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Mathematics --- Computer. Automation --- toegepaste wiskunde --- informatica
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Computersysteme mit dezentralen Kontrollstrukturen (z.B. Internet, Peer-to-Peer-Systeme, Grid-Computing) sind in immer mehr Bereichen anzutreffen. Da sie neben den Eigenschaften eines Computersystems häufig auch die eines Wirtschaftssystems besitzen, muss dieser neuen Komplexität beim Entwurf von Algorithmen und Protokollen Rechnung getragen werden. Algorithmic Mechanism Design liegt im Schnittfeld von Algorithmik, Spieltheorie und Mikroökonomie. Es zeigt, wie eigennützig handelnde Akteure dazu veranlasst werden können, effiziente gemeinsame Entscheidungen zu treffen, und untersucht die algorithmischen Eigenschaften dieser Algorithmen und Protokolle. Als erstes deutschsprachiges Lehrbuch zum Thema führt dieses Buch gut verständlich in das Forschungsgebiet ein und zeigt die theoretischen Grundlagen sowie zentrale Ergebnisse des aktuellen Forschungsstandes. Es ist durchgehend mit Beispielen aus Anwendungsfeldern der Informatik (aus den Bereichen Netzwerkrouting und elektronischen Auktionen) illustriert.
Computers. --- Microeconomics. --- Game theory. --- Algorithms. --- Application software. --- Economic theory. --- Theory of Computation. --- Game Theory, Economics, Social and Behav. Sciences. --- Algorithm Analysis and Problem Complexity. --- Computer Appl. in Social and Behavioral Sciences. --- Economic Theory/Quantitative Economics/Mathematical Methods. --- Economics.
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Even at the beginning of the 21st century, we are far from becoming paperless. Pen and paper is still the only truly ubiquitous information processing technology. Pen-and-paper user interfaces bridge the gap between paper and the digital world. Rather than replacing paper with electronic media, they seamlessly integrate both worlds in a hybrid user interface. Classical paper documents become interactive. This opens up a huge field of novel computer applications at our workplaces and in our homes. This book provides readers with a broad and extensive overview of the field, so as to provide a full and up-to-date picture of pen-and-paper computing. It covers the underlying technologies, reviews the variety of modern interface concepts and discusses future directions of pen-and-paper computing. Based on the author’s award-winning dissertation, the book also provides the first theoretical interaction model of pen-and-paper user interfaces and an integrated set of interaction techniques for knowledge workers. The model proposes a ‘construction set’ of core interactions that are helpful in designing solutions that address the diversity of pen-and-paper environments. The interaction techniques, concrete instantiations of the model, provide innovative support for working with printed and digital documents. They integrate well-established paper-based practices with concepts derived from hypertext and social media. Researchers, practitioners who are considering deploying pen-and-paper user interfaces in real-world projects, and interested readers from other research disciplines will find the book an invaluable reference source. Also, it provides an introduction to pen-and-paper computing for the academic curriculum. The present book was overdue: a thorough, concise, and well-organized compendium of marriages between paper-based and electronic documents. Max Mühlhäuser, Technische Universität Darmstadt Everyone interested in how to design for real-world activities would profit from reading this book. James D. Hollan, University of California, San Diego.
Computer systems. --- Human-computer interaction. --- User interfaces (Computer systems). --- Engineering & Applied Sciences --- Applied Mathematics --- Computer Science --- User-centered system design. --- User interfaces (Computer systems) --- Interfaces, User (Computer systems) --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Cognitive engineering (System design) --- Participatory design (System design) --- UCD (System design) --- Usability engineering (System design) --- User-centered design (System design) --- Mathematics. --- Applied mathematics. --- Engineering mathematics. --- Applications of Mathematics. --- User Interfaces and Human Computer Interaction. --- Engineering --- Engineering analysis --- Mathematical analysis --- Human-machine systems --- Human-computer interaction --- Math --- Science --- Mathematics --- Human engineering --- User-centered system design --- System design --- Computer science. --- Informatics
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Even at the beginning of the 21st century, we are far from becoming paperless. Pen and paper is still the only truly ubiquitous information processing technology. Pen-and-paper user interfaces bridge the gap between paper and the digital world. Rather than replacing paper with electronic media, they seamlessly integrate both worlds in a hybrid user interface. Classical paper documents become interactive. This opens up a huge field of novel computer applications at our workplaces and in our homes. This book provides readers with a broad and extensive overview of the field, so as to provide a full and up-to-date picture of pen-and-paper computing. It covers the underlying technologies, reviews the variety of modern interface concepts and discusses future directions of pen-and-paper computing. Based on the author's award-winning dissertation, the book also provides the first theoretical interaction model of pen-and-paper user interfaces and an integrated set of interaction techniques for knowledge workers. The model proposes a construction set' of core interactions that are helpful in designing solutions that address the diversity of pen-and-paper environments. The interaction techniques, concrete instantiations of the model, provide innovative support for working with printed and digital documents. They integrate well-established paper-based practices with concepts derived from hypertext and social media. Researchers, practitioners who are considering deploying pen-and-paper user interfaces in real-world projects, and interested readers from other research disciplines will find the book an invaluable reference source. Also, it provides an introduction to pen-and-paper computing for the academic curriculum. The present book was overdue: a thorough, concise, and well-organized compendium of marriages between paper-based and electronic documents. Max Mühlhäuser, Technische Universität Darmstadt Everyone interested in how to design for real-world activities would profit from reading this book. James D. Hollan, University of California, San Diego
Mathematics --- Computer. Automation --- toegepaste wiskunde --- informatica
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