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Eclipse and the Rich Client Platform (RCP) together form a leading development platform. It provides a lightweight software component framework based on plug–ins. In addition to allowing Eclipse to be extended using other programming languages, it provides the key to the seamless integration of tools with Eclipse. The RCP gives Eclipse its modularity: Eclipse employs plug–ins in order to provide all of its functionality on top of (and including) the RCP, in contrast to some other applications where functionality is typically hard–coded. RCP apps are platform independent: they can be built for all major operating systems such as Windows, Linux, and Mac from a single code base. And the RCP provides a professional look and feel for applications. Practical Eclipse Rich Client Platform Projects is a clear and technical guide for Eclipse developers to help them enhance their knowledge and achieve their goals quickly. The book explains the technical concepts easily and in an engaging way. The text provides plenty of source code and images as learning aids. Several practical projects and case studies are included.
Application software -- Development. --- Computer software -- Development. --- Eclipse (Electronic resource). --- Java (Computer program language). --- Computer software --- Java (Computer program language) --- Application software --- Computer Science --- Engineering & Applied Sciences --- Development --- Information Technology --- Computer Science (Hardware & Networks) --- Development. --- Eclipse (Electronic resource) --- Development of computer software --- Software development --- Development of application software --- Computer science. --- User interfaces (Computer systems). --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Object-oriented programming languages --- JavaSpaces technology --- Java. --- Informatics --- Science --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction
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In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now Google TV Android Apps for the Android game app developer repertoire. With actionable real-world source, Pro Android Games, Second Edition shows you how to build more sophisticated and addictive Android games, by leveraging the power of these recent advancements found in the new Android Jelly Beans development platform as well as those you've counted on in earlier releases. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. *** NOTE: This book published previously as Advanced Android 4 Games. This edition covers game development for all Android SDK versions up to Jelly Bean / Android SDK 4.1. Pro Android Games, Second Edition features the following improvements: Updates to the latest version of the Android SDK, NKD, plus the latest Eclipse IDE. Greater focus on tablets the ever changing device resolutions, and hardware specs. Native game development and hardware accelerated graphics. Bigger and Better Real World Engines, such as Quake I and II Plus an oldie from the previous edition: Doom Coverage of the new smart TV APIs (Google TV), UI, UX, multi-touch and multi-tasking features available with Android Jelly Bean. A look into the future with augmented reality Advanced techniques for improving your game playing experience including better multi-tasking, improved performance optimization, battery management and more. A "Quake 3D"-like game app case study You’ll definitely have fun, and perhaps you’ll even make some money. Enjoy!
Android (Electronic resource). --- Application software -- Development. --- Mobile games. --- Open source software. --- Application software --- Open source software --- Mobile games --- Engineering & Applied Sciences --- Computer Science --- Development --- Information Technology --- Computer Science (Hardware & Networks) --- General and Others --- Development. --- Android (Electronic resource) --- Free software (Open source software) --- Open code software --- Opensource software --- Development of application software --- Android operating system (Electronic resource) --- Android OS (Electronic resource) --- Google Android (Electronic resource) --- Android mobile operating system (Electronic resource) --- Computer science. --- Computer Science. --- Computer Science, general. --- Informatics --- Science --- Computer games --- Computer software --- Computer games—Programming. --- Game Development. --- Computer Applications. --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software)
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Do you remember landmark games like Wolfenstein 3D, Doom, and Asteroids? Well, here's an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google's Android. Pro Android Games teaches you how to build cool games like Space Blaster and the classic Asteroids from scratch on the latest Android platform. This book also shows you how to port other classic freeware/shareware games like Doom and Wolfenstein 3D from C using the Java Native Interface (JNI) for Android. This book is all about a unique perspective in Android game development: a well-balanced, powerful combination of pure Java and hybrid game development, mixing Java and C. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform. With actionable real-world source code in hand, this book allows you to dive right into games development on Android. You'll definitely have fun, and perhaps you'll even make some money. Enjoy!
