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A comprehensive exploration of the methods and techniques behind the digital architecture of NOX studio discusses the impact of technology on the creator's experimental works, documenting twenty-three key projects as surveyed in the essays of such critics as Manual De Landa, Detlef Mertins, and Andrew Benjamin.
virtual reality --- Computer. Automation --- Architecture --- Nox --- Architectural design --- Virtual reality in architecture. --- Architectural practice, International. --- Design architectural --- Réalité virtuelle en architecture --- Computer simulation. --- History --- Simulation par ordinateur --- Histoire --- Pratique internationale --- NOX (Firm) --- NOX --- Spuybroek, Lars --- Nederland --- Aide logique à la conception --- Informatique appliquée --- Virtual reality in architecture --- Architectural practice, International --- Computer simulation --- NOX (Firm). --- Réalité virtuelle en architecture
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72.012/013 --- 373.67 --- 72.011 --- 7.011 --- 749.011 --- Ontwerpanalyse --- Experimentele architectuur- en designontwerpen ; 2000-2010 --- Architectuur en digitale technieken ; digitale ontwerpen --- Natuurvormen als inspiratie voor architecturale vormen --- Digitale architectuurontwerpen --- Textiel ; breiwerk ; technieken ; als inspiratie voor architectuur --- Architectuur en textiel --- Textile computing --- Ontwerp (architectuur) --- Architectuurontwerp --- Digitale architectuur --- Architectuuronderzoek --- Onderzoek (architectuur) --- Architectuuronderwijs --- Onderwijs (architectuur) --- Architectuur ; vormgeving, ontwerp, compositie --- Kunst ; ontwerp, compositie --- Meubelkunst en design ; vormgeving, ontwerp, compositie --- Applied arts. Arts and crafts --- Architectural design --- Architectural rendering --- Architecture --- Architecture, Western (Western countries) --- Building design --- Buildings --- Construction --- Western architecture (Western countries) --- Art --- Building --- Architectural renderings --- Rendering, Architectural --- Architectural drawing --- Design --- Structural design --- Data processing --- Computer-aided design --- Design and construction --- Architecture, Primitive
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Aesthetics of art --- aesthetics --- Ruskin, John --- Theory of architecture. --- Design --- Aesthetics. --- History of architecture. --- Philosophy: aesthetics. --- Architecture --- Philosophy --- Architecture. --- Philosophy. --- Criticism. --- History --- Romanticism. --- Modern (late 19th Century to 1945) --- Ruskin, John, --- Criticism and interpretation. --- Esthétique --- Philosophie --- Beautiful, The --- Beauty --- Esthetics --- Taste (Aesthetics) --- Art --- Criticism --- Literature --- Proportion --- Symmetry --- Psychology --- Rëskin, Dzhon, --- Ruskin, --- Ruskin, J. --- Rŏsŭkʻin, --- Modern painters, Author of, --- Author of Modern painters, --- Graduate of Oxford, --- Rasukin, Jon, --- ラスキンジョン, --- Radio broadcasting Aesthetics --- Aesthetics
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*How do we live well?* The first sentence of *Grace and Gravity* raises the fundamental question that constantly occupies our minds - and of all those who lived before us. Paradoxically, the impossibility of answering this question opens up the very room needed to find ways of living well. It is the gap where all disciplines fall short, where architecture does not fit its inhabitants, where economy is not based on shortage, where religion cannot be explained by its followers, and where technology works far beyond its own principles. According to Lars Spuybroek, the prize-winning former architect, this marks the point where the "paradoxical machine" of grace reveals its powers, a point where we "cannot say if we are moving or being moved." Following the trail of grace leads him to a new form of analysis that transcends the age-old opposition between appearances and technology. Linking up a dazzling and often delightful variety of sources - monkeys, paintings, lamp posts, octopuses, tattoos, bleeding fingers, rose windows, robots, smartphones, spirits, saints, and fossils - with profound meditations on living, death, consciousness, and existence, *Grace and gravity* offers an eye-opening provocation to a wide range of art historians, architects, theologians, anthropologists, artists, media theorists, and philosophers.
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Architectural design --- Architectural design --- Architecture --- Architecture --- Virtual reality in architecture --- Computer simulation --- Study and teaching --- History --- History
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"How do we live well? The first sentence of Grace and Gravity raises the fundamental question that constantly occupies our minds-and of all those who lived before us. Paradoxically, the impossibility of answering this question opens up the very room needed to find ways of living well. It is the gap where all disciplines fall short, where architecture does not fit its inhabitants, where economy is not based on shortage, where religion cannot be explained by its followers, and where technology works far beyond its own principles. According to Lars Spuybroek, the prize-winning former architect, this marks the point where the ?paradoxical machine? of grace reveals its powers, a point where we ?cannot say if we are moving or being moved?. Following the trail of grace leads him to a new form of analysis that transcends the age-old opposition between appearances and technology. Linking up a dazzling and often delightful variety of sources-monkeys, paintings, lamp posts, octopuses, tattoos, bleeding fingers, rose windows, robots, smart phones, spirits, saints, and fossils-with profound meditations on living, death, consciousness, and existence, Grace and Gravity offers an eye-opening provocation to a wide range of art historians, architects, theologians, anthropologists, artists, media theorists and philosophers."--
Architecture --- Quality of life. --- Philosophy.
