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Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this fields. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.
Engineering. --- Artificial intelligence. --- Applied mathematics. --- Engineering mathematics. --- Appl.Mathematics/Computational Methods of Engineering. --- Artificial Intelligence (incl. Robotics). --- Engineering --- Engineering analysis --- Mathematical analysis --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Construction --- Industrial arts --- Technology --- Mathematics --- Art and technology. --- Human-computer interaction. --- User interfaces (Computer systems) --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- Technology and art --- Mathematical and Computational Engineering. --- Artificial Intelligence.
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From media art archeology to contemporary interaction design - the term interface culture is based on a vivid and ongoing discourse in the fields of interactive art, interaction design, game design, tangible interfaces, auditory interfaces, fashionable technologies, wearable devices, intelligent ambiences, sensor technologies, telecommunication and new experimental forms of human-machine, human-human and machine-machine interactions and the cultural discourse surrounding them. This book's aim is to give an overview of the current state of interactive art and interface technology as well as an outlook on new forms of hybridization in art, media, scientific research and every-day media applications.
Arts; Media; Design; Culture; Science; Interaction; Interface; Internet; Technology; Media Art; Media Aesthetics; Media Studies --- Culture. --- Design. --- Interaction. --- Interface. --- Internet. --- Media Aesthetics. --- Media Art. --- Media Studies. --- Media. --- Science. --- Technology.
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Christa Sommerer and Laurent Mignonneau are two of the most innovative and internationally renowned media artists and researchers. Their work has been called ""epoch-making"" (Toshiharu Itoh, NTT-ICC Museum, Tokyo) for developing natural and intuitive interfaces and for applying scientific principles such as artificial life, complexity, generative systems and nanotechnologies to their innovative interface design. This monograph represents a comprehensive overview of Sommerer and Mignonneau's art and research. In addition to providing detailed project descriptions of each interactive artwork, i
Art and science. --- Interactive art --Austria. --- Mignonneau, Laurent, --1967- --Themes, motives. --- New media art --Austria. --- Sommerer, Christa, --1964- --Themes, motives. --- Interactive art --- New media art --- Art and science --- Visual Arts - General --- Visual Arts --- Art, Architecture & Applied Arts --- Science and art --- Science --- Arts, Modern --- Participatory art --- Performance art --- Social practice (Art) --- Sommerer, Christa, --- Mignonneau, Laurent, --- Themes, motives.
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Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this fields. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.
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