Information Technology --- Computer Science (Hardware & Networks) --- General and Others --- Android (Electronic resource). --- Application software --Development. --- Mobile games. --- Open source software. --- Application software --- Open source software --- Mobile games --- Computer Science --- Telecommunications --- Engineering & Applied Sciences --- Electrical & Computer Engineering --- Development --- Development. --- Android (Electronic resource) --- Development of application software --- Android operating system (Electronic resource) --- Android OS (Electronic resource) --- Google Android (Electronic resource) --- Android mobile operating system (Electronic resource) --- Computer science. --- Computer Science. --- Computer Science, general. --- Informatics --- Science --- Computer games—Programming. --- Game Development. --- Computer Applications. --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
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Write algorithms and program in the new field of quantum computing. This book covers major topics such as the physical components of a quantum computer: qubits, entanglement, logic gates, circuits, and how they differ from a traditional computer. Also, Practical Quantum Computing for Developers discusses quantum computing in the cloud using IBM Q Experience including: the composer, quantum scores, experiments, circuits, simulators, real quantum devices, and more. You’ll be able to run experiments in the cloud on a real quantum device. Furthermore, this book shows you how to do quantum programming using the QISKit (Quantum Information Software Kit), Python SDK, and other APIs such as QASM (Quantum Assembly). You’ll learn to write code using these languages and execute it against simulators (local or remote) or a real quantum computer provided by IBM’s Q Experience. Finally, you’ll learn the current quantum algorithms for entanglement, random number generation, linear search, integer factorization, and others. You’ll peak inside the inner workings of the Bell states for entanglement, Grover’s algorithm for linear search, Shor’s algorithm for integer factorization, and other algorithms in the fields of optimization, and more. Along the way you’ll also cover game theory with the Magic Square, an example of quantum pseudo-telepathy where parties sharing entangled states can be observed to have some kind of communication between them. In this game Alice and Bob play against a referee. Quantum mechanics allows Alice and Bob to always win! By the end of this book, you will understand how this emerging technology provides massive parallelism and significant computational speedups over classical computers, and will be prepared to program quantum computers which are expected to replace traditional computers in the data center. You will: Use the Q Experience Composer, the first-of-its-kind web console to create visual programs/experiments and submit them to a quantum simulator or real device on the cloud Run programs remotely using the Q Experience REST API Write algorithms that provide superior performance over their classical counterparts Build a Node.js REST client for authenticating, listing remote devices, querying information about quantum processors, and listing or running experiments remotely in the cloud Create a quantum number generator: The quintessential coin flip with a quantum twist Discover quantum teleportation: This algorithm demonstrates how the exact state of a qubit (quantum information) can be transmitted from one location to another, with the help of classical communication and quantum entanglement between the sender and receiver Peek into single qubit operations with the classic game of Battleships with a quantum twist Handle the counterfeit coin problem: a classic puzzle that consists of finding a counterfeit coin in a beam balance among eight coins in only two turns.
