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Programming --- Flash (informatica) --- programmeren (informatica)
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Computer. Automation --- games --- ActionScript (informatica) --- informatica
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How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, and animation. You’ll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You’ll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web. Advanced Game Design with HTML5 and JavaScript is a great next step for experienced programmers or ambitious beginners who already have some JavaScript experience, and want to jump head first into the world of video game development. It’s also great follow-up book for readers of Foundation Game Design with HTML5 and JavaScript (by the same author) who want to add depth and precision to their skills. The game examples in this book use pure JavaScript, so you can code as close to the metal as possible without having to be dependent on any limiting frameworks or game engines. No libraries, no dependencies, no third-party plugins: just you, your computer, and the code. If you’re looking for a book to take your game design skills into the stratosphere and beyond, this is it!
Computer Science. --- Computer Science, general. --- Computer science. --- Informatique --- Computer games --- Games --- Video games --- HTML (Document markup language) --- JavaScript (Computer program language) --- Engineering & Applied Sciences --- Computer Science --- Programming --- Design and construction --- Design --- Design. --- HyperText Markup Language (Document markup language) --- Domain-specific programming languages --- Object-oriented programming languages --- Scripting languages (Computer science) --- Document markup languages --- Computer games—Programming. --- Software engineering. --- Game Development. --- Software Engineering/Programming and Operating Systems. --- Computer software engineering --- Engineering --- computerwetenschappen --- computer sciences --- Information and Communication Technology (General) --- Informatie- en communicatietechnologie (algemeen)
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We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you. Focused and friendly introduction to designing games with Flash and ActionScript Five detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters.
Computer games -- Programming. --- Flash (Computer file). --- Engineering & Applied Sciences --- Computer Science --- Information Technology --- Computer Science (Hardware & Networks) --- Computer games --- Programming. --- Flash (Computer file) --- Computer game programming --- Game programming (Computer games) --- Macromedia Flash --- Computer science. --- Computer Science. --- Computer Science, general. --- Computer programming --- Computer games—Programming. --- Game Development. --- Media Design. --- Informatics --- Science --- Multimedia systems . --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems
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Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.
Cascading style sheets. --- HTML (Document markup language). --- Internet games -- Development. --- JavaScript (Computer program language). --- Computer games --- Games --- Video games --- HTML (Document markup language) --- Java (Computer program language) --- Social Sciences --- Engineering & Applied Sciences --- Computer Science --- Recreation & Sports --- Programming --- Design and construction --- Design --- Information Technology --- Computer Science (Hardware & Networks) --- General and Others --- Internet games --- JavaScript (Computer program language) --- Development. --- HyperText Markup Language (Document markup language) --- Computer science. --- Computer Science. --- Computer Science, general. --- Informatics --- Science --- Domain-specific programming languages --- Object-oriented programming languages --- Scripting languages (Computer science) --- Document markup languages --- Electronic games --- Computer games—Programming. --- Software engineering. --- Game Development. --- Software Engineering/Programming and Operating Systems. --- Computer software engineering --- Engineering
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Create and display interactive graphics, build scenes and animated transitions, make cross-platform, responsive games and applications for multiple screen resolutions, and use Pixi.js’s spectacular WebGL rendering effects. Learn how to create applications for desktop and touch-screen devices, and how to use the best open-source plugins to extend Pixi.js’s capabilities in a myriad of exciting ways. If you've ever wondered what you need to know to start making games, or what technology you need to build high-performance mobile apps, this book will show you the way. Learn Pixi.js is your one-stop shop for everything you need to know to quickly start making spectacular cross-platform interactive games and animations. Take a step-by-step tour of Pixi.js's features by building fun game projects. Learn how to use Pixi.js to make richly interactive graphics and all kind of cross-platform applications. Learn Pixi.js is a fun and practical brief introduction to using the powerful Pixi.js graphics-rendering engine for making websites, games and mobile apps.
Computer Science --- Engineering & Applied Sciences --- Interactive computer graphics. --- Video games --- Design. --- Computer science. --- Computer programming. --- Programming languages (Electronic computers). --- Computer Science. --- Programming Languages, Compilers, Interpreters. --- Programming Techniques. --- Computer languages --- Computer program languages --- Computer programming languages --- Machine language --- Electronic data processing --- Languages, Artificial --- Computers --- Electronic computer programming --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Informatics --- Science --- Programming --- Computer graphics --- Interactive computer systems --- Web Development.
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In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator.
ActionScript (Computer program language). --- Computer games -- Programming. --- Flash (Computer file). --- Games -- Design and construction. --- Computer games --- Games --- ActionScript (Computer program language) --- Engineering & Applied Sciences --- Computer Science --- Programming --- Design and construction --- Information Technology --- Computer Science (Hardware & Networks) --- General and Others --- Computer animation. --- Programming. --- Animation, Computer --- Computer-assisted filmmaking --- Computer-generated animation --- Computer game programming --- Game programming (Computer games) --- Computer science. --- Computer Science. --- Computer Science, general. --- Informatics --- Science --- Domain-specific programming languages --- Object-oriented programming languages --- Scripting languages (Computer science) --- Animation (Cinematography) --- Computer graphics --- Computer programming --- Computer games—Programming. --- Software engineering. --- Game Development. --- Software Engineering/Programming and Operating Systems. --- Computer software engineering --- Engineering --- Flash (Computer file) --- Macromedia Flash
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Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You’ll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.
ActionScript (Computer program language). --- Computer animation. --- Computer games -- Programming. --- Engineering & Applied Sciences --- Computer Science --- Information Technology --- Computer Science (Hardware & Networks) --- General and Others --- Computer games --- Programming. --- Flash (Computer file) --- Animation, Computer --- Computer-assisted filmmaking --- Computer-generated animation --- Computer game programming --- Game programming (Computer games) --- Macromedia Flash --- Computer science. --- Computer Science. --- Computer Science, general. --- Informatics --- Science --- Animation (Cinematography) --- Computer graphics --- Computer programming --- Computer games—Programming. --- Game Development. --- Media Design. --- Multimedia systems . --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems
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Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You’ll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you’re comfortable using. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author.
Computer games --- Internet programming. --- HTML (Document markup language) --- JavaScript (Computer program language) --- Programming. --- HyperText Markup Language (Document markup language) --- Computer game programming --- Game programming (Computer games) --- Computer science. --- Computer Science. --- Game Development. --- Domain-specific programming languages --- Object-oriented programming languages --- Scripting languages (Computer science) --- Document markup languages --- Computer programming --- Computer games—Programming.
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Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You’ll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you’re comfortable using. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author.
Computer. Automation --- games --- Javascript (informatica) --- tablets (informatica) --- webdesign --- programmeren (informatica) --- HTML (hypertext markup language)
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