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This text provides a general approach to elaborate and analyze learning processes within work environments. It explores analysis on the boundary between working and learning in various contexts and with various methodological approaches
Professional education. --- Education, Professional --- Career education --- Education, Higher --- Technical education --- Adult education. --- Applied psychology. --- Personnel management. --- Professional & Vocational Education. --- Lifelong Learning/Adult Education. --- Industrial and Organizational Psychology. --- Human Resource Management. --- Learning & Instruction. --- Corporations --- Employment management --- Human resource management --- Human resources management --- Manpower utilization --- Personnel administration --- Management --- Public administration --- Employees --- Employment practices liability insurance --- Supervision of employees --- Applied psychology --- Psychagogy --- Psychology, Practical --- Social psychotechnics --- Psychology --- Adults, Education of --- Education of adults --- Education --- Continuing education --- Open learning --- Personnel management --- Vocational education. --- Lifelong learning. --- Industrial psychology. --- Learning. --- Instruction. --- Learning process --- Comprehension --- Business psychology --- Industrial psychology --- Psychotechnics --- Industrial engineering --- Psychology, Applied --- Industrial psychologists --- Lifelong education --- Lifelong learning --- Permanent education --- Recurrent education --- Adult education --- Education, Vocational --- Vocational training --- Work experience --- Employees - Training of --- Experiential learning
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This book analyses and elaborates on learning processes within work environments and explores professional learning. It presents research indicating general characteristics of the work environment that support learning, as well as barriers to workplace learning. Themes of professional development, lifelong learning and business organisation emerge through the chapters, and contributions explore theoretical and empirical analyses on the boundary between working and learning in various contexts and with various methodological approaches. Readers will discover how current workplace learning approaches can emphasise the learning potential of the work environment and how workplaces can combine the application of competence, that is working, with its acquisition or learning. Through these chapters, we learn about the educational challenge to design workplaces as environments of rich learning potential without neglecting business demands. Expert authors explore how learning and working are both to be considered as two common aspects of an individual’s activity. Complexity, significance, integrity, and variety of assigned work tasks as well as scope of action, interaction, and feedback within its processing, turn out to be crucial work characteristics, amongst others revealed in these chapters. Part of the Professional and Practice-based Learning series, this book will appeal to anyone with an interest in workplaces as learning environments: those within government, community or business agencies and within the research communities in education, psychology, sociology, and business management will find it of great interest.
Didactics --- Teaching --- Adult education. Lifelong learning --- Technical, artistic and vocational education --- didactiek --- onderwijs --- beroepsopleiding --- volwasseneneducatie --- levenslang leren
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Long description: Software architecture is an important factor for the success of any software project. In the context of systematic design and construction, solid software architecture ensures the fulfilment of quality requirements such as expandability, flexibility, performance, and time-to-market.Software architects reconcile customer requirements with the available technical options and the prevailing conditions and constraints. They ensure the creation of appropriate structures and smooth interaction of all system components. As team players, they work closely with software developers and other parties involved in the project.This book gives you all the basic know-how you need to begin designing scalable system software architectures. It goes into detail on all the most important terms and concepts and how they relate to other IT practices.Following on from the basics, it describes the techniques and methods required for the planning, documentation, and quality management of software architectures. It details the role, the tasks, and the work environment of a software architect, as well as looking at how the job itself is embedded in company and project structures.The book is designed for self-study and covers the curriculum for the Certified Professional for Software Architecture – Foundation Level (CPSA-F) exam as defined by the International Software Architecture Qualification Board (iSAQB). Biographical note: Mahbouba Gharbi is managing director and Chief Architect at ITech Progress GmbH, and chairman of the board at the International Software Architecture Qualifi cation Board (iSAQB). She is a self-confessed software architecture enthusiast and the author of many expert articles. She is a welcome guest speaker at numerous international conferences.Prof. Dr. Arne Koschel is a lecturer at the University of Applied Sciences and Arts, Hannover, Germany specializing in distributed (information) systems. He has many years of industry experience planning and developing distributed information systems. His lectures include a broad range of IT topics, including cloud computing, integration, middleware, microservices, and SOA. He is an active member of the iSAQB board.Prof. Dr. Andreas Rausch is head of the software systems department at the Technical University of Clausthal. He is a consultant and lead software architect for a number of large-scale distributed software systems.
Application software --- Software architecture. --- Development.
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This book focuses on the design, development, management, governance and application of evolving software processes that are aligned with changing business objectives, such as expansion to new domains or shifting to global production. In the context of an evolving business world, it examines the complete software process lifecycle, from the initial definition of a product to its systematic improvement. In doing so, it addresses difficult problems, such as how to implement processes in highly regulated domains or where to find a suitable notation system for documenting processes, and provides essential insights and tips to help readers manage process evolutions. And last not least, it provides a wealth of examples and cases on how to deal with software evolution in practice. Reflecting these topics, the book is divided into three parts. Part 1 focuses on software business transformation and addresses the questions of which process(es) to use and adapt, and how to organize process improvement programs. Subsequently, Part 2 mainly addresses process modeling. Lastly, Part 3 collects concrete approaches, experiences, and recommendations that can help to improve software processes, with a particular focus on specific lifecycle phases. This book is aimed at anyone interested in understanding and optimizing software development tasks at their organization. While the experiences and ideas presented will be useful for both those readers who are unfamiliar with software process improvement and want to get an overview of the different aspects of the topic, and for those who are experts with many years of experience, it particularly targets the needs of researchers and Ph.D. students in the area of software and systems engineering or information systems who study advanced topics concerning the organization and management of (software development) projects and process improvements projects. .
