Listing 1 - 10 of 17 | << page >> |
Sort by
|
Choose an application
This book presents fundamental theoretical results for designing object-oriented programming languages for controlling swarms. It studies the logics of swarm behaviours. According to behaviourism, all behaviours can be controlled or even managed by stimuli in the environment: attractants (motivational reinforcement) and repellents (motivational punishment). At the same time, there are two main stages in reactions to stimuli: sensing (perceiving signals) and motoring (appropriate direct reactions to signals). This book examines the strict limits of behaviourism the point of view of symbolic logic and algebraic mathematics: how far can animal behaviours be controlled by the topology of stimuli? On the one hand, we can try to design reversible logic gates in which the number of inputs is the same as the number of outputs. In the authors’ case, the behaviouristic stimuli are inputs in swarm computing and appropriate reactions at the motoring stage are its outputs. On the other hand, the problem is that even at the sensing stage each unicellular organism can be regarded as a logic gate in which the number of outputs (means of perceiving signals) greatly exceeds the number of inputs (signals). .
Natural computation. --- Swarm intelligence. --- Engineering. --- Artificial intelligence. --- Computational Intelligence. --- Complexity. --- Artificial Intelligence. --- Construction --- Industrial arts --- Technology --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Collective intelligence --- Cellular automata --- Distributed artificial intelligence --- Biologically-inspired computing --- Bio-inspired computing --- Natural computing --- Computational intelligence. --- Computational complexity. --- Complexity, Computational --- Intelligence, Computational --- Artificial intelligence --- Soft computing
Choose an application
Knocking on Heaven's Door is the oldest human dream that seems unrealized still. Religious discourse does show the road, but it requires a blind faith in return. In this book logicians try to hear Heaven's Call and to analyze religious discourse. As a result, the notion of religious logic as a part of philosophical logic is introduced. Its tasks are (1) to construct consistent logical systems formalizing religious reasoning that at first sight seems inconsistent (this research is fulfilled within the limits of modal logic, paraconsistent logic and many-valued logic), (2) to carry out an illocutionary analysis of religious discourse (this research is fulfilled in frames of illocutionary logics), and (3) to formalize Ancient and Medieval logical theories used in the theology of an appropriate religion (they could be studied within the limits of unconventional logics, such as non-monotonic logics, non-well-founded logics, etc.).
Religion --- Logic. --- Argumentation --- Deduction (Logic) --- Deductive logic --- Dialectic (Logic) --- Logic, Deductive --- Intellect --- Philosophy --- Psychology --- Science --- Reasoning --- Thought and thinking --- Philosophy. --- Methodology
Choose an application
"It is worth noting that a group of people, such as pedestrians, follow some swarm patterns of flocking or schooling. For instance, humans prefer to avoid a person considered by them as a possible predator and if a substantial part of the group in the situation of escape panic (not less than 5%) changes the direction, then the rest follows the new direction, too. Some swarm patterns are observed among human beings under the conditions of their addictive behavior such as the behavior of alcoholics or gamer. The methodological framework of studying swarm intelligence is represented by unconventional computing, robotics, and cognitive science. In this book we aim to analyze new methodologies involved in studying swarm intelligence. We are going to bring together computer scientists and cognitive scientists dealing with swarm patterns from social bacteria to human beings. This book considers different models of simulating, controlling and predicting the swarm behavior of different species from social bacteria to humans"--
Choose an application
Choose an application
Choose an application
Choose an application
Choose an application
Choose an application
Choose an application
This book shows that the plasmodium of Physarum polycephalum can be considered a natural labelled transition system, and based on this, it proposes high-level programming models for controlling the plasmodium behaviour. The presented programming is a form of pure behaviourism: the authors consider the possibility of simulating all basic stimulus–reaction relations. As plasmodium is a good experimental medium for behaviouristic models, the book applies the programming tools for modelling plasmodia as unconventional computers in different behavioural sciences based on studying the stimulus–reaction relations. The authors examine these relations within the framework of a bio-inspired game theory on plasmodia they have developed i.e. within an experimental game theory, where, on the one hand, all basic definitions are verified in experiments with Physarum polycephalum and Badhamia utricularis and, on the other hand, all basic algorithms are implemented in the object-oriented language for simulations of plasmodia. The results allow the authors to propose that the plasmodium can be a model for concurrent games and context-based games.
Soft computing. --- Plasmodium --- Behavior --- Computer simulation. --- Engineering. --- Game theory. --- Computational Intelligence. --- Game Theory. --- Games, Theory of --- Theory of games --- Mathematical models --- Mathematics --- Construction --- Industrial arts --- Technology --- Computational intelligence. --- Intelligence, Computational --- Artificial intelligence --- Soft computing
Listing 1 - 10 of 17 | << page >> |
Sort by
|