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This book constitutes of the revised selected papers from the 4th International Conference on Society 5.0, Society 5.0 2024, held in Moka, Mauritius, during June 26-28, 2024. The 29 full papers presented in this book were thoroughly reviewed and selected from a total of 76 qualified submissions. These papers discuss the various challenges and opportunities for a Society 5.0 in different areas, including Business Information Systems, Innovation and Entrepreneurship, Diversity, Innovation in the Digital Age, Healthcare and Care Systems, Information Security, Mobility, Human-System Interaction Scenarios, Fintech & International Collaborations.
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The Institute originates from a Steering Committee of twelve people from academia and industry formed in 1982 for the purpose of founding the South African Institute of Computer Scientists (SAICS) with the following objectives:To further the study and application of computer science;To disseminate information and knowledge related to computer science;To promote and accredit education of computer scientists;To promote and uphold the interests of the Institute, its members, and computer science;To implement strategies which may be desirable for the attainment of these objects.During 1992 a process of restructuring commenced for the purpose of fulfilling the mission. Consensus was reached during 1994 to broaden the membership to university graduates and technikon diplomats of three year standing in the fields of Computer Science, Software Engineering and Information Systems.The SAICS name and constitution were changed to the South African Institute for Computer Scientists and Information Technologists (SAICSIT) in 1995. A primary strategic activity of the Institute has been the annual conference, which started in 1981 (predating the formation of the Institute).The objectives of SAICSIT are To enhance the communication amongst members and all interested parties regarding research and development projects by means of services and links with other professional bodies; To support education and training;To monitor the availability of human resources for research and development;To seek solutions to technical and socio-economic problems in South Africa by means of research and development projects; and To strive for professionalism and excellence amongst members.
Computer science --- Information technology --- Telecommunication
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This two-volume set constitutes the proceedings of the 19th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2020, held in Skukuza, South Africa, in April 2020.* The total of 80 full and 7 short papers presented in these volumes were carefully reviewed and selected from 191 submissions. The papers are organized in the following topical sections: Part I: block chain; fourth industrial revolution; eBusiness; business processes; big data and machine learning; and ICT and education Part II: eGovernment; eHealth; security; social media; knowledge and knowledge management; ICT and gender equality and development; information systems for governance; and user experience and usability *Due to the global COVID-19 pandemic and the consequential worldwide imposed travel restrictions and lockdown, the I3E 2020 conference event scheduled to take place in Skukuza, South Africa, was unfortunately cancelled.
Online social networks. --- World Wide Web. --- Electronic social networks --- Social networking Web sites --- Virtual communities --- Social media --- Social networks --- Sociotechnical systems --- Web sites --- W3 (World Wide Web) --- Web (World Wide Web) --- World Wide Web (Information retrieval system) --- WWW (World Wide Web) --- Hypertext systems --- Multimedia systems --- Internet --- E-commerce. --- Application software. --- Computer organization. --- Artificial intelligence. --- Coding theory. --- Information theory. --- e-Commerce/e-business. --- Information Systems Applications (incl. Internet). --- Computer Systems Organization and Communication Networks. --- Artificial Intelligence. --- Coding and Information Theory. --- Computer Appl. in Social and Behavioral Sciences. --- Communication theory --- Communication --- Cybernetics --- Data compression (Telecommunication) --- Digital electronics --- Information theory --- Machine theory --- Signal theory (Telecommunication) --- Computer programming --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Organization, Computer --- Electronic digital computers --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Cybercommerce --- E-business --- E-commerce --- E-tailing --- eBusiness --- eCommerce --- Electronic business --- Internet commerce --- Internet retailing --- Online commerce --- Web retailing --- Commerce --- Information superhighway
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This two-volume set constitutes the proceedings of the 19th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2020, held in Skukuza, South Africa, in April 2020.* The total of 80 full and 7 short papers presented in these volumes were carefully reviewed and selected from 191 submissions. The papers are organized in the following topical sections: Part I: block chain; fourth industrial revolution; eBusiness; business processes; big data and machine learning; and ICT and education Part II: eGovernment; eHealth; security; social media; knowledge and knowledge management; ICT and gender equality and development; information systems for governance; and user experience and usability *Due to the global COVID-19 pandemic and the consequential worldwide imposed travel restrictions and lockdown, the I3E 2020 conference event scheduled to take place in Skukuza, South Africa, was unfortunately cancelled.