Computer science. --- Management information systems. --- Software engineering. --- Computer Science. --- Software Engineering. --- Management of Computing and Information Systems. --- Software Management. --- Computer software --- Agile software development --- Development --- Management. --- Agile development (Computer science) --- Agile methods (Computer science) --- Agile processes (Computer science) --- Information Systems. --- Computer-based information systems --- EIS (Information systems) --- Executive information systems --- MIS (Information systems) --- Sociotechnical systems --- Information resources management --- Management --- Computer software engineering --- Engineering --- Communication systems --- Informatics --- Science
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This book focuses on the design, development, management, governance and application of evolving software processes that are aligned with changing business objectives, such as expansion to new domains or shifting to global production. In the context of an evolving business world, it examines the complete software process lifecycle, from the initial definition of a product to its systematic improvement. In doing so, it addresses difficult problems, such as how to implement processes in highly regulated domains or where to find a suitable notation system for documenting processes, and provides essential insights and tips to help readers manage process evolutions. And last not least, it provides a wealth of examples and cases on how to deal with software evolution in practice. Reflecting these topics, the book is divided into three parts. Part 1 focuses on software business transformation and addresses the questions of which process(es) to use and adapt, and how to organize process improvement programs. Subsequently, Part 2 mainly addresses process modeling. Lastly, Part 3 collects concrete approaches, experiences, and recommendations that can help to improve software processes, with a particular focus on specific lifecycle phases. This book is aimed at anyone interested in understanding and optimizing software development tasks at their organization. While the experiences and ideas presented will be useful for both those readers who are unfamiliar with software process improvement and want to get an overview of the different aspects of the topic, and for those who are experts with many years of experience, it particularly targets the needs of researchers and Ph.D. students in the area of software and systems engineering or information systems who study advanced topics concerning the organization and management of (software development) projects and process improvements projects. .
Computer science --- Programming --- Computer. Automation --- MIS (management informatie systeem) --- sport --- Agile --- computers --- software engineering --- informatica management --- computerkunde
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Softwarearchitektur bildet einen wesentlichen Erfolgsfaktor für Softwareprojekte. Sie stellt im Sinne einer systematischen Konstruktion sicher, dass Qualitätsanforderungen wie beispielsweise Erweiterbarkeit, Flexibilität, Performance oder Time-to-Market erfüllt werden können. Dieses Buch vermittelt das notwendige Grundlagenwissen, wie Techniken und Methoden für Entwurf, Dokumentation und Qualitätssicherung, und die Fähigkeiten, um eine dem Problem angemessene Softwarearchitektur für Systeme zu entwerfen. Der Inhalt orientiert sich am Lehrplan zum »Certified Professional for Software Architecture – Foundation Level« (CPSA-F) des International Software Architecture Qualification Board (iSAQB). Die 4. Auflage bietet eine Aktualisierung auf Basis des CPSA-F-Lehrplans in der Version 5.1.
Softwareentwicklung --- Softwarearchitektur --- Software-Architektur --- Software-Entwicklung --- Dokumentation --- Softwarequalität --- Architekturentwurf --- Praktische Informatik --- iSAQB --- IT-Ausbildung & Berufe --- Software-Qualität --- Architekturentwicklung --- Qualitätanforderungen --- Architekturmuster
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This volume defines a common example for modelling approaches of component based systems. It is based on the Dagstuhl research seminar CoCoME (Common Component Modelling Example), which was held from August 1-3, 2007, at Schloss Dagstuhl, Germany. The Common Component Modelling Example makes it possible to compare different approaches and to validate existing models. It serves as a platform for the classification of existing models and approaches and the interchange of research ideas, enabling researchers to focus and to tackle aspects less frequently dealt with. The CoCoME project is an ongoing venture, one of the aims of which is the adoption of the Common Component Modelling Example by the entire component community as a means of comparing and validating their approaches.
Component software --- Computer software --- Software engineering --- Development --- Information Technology --- Software Engineering --- Software engineering. --- Information theory. --- Computer science. --- Computer simulation. --- Software Engineering. --- Software Engineering/Programming and Operating Systems. --- Theory of Computation. --- Models and Principles. --- Programming Techniques. --- Simulation and Modeling. --- Computer modeling --- Computer models --- Modeling, Computer --- Models, Computer --- Simulation, Computer --- Electromechanical analogies --- Mathematical models --- Simulation methods --- Model-integrated computing --- Informatics --- Science --- Communication theory --- Communication --- Cybernetics --- Computer software engineering --- Engineering --- Software architecture --- Computers. --- Computer programming. --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic brains --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Machine theory --- Calculators --- Cyberspace --- Programming
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This volume defines a common example for modelling approaches of component based systems. It is based on the Dagstuhl research seminar CoCoME (Common Component Modelling Example), which was held from August 1-3, 2007, at Schloss Dagstuhl, Germany. The Common Component Modelling Example makes it possible to compare different approaches and to validate existing models. It serves as a platform for the classification of existing models and approaches and the interchange of research ideas, enabling researchers to focus and to tackle aspects less frequently dealt with. The CoCoME project is an ongoing venture, one of the aims of which is the adoption of the Common Component Modelling Example by the entire component community as a means of comparing and validating their approaches.
Computer science --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- vormgeving --- informatica --- computerbesturingssystemen --- simulaties --- programmeren (informatica) --- software engineering --- KI (kunstmatige intelligentie)
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