construction --- Industrial arts --- Technology --- Design, Engineering --- Industrial design --- Strains and stresses --- Design --- Simulation and Modeling. --- Engineering Design. --- Computer modeling --- Computer models --- Modeling, Computer --- Models, Computer --- Simulation, Computer --- Electromechanical analogies --- Mathematical models --- Simulation methods --- Model-integrated computing
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This book describes CoSMoS (Complex Systems Modelling and Simulation), a pattern-based approach to engineering trustworthy simulations that are both scientifically useful to the researcher and scientifically credible to third parties. This approach emphasises three key aspects to this development of a simulation as a scientific instrument: the use of explicit models to capture the scientific domain, the engineered simulation platform, and the experimental results of running simulations; the use of arguments to provide evidence that the scientific instrument is fit for purpose; and the close co-working of domain scientists and simulation software engineers. In Part I the authors provide a managerial overview: the rationale for and benefits of using the CoSMoS approach, and a small worked example to demonstrate it in action. Part II is a catalogue of the core patterns. Part III lists more specific “helper” patterns, showing possible routes to a simulation. Finally Part IV documents CellBranch, a substantial case study developed using the CoSMoS approach.
Choose an application
This book is concerned with computing in materio: that is, unconventional computing performed by directly harnessing the physical properties of materials. It offers an overview of the field, covering four main areas of interest: theory, practice, applications and implications. Each chapter synthesizes current understanding by deliberately bringing together researchers across a collection of related research projects. The book is useful for graduate students, researchers in the field, and the general scientific reader who is interested in inherently interdisciplinary research at the intersections of computer science, biology, chemistry, physics, engineering and mathematics.
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