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book (18)


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Book
Computer graphics and imaging
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ISBN: 1839622830 1839622822 Year: 2019 Publisher: London, England : IntechOpen,

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Book
Computer Game Development
Author:
ISBN: 1803555653 Year: 2022 Publisher: London : IntechOpen,

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Computer games are a billion-dollar business. In 2021, the value of the gaming industry was about 200 billion US dollars. This book describes some modern approaches, procedures, algorithms, and devices in computer gaming. It includes information on classifications and types of games, technical means of game systems, game consoles, and the newest tools based on extended reality (XR) technologies. Furthermore, the book discusses visualization and 3D computer graphics, game cores (engines) and platforms, genre selection, story design, and trends in game design. It also includes formalizations, algorithms, and tools for a game theory and examines the use of virtual reality and related technologies in modern game user interfaces. Lastly, the book discusses optimizations, testing, and presentations of games and examines the sociological impacts of computer games.


Book
Game Theory : From Idea to Practice
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ISBN: 1837680604 Year: 2023 Publisher: London, England : IntechOpen,

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Games both as activities and as a basic educational tool are important not only from birth to death, but also from the beginnings of human society to the present day. This book describes some modern game approaches, procedures and algorithms, as well as the practical use of game theory and its development. The discipline of game theory deals mainly with types, description, algorithmization and strategies, but also the formalization of games. Among other topics, the book discusses game classifications and formalization, cooperative and non-cooperative games, symmetric and asymmetric games, simultaneous and turn-based (sequential) games, and games with complete and incomplete information. The book also considers the testing and presentation of games, the relationship of game theory and information technologies, of strategy games and sports games, of economy and business games theory, and the educational, training and sociological impacts of gaming.


Book
Mixed Reality and Three-Dimensional Computer Graphics
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ISBN: 1839626240 Year: 2020 Publisher: IntechOpen

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Book
Computer Graphics and Imaging
Author:
ISBN: 1839622849 Year: 2019 Publisher: IntechOpen

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Book
Computer Game Development
Author:
ISBN: 1803555661 Year: 2022 Publisher: IntechOpen

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Book
Game Theory
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ISBN: 1837680612 Year: 2023 Publisher: IntechOpen

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Book
Game Theory : from idea to practice
Author:
ISBN: 9781837680610 Year: 2023 Publisher: London IntechOpen

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Abstract

Keywords

Game theory.


Book
Computer game development
Author:
Year: 2022 Publisher: London : IntechOpen,

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Abstract

Computer games are a billion-dollar business. In 2021, the value of the gaming industry was about 200 billion US dollars. This book describes some modern approaches, procedures, algorithms, and devices in computer gaming. It includes information on classifications and types of games, technical means of game systems, game consoles, and the newest tools based on extended reality (XR) technologies. Furthermore, the book discusses visualization and 3D computer graphics, game cores (engines) and platforms, genre selection, story design, and trends in game design. It also includes formalizations, algorithms, and tools for a game theory and examines the use of virtual reality and related technologies in modern game user interfaces. Lastly, the book discusses optimizations, testing, and presentations of games and examines the sociological impacts of computer games.

Keywords

Video games --- Programming.


Book
Computer Graphics and Imaging
Author:
Year: 2019 Publisher: London : IntechOpen,

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Computer graphics development is so quick that it has expanded from devices designed for military and top industrial applications to equipment for schools and households as common information media for education and entertainment. Computer graphics helps to mass expand computers and remove the barriers that ordinary people experience when working with them. In this book, modern approaches, procedures, algorithms, as well as devices in the area of light and colors, shading and lighting, realistic and photorealistic imaging, definition of graphical scenes or objects, and security based on graphical objects are presented. Graphical transformations and projections, spatial imaging, curves and surfaces, filling and texturing, image filtering, and virtual reality are also covered.

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