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The rules and practices for Scruma simple process for managing complex projects are few, straightforward, and easy to learn. But Scrums simplicity itselfi ts lack of prescription can be disarming, and new practitioners often find themselves reverting to old project management habits and tools and yielding lesser results. In this illuminating series of case studies, Scrum co-creator and evangelist Ken Schwaber identifies the real-world lessonsthe successes and failuresculled from his years of experience coaching companies in agile project management. Through them, you'll understand how to use Scrum to solve complex problems and drive better resultsdelivering more valuable software faster. Gain the foundation in Scrum theory and practice you need to: Rein in even the most complex, unwieldy projects Effectively manage unknown or changing product requirements Simplify the chain of command with self-managing development teams Receive clearer specificationsand feedbackfrom customers Greatly reduce project planning time and required tools Buildand releaseproducts in 30-day cycles so clients get deliverables earlier Avoid missteps by regularly inspecting, reporting on, and fine-tuning projects Support multiple teams working on a large-scale project from many geographic locations Maximize return on investment!
ict --- management --- #SBIB:303H4 --- #SBIB:316.334.2A551 --- scrum --- softwareontwikkeling --- project management --- 366.4 --- projectmanagement --- SCRUM --- Computer software --- -Project management --- Scrum (Computer software development) --- 005.1 --- 681.3*D2 --- Software, Computer --- Computer systems --- 681.3*D2 Software engineering: protection mechanisms; standards--See also {681.3*K63}; {681.3*K51} --- Software engineering: protection mechanisms; standards--See also {681.3*K63}; {681.3*K51} --- Industrial project management --- Management --- Informatica in de sociale wetenschappen --- Partijen en strategieën in de onderneming: ondernemingsbeleid en management --- bedrijfsleiding, management --- Development --- Computer architecture. Operating systems --- Scrum --- Agile --- software engineering
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A radical approach to getting IT projects done faster and cheaper than anyone thinks possible Software in 30 Days summarizes the Agile and Scrum software development method, which allows creation of game-changing software, in just 30 days. Projects that use it are three times more successful than those that don't. Software in 30 Days is for the business manager, the entrepreneur, the product development manager, or IT manager who wants to develop software better and faster than they now believe possible. Learn how this unorthodox process works, how to get started, and ho
Agile software development. --- Scrum (Computer software development) --- Computer software --- Development.
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Das Nexus™-Framework ist ein einfacher und effektiver Ansatz, um Scrum in mehreren Teams über verschiedene Standorte und Zeitzonen hinweg erfolgreich anzuwenden, und basiert auf der jahrzehntelangen Erfahrung der Scrum.org- Community bei der Verbesserung von Softwarebereitstellung und Skalierung.Die Autoren zeigen in kompakter Form, wie Nexus™ Teams ermöglicht, ein komplexes, plattformübergreifendes Produkt in kurzen und regelmäßigen Zyklen bereitzustellen, ohne dabei Einbußen bei der Qualität zu machen oder unnötige Komplexität aufzubauen – und gleichzeitig die Kernprinzipien von Scrum zu erhalten. Anhand einer ausführlichen Fallstudie wird dargestellt, wie Nexus™ Teams bei der Lösung gängiger Skalierungsaufgaben wie der Reduzierung von teamübergreifenden Abhängigkeiten oder der gemeinsamen Planung unterstützt.
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