Online social networks. --- Electronic commerce. --- Cybercommerce --- E-business --- E-commerce --- E-tailing --- eBusiness --- eCommerce --- Electronic business --- Internet commerce --- Internet retailing --- Online commerce --- Web retailing --- Commerce --- Information superhighway --- Electronic social networks --- Social networking Web sites --- Virtual communities --- Social media --- Social networks --- Sociotechnical systems --- Web sites --- E-commerce. --- Application software. --- Computer organization. --- Artificial intelligence. --- Coding theory. --- Information theory. --- e-Commerce/e-business. --- Information Systems Applications (incl. Internet). --- Computer Systems Organization and Communication Networks. --- Artificial Intelligence. --- Coding and Information Theory. --- Computer Appl. in Social and Behavioral Sciences. --- Communication theory --- Communication --- Cybernetics --- Data compression (Telecommunication) --- Digital electronics --- Information theory --- Machine theory --- Signal theory (Telecommunication) --- Computer programming --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Organization, Computer --- Electronic digital computers --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
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Ergodic theory. Information theory --- Mathematical control systems --- Programming --- Computer architecture. Operating systems --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- applicatiebeheer --- apps --- computers --- e-commerce --- KI (kunstmatige intelligentie) --- architectuur (informatica) --- informatietheorie
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Ergodic theory. Information theory --- Mathematical control systems --- Programming --- Computer architecture. Operating systems --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- applicatiebeheer --- apps --- computers --- e-commerce --- KI (kunstmatige intelligentie) --- architectuur (informatica) --- informatietheorie
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This two-volume set constitutes the proceedings of the 19th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2020, held in Skukuza, South Africa, in April 2020.* The total of 80 full and 7 short papers presented in these volumes were carefully reviewed and selected from 191 submissions. The papers are organized in the following topical sections: Part I: block chain; fourth industrial revolution; eBusiness; business processes; big data and machine learning; and ICT and education Part II: eGovernment; eHealth; security; social media; knowledge and knowledge management; ICT and gender equality and development; information systems for governance; and user experience and usability *Due to the global COVID-19 pandemic and the consequential worldwide imposed travel restrictions and lockdown, the I3E 2020 conference event scheduled to take place in Skukuza, South Africa, was unfortunately cancelled.
Ergodic theory. Information theory --- Mathematical control systems --- Programming --- Computer architecture. Operating systems --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- applicatiebeheer --- apps --- computers --- e-commerce --- KI (kunstmatige intelligentie) --- architectuur (informatica) --- informatietheorie --- AI (artificiële intelligentie)
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This two-volume set constitutes the proceedings of the 19th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2020, held in Skukuza, South Africa, in April 2020.* The total of 80 full and 7 short papers presented in these volumes were carefully reviewed and selected from 191 submissions. The papers are organized in the following topical sections: Part I: block chain; fourth industrial revolution; eBusiness; business processes; big data and machine learning; and ICT and education Part II: eGovernment; eHealth; security; social media; knowledge and knowledge management; ICT and gender equality and development; information systems for governance; and user experience and usability *Due to the global COVID-19 pandemic and the consequential worldwide imposed travel restrictions and lockdown, the I3E 2020 conference event scheduled to take place in Skukuza, South Africa, was unfortunately cancelled.
Ergodic theory. Information theory --- Mathematical control systems --- Programming --- Computer architecture. Operating systems --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- applicatiebeheer --- apps --- computers --- e-commerce --- KI (kunstmatige intelligentie) --- architectuur (informatica) --- informatietheorie --- AI (artificiële intelligentie)
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