Quantum computing. --- Computation, Quantum --- Computing, Quantum --- Information processing, Quantum --- Quantum computation --- Quantum information processing --- Electronic data processing --- Computer science. --- Big data. --- Python (Computer program language). --- Programming Languages, Compilers, Interpreters. --- Mathematical Models of Cognitive Processes and Neural Networks. --- Quantum Computing. --- Big Data. --- Python. --- Scripting languages (Computer science) --- Data sets, Large --- Large data sets --- Data sets --- Informatics --- Science --- Programming languages (Electronic computers). --- Neural networks (Computer science) . --- Quantum computers. --- Computers --- Computer languages --- Computer program languages --- Computer programming languages --- Machine language --- Languages, Artificial --- Artificial neural networks --- Nets, Neural (Computer science) --- Networks, Neural (Computer science) --- Neural nets (Computer science) --- Artificial intelligence --- Natural computation --- Soft computing
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Write algorithms and program in the new field of quantum computing. This book covers major topics such as the physical components of a quantum computer: qubits, entanglement, logic gates, circuits, and how they differ from a traditional computer. Also, Practical Quantum Computing for Developers discusses quantum computing in the cloud using IBM Q Experience including: the composer, quantum scores, experiments, circuits, simulators, real quantum devices, and more. You’ll be able to run experiments in the cloud on a real quantum device. Furthermore, this book shows you how to do quantum programming using the QISKit (Quantum Information Software Kit), Python SDK, and other APIs such as QASM (Quantum Assembly). You’ll learn to write code using these languages and execute it against simulators (local or remote) or a real quantum computer provided by IBM’s Q Experience. Finally, you’ll learn the current quantum algorithms for entanglement, random number generation, linear search, integer factorization, and others. You’ll peak inside the inner workings of the Bell states for entanglement, Grover’s algorithm for linear search, Shor’s algorithm for integer factorization, and other algorithms in the fields of optimization, and more. Along the way you’ll also cover game theory with the Magic Square, an example of quantum pseudo-telepathy where parties sharing entangled states can be observed to have some kind of communication between them. In this game Alice and Bob play against a referee. Quantum mechanics allows Alice and Bob to always win! By the end of this book, you will understand how this emerging technology provides massive parallelism and significant computational speedups over classical computers, and will be prepared to program quantum computers which are expected to replace traditional computers in the data center. You will: Use the Q Experience Composer, the first-of-its-kind web console to create visual programs/experiments and submit them to a quantum simulator or real device on the cloud Run programs remotely using the Q Experience REST API Write algorithms that provide superior performance over their classical counterparts Build a Node.js REST client for authenticating, listing remote devices, querying information about quantum processors, and listing or running experiments remotely in the cloud Create a quantum number generator: The quintessential coin flip with a quantum twist Discover quantum teleportation: This algorithm demonstrates how the exact state of a qubit (quantum information) can be transmitted from one location to another, with the help of classical communication and quantum entanglement between the sender and receiver Peek into single qubit operations with the classic game of Battleships with a quantum twist Handle the counterfeit coin problem: a classic puzzle that consists of finding a counterfeit coin in a beam balance among eight coins in only two turns.
Mathematics --- Computer science --- Programming --- Information systems --- Computer. Automation --- quantumcomputers --- Python (informatica) --- cloud computing --- computers --- programmeertalen --- wiskunde --- gegevensanalyse --- computerkunde
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Learn to write algorithms and program in the new field of quantum computing. This second edition is updated to equip you with the latest knowledge and tools needed to be a complex problem-solver in this ever-evolving landscape. The book has expanded its coverage of current and future advancements and investments by IT companies in this emerging technology. Most chapters are thoroughly revised to incorporate the latest updates to IBM Quantum's systems and offerings, such as improved algorithms, integrating hardware advancements, software enhancements, bug fixes, and more. You’ll examine quantum computing in the cloud and run experiments there on a real quantum device. Along the way you’ll cover game theory with the Magic Square, an example of quantum pseudo-telepathy. You’ll also learn to write code using QISKit, Python SDK, and other APIs such as QASM and execute it against simulators (local or remote) or a real quantum computer. Then peek inside the inner workings of the Bell states for entanglement, Grover’s algorithm for linear search, Shor’s algorithm for integer factorization, and other algorithms in the fields of optimization, and more. Finally, you’ll learn the current quantum algorithms for entanglement, random number generation, linear search, integer factorization, and others. By the end of this book, you’ll understand how quantum computing provides massive parallelism and significant computational speedups over classical computers What You'll Learn Write algorithms that provide superior performance over their classical counterparts Create a quantum number generator: the quintessential coin flip with a quantum twist Examine the quantum algorithms in use today for random number generation, linear search, and more Discover quantum teleportation Handle the counterfeit coin problem, a classic puzzle Put your knowledge to the testwith more than 150 practice exercises .