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We have to find our way back to beauty," writes Lars Spuybroek in the introduction to The Sympathy of Things. In this book Spuybroek argues that we must "undo" the twentieth century – the age in which the sublime turned from an art category into a technical reality. This leads him to the aesthetical insights of the nineteenth-century English art critic John Ruskin, from which he distils pointers for our time. In The Sympathy of Things, the old romantic notion of sympathy, a core concept in Ruskin’s aesthetics, is re-evaluated as the driving force of the aesthetic experience. For Ruskin, beauty always comprises variation, imperfection and fragility, three concepts that wholly disappeared from our mindsets during the twentieth century. Spuybroek addresses the five central dual themes of Ruskin in turn: the Gothic and work, ornament and matter, sympathy and abstraction, the picturesque and time, ecology and design. He wrests each of these themes from the Victorian era and compares them with the related ideas of later aestheticians and philosophers like William James and Bruno Latour.
Design --- Ornement architectural --- Rapport architecture-nature --- Philosophy --- Ruskin, John, --- Ruskin, John --- Criticism and interpretation --- 7.01 --- Kunsttheorie ; Lars Spuybroek over John Ruskin --- Kunst ; theorie, filosofie, esthetica --- Aesthetics --- Aesthetics. --- Philosophy. --- Criticism and interpretation. --- Beautiful, The --- Beauty --- Esthetics --- Taste (Aesthetics) --- Art --- Criticism --- Literature --- Proportion --- Symmetry --- Psychology --- Rëskin, Dzhon, --- Ruskin, --- Ruskin, J. --- Rŏsŭkʻin, --- Modern painters, Author of, --- Author of Modern painters, --- Graduate of Oxford, --- Rasukin, Jon, --- ラスキンジョン, --- Radio broadcasting Aesthetics --- Design - Philosophy --- Ruskin, John, - 1819-1900 - Criticism and interpretation --- Ruskin, John, - 1819-1900
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72.01 --- 72.036 --- Architectural design --- -Architectural design --- -Computer-aided design --- Virtual reality in architecture --- 72.012/013 --- 373.67 --- NAi --- Nederlands Architectuurinstituut --- Masterclass --- Spuybroek Lars --- Lang Bob --- ARUP --- NOX --- Architectuur en digitalisering --- Architecturale computertekeningen --- Computer Aided Design ; CAD --- 72:681.3 --- Architecture --- CAD (Computer-aided design) --- Computer-assisted design --- Computer-aided engineering --- Design --- Structural design --- Architectuurtheorie. Bouwprincipes. Esthetica van de bouwkunst. Filosofie van de bouwkunst --- Moderne bouwkunst. Architectuur van de 20e eeuw --- Computer simulation --- Study and teaching --- -Ontwerp (architectuur) --- Architectuurontwerp --- Onderwijs (architectuur) --- Architectuuronderwijs --- Architectuur en computerwetenschappen --- 72.036 Moderne bouwkunst. Architectuur van de 20e eeuw --- 72.01 Architectuurtheorie. Bouwprincipes. Esthetica van de bouwkunst. Filosofie van de bouwkunst --- Computer-aided design --- Ontwerp (architectuur) --- 72.01 Theory and philosophy of architecture. Principles of design, proportion, optical effect --- Theory and philosophy of architecture. Principles of design, proportion, optical effect
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Textile tectonics" reveals how natural, ornamental and folkloristic patterns - from the veins of leaves to Gothic rose windows, from foam formations to traditional styles of hair braiding and from Celtic knotwork to knitting patterns - can be digitally elaborated into breathtaking, programmable and architecturally viable structures. Internationally renowned architect and researcher Lars Spuybroek has been investigating the relationships between art, architecture and information technology. His students in the Georgia Institute of Technolgy, School of Architecture have contributed their projects in this second book in research and design.
Architectural design. --- Architectural design --- Data processing. --- 72.012/013 --- 373.67 --- Ontwerp (architectuur) --- Architectuurontwerp --- Digitale architectuur --- Architectuuronderzoek --- Onderzoek (architectuur) --- Architectuuronderwijs --- Onderwijs (architectuur) --- Design --- Structural design --- Data processing
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