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"Participatory Design is about the direct involvement of people in the co-design of the technologies they use. Its central concern is how collaborative design processes can be driven by the participation of the people affected by the technology designed. Embracing a diverse collection of principles and practices aimed at making technologies, tools, environments, businesses, and social institutions more responsive to human needs, the International Handbook of Participatory Design is a state-of-the-art reference handbook for the subject. The Handbook brings together a multidisciplinary and international group of highly recognized and experienced experts to present an authoritative overview of the field and its history and discuss contributions and challenges of the pivotal issues in Participatory Design, including heritage, ethics, ethnography, methods, tools and techniques and community involvement. The book also highlights three large-scale case studies which show how Participatory Design has been used to bring about outstanding changes in different organisations. The book shows why Participatory Design is an important, highly relevant and rewarding area for research and practice. It will be an invaluable resource for students, researchers, scholars and professionals in Participatory Design"--
Engineering sciences. Technology --- design [discipline] --- interactive --- System design. --- Human-computer interaction. --- Systèmes, Conception de --- Interaction homme-machine (Informatique) --- Systèmes, Conception de --- System design --- Human-computer interaction --- 770.7 --- interactief design --- interaction design --- kritische theorie --- designtheorie --- productdesign --- participatory design --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Design, System --- Systems design --- Electronic data processing --- System analysis --- interaction design, participatory design, social design
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Social sciences (general) --- Economics --- Computer. Automation --- Art
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Agricultural chemicals --- -636.002.68 --- 631.814 --- 502.34 --- 631.92 --- Agrichemicals --- Agrochemicals --- Farm chemicals --- Chemicals --- Farm supplies --- Environmental aspects --- -Congresses --- Animal wastes. Animal dung. Animal manure--(as a problem) --- Loss of fertilizer principals. Change in manurial value --- Social, administrative, legislative measures on nature conservation --- Geophysical effects of cultivation. Influence of agriculture on climate, soil, watercourses, erosion, landslips etc. --- Social Sciences and Humanities. Economics --- Environmental Economics --- Environmental Economics. --- 631.92 Geophysical effects of cultivation. Influence of agriculture on climate, soil, watercourses, erosion, landslips etc. --- 502.34 Social, administrative, legislative measures on nature conservation --- 631.814 Loss of fertilizer principals. Change in manurial value --- 636.002.68 Animal wastes. Animal dung. Animal manure--(as a problem) --- 636.002.68 --- Geophysical effects of cultivation. Influence of agriculture on climate, soil, watercourses, erosion, landslips etc --- Agricultural chemicals - Environmental aspects - Europe
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System design. --- Information technology. --- IT (Information technology) --- Technology --- Telematics --- Information superhighway --- Knowledge management --- Design, System --- Systems design --- Electronic data processing --- System analysis --- System design --- Information technology --- #SBIB:309H1720 --- Informatiekunde, informatie management
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All design is situated -- carried out from an embedded position. Design involves many participants and encompasses a range of interactions and interdependencies among designers, designs, design methods, and users. Design is also multidisciplinary, extending beyond the traditional design professions into such domains as health, culture, education, and transportation. This book presents eighteen situated design methods, offering cases and analyses of projects that range from designing interactive installations, urban spaces, and environmental systems to understanding customer experiences. Each chapter presents a different method, combining theoretical, methodological, and empirical discussions with accounts of actual experiences. The book describes methods for defining and organizing a design project, organizing collaborative processes, creating aesthetic experiences, and incorporating sustainability into processes and projects. The diverse and multidisciplinary methods presented include a problem- and project-based approach to design studies; a "Wheel of Rituals" intended to promote creativity; a pragmatist method for situated experience design that derives from empirical studies of film production and performance design; and ways to transfer design methods in a situated manner. The book will be an important resource for researchers, students, and practitioners of interdisciplinary design.
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