Quantum computing. --- Python (Computer program language) --- Compilers (Computer programs). --- Neural networks (Computer science). --- Quantum computers. --- Big data. --- Python (Computer program language). --- Compilers and Interpreters. --- Mathematical Models of Cognitive Processes and Neural Networks. --- Quantum Computing. --- Big Data. --- Python.
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Mathematics --- Programming --- Information systems --- Computer. Automation --- neuronale netwerken --- quantumcomputers --- Python (informatica) --- wiskunde --- gegevensanalyse
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Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android 5.0 SDK to bring countless legendary, action-packed PC games to the Android platform. With actionable real-world source code, this one of a kind book shows you how to build more sophisticated and addictive Android game apps, by leveraging the power of the recent advancements found in the new Android 5.0 software development kit as well as those you've counted on in earlier releases. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers Android game players a more seamless, fun arcade experience like never before. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. Pro Android Games, Third Edition features the following improvements: Updates to the latest version of the Android SDK, NDK, plus the latest Android Studio and Eclipse IDEs Greater focus on tablets, ever changing device resolutions, and hardware specs Native game development and hardware accelerated graphics Bigger and better real world engines, such as Quake I and II plus an oldie from the previous edition: Doom Coverage of the new Android TV SDK APIs, UI, UX, multi-touch and multi-tasking features available with the Android 5.0 release Advanced techniques for improving your game playing experience including better multi-tasking, improved performance optimization, battery management and more A "Quake 3D"-like game app case study You’ll definitely have fun, and perhaps you’ll even make some money. Enjoy! In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now the new Android TV SDK Apps for the Android game app developer repertoire.
Computer Science. --- Programming Techniques. --- Programming Languages, Compilers, Interpreters. --- Computer science. --- Informatique --- Computer games --- Mobile games --- Engineering & Applied Sciences --- Computer Science --- Design --- Application software --- Open source software. --- Mobile games. --- Development. --- Android (Electronic resource) --- Free software (Open source software) --- Open code software --- Opensource software --- Development of application software --- Android operating system (Electronic resource) --- Android OS (Electronic resource) --- Google Android (Electronic resource) --- Android mobile operating system (Electronic resource) --- Computer programming. --- Programming languages (Electronic computers). --- Computer languages --- Computer program languages --- Computer programming languages --- Machine language --- Electronic data processing --- Languages, Artificial --- Computers --- Electronic computer programming --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Informatics --- Science --- Programming --- Computer software --- Computer games—Programming. --- Game Development.
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Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android 5.0 SDK to bring countless legendary, action-packed PC games to the Android platform. With actionable real-world source code, this one of a kind book shows you how to build more sophisticated and addictive Android game apps, by leveraging the power of the recent advancements found in the new Android 5.0 software development kit as well as those you've counted on in earlier releases. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers Android game players a more seamless, fun arcade experience like never before. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. Pro Android Games, Third Edition features the following improvements: Updates to the latest version of the Android SDK, NDK, plus the latest Android Studio and Eclipse IDEs Greater focus on tablets, ever changing device resolutions, and hardware specs Native game development and hardware accelerated graphics Bigger and better real world engines, such as Quake I and II plus an oldie from the previous edition: Doom Coverage of the new Android TV SDK APIs, UI, UX, multi-touch and multi-tasking features available with the Android 5.0 release Advanced techniques for improving your game playing experience including better multi-tasking, improved performance optimization, battery management and more A "Quake 3D"-like game app case study You’ll definitely have fun, and perhaps you’ll even make some money. Enjoy! In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now the new Android TV SDK Apps for the Android game app developer repertoire.
Programming --- Computer architecture. Operating systems --- Computer. Automation --- games --- Android --- computers --- programmeren (informatica) --- programmeertalen
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