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This book offers an interdisciplinary introduction to value theory. It reviews how researchers in four academic disciplines – psychology, sociology, anthropology, and philosophy – understand value and value change. It offers an introduction for researchers in these disciplines about how other disciplines define, theorize, and investigate value(s) to foster interdisciplinary communication. The book identifies and summarizes similarities and differences of value theory between the academic disciplines and highlights promising areas where each discipline can learn from the others. Steffen Steinert is Assistant Professor in the Ethics and Philosophy section at Delft University of Technology. In his research, he focuses on fundamental theoretical issues of ethics and philosophy of technology - particularly the relation between values and technology, and the link between emotions and technology. Steffen’s work is published in top-tier peer-reviewed journals and he teaches philosophy and ethics to diverse audiences.
Philosophy of mind. --- Ethics. --- Normativity (Ethics). --- Philosophy and social sciences. --- Moral Psychology. --- Normative Ethics. --- Philosophy of the Social Sciences. --- Social sciences and philosophy --- Social sciences --- Ethical norms --- Normativeness (Ethics) --- Ethics --- Deontology --- Ethics, Primitive --- Ethology --- Moral philosophy --- Morality --- Morals --- Philosophy, Moral --- Science, Moral --- Philosophy --- Values --- Mind, Philosophy of --- Mind, Theory of --- Theory of mind --- Cognitive science --- Metaphysics --- Philosophical anthropology
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This book offers an interdisciplinary introduction to value theory. It reviews how researchers in four academic disciplines - psychology, sociology, anthropology, and philosophy - understand value and value change. It offers an introduction for researchers in these disciplines about how other disciplines define, theorize, and investigate value(s) to foster interdisciplinary communication. The book identifies and summarizes similarities and differences of value theory between the academic disciplines and highlights promising areas where each discipline can learn from the others. Steffen Steinert is Assistant Professor in the Ethics and Philosophy section at Delft University of Technology. In his research, he focuses on fundamental theoretical issues of ethics and philosophy of technology - particularly the relation between values and technology, and the link between emotions and technology. Steffen's work is published in top-tier peer-reviewed journals and he teaches philosophy and ethics to diverse audiences.
Philosophy --- Psychology --- General ethics --- Social sciences (general) --- Sociology --- psychosociale wetenschappen --- sociologie --- ethiek --- sociale filosofie --- persoonlijkheidsleer
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VIEWS stands for ?considering Values, Innovations and Emotions to facilitate Wise Decisions with Stakeholders?. VIEWS is a role-playing activity that aims to help decision-makers better understand the emotions and perspectives of different people in society. The setting for the game is a public assembly in which citizens and stakeholders are debating whether or not to implement several proposed sustainable innovations. There are four variations of the game (see How to Play). The goals of the game are to help decision-makers to understand the value-basis of emotional responses to innovations, to encourage decision-makers to incorporate values and emotions into their design processes, and to facilitate social interaction, discussion and critical reflection.Who should play this game?Anyone who is involved with designing or implementing sustainable innovations, including new technologies or products, as well as new projects that implement existing technologies. Players can be industry professionals (e.g. engineers, product developers, project managers, marketers) and policymakers ? henceforth, ?decision-makers?. Secondary audiences can include business clients, interest groups/NGOs and members of the public, for example, if practitioners play the game with these groups as part of a public engagement strategy.When to play?The earlier in the process of innovation/ project development, the better. The game will likely be most useful at the idea-generation stage for highlighting potential issues to be considered, and can be later played iteratively throughout the process of innovation development and project implementation.http://viewsthegame.com/
Rollenspel --- Emotie
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