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This book constitutes the refereed proceedings of the First Australasian Conference on Artificial Life and Computational Intelligence, ACALCI 2015, held in Newcastle, NSW, Australia, in February 2015. The 34 revised full papers presented were carefully reviewed and selected from 63 submissions. The papers are organized in the following topical sections: philosophy and theory; game environments and methods; learning, memory and optimization; and applications and implementations.
Computer Science. --- Artificial Intelligence (incl. Robotics). --- Computation by Abstract Devices. --- Algorithm Analysis and Problem Complexity. --- Information Systems Applications (incl. Internet). --- Computer Communication Networks. --- Pattern Recognition. --- Computer science. --- Computer software. --- Artificial intelligence. --- Optical pattern recognition. --- Informatique --- Réseaux d'ordinateurs --- Logiciels --- Intelligence artificielle --- Reconnaissance optique des formes (Informatique) --- Mechanical Engineering --- Engineering & Applied Sciences --- Computer Science --- Mechanical Engineering - General --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Software, Computer --- Informatics --- Computer communication systems. --- Computers. --- Algorithms. --- Pattern recognition. --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Science --- Design perception --- Pattern recognition --- Form perception --- Perception --- Figure-ground perception --- Algorism --- Algebra --- Arithmetic --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Calculators --- Cyberspace --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Network computers --- Foundations --- Distributed processing --- Artificial Intelligence. --- Optical data processing --- Pattern perception --- Perceptrons --- Visual discrimination --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Computational intelligence
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Humanity has often turned to Nature for inspiration to help it solve its problems. The systems She provides are often based on simple rules and premises, yet are able to adapt to new and complex environments quickly and efficiently. Problems from a range of human endeavours, including, science, engineering and economics, require us to find good quality solutions in exponentially large search spaces, a task that often requires vast amounts computational resources and effort. In this book, the contributing authors solve these problems by modelling aspects of the natural world, from the flocking of birds and fish, the operation of colonies of ants through to chromosome reproduction and beyond. Many of the contributions represent extended studies of work presented at a number of workshops on Biologically-Inspired Optimisation Methods at international conferences on e-Science, Grid Computing, and Evolutionary Computation. A variety of chapters from some of the leading experts in the field present an overview of the state-of-the-art, recent advances in theoretical and practical ideas and techniques, and details of application of these methods to a range of benchmark and real world problems.
Applied Mathematics --- Civil Engineering --- Civil & Environmental Engineering --- Engineering & Applied Sciences --- Engineering mathematics. --- Artificial intelligence. --- Engineering. --- Construction --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Engineering --- Engineering analysis --- Mathematics --- Applied mathematics. --- Appl.Mathematics/Computational Methods of Engineering. --- Artificial Intelligence (incl. Robotics). --- Industrial arts --- Technology --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Mathematical analysis --- Mathematical and Computational Engineering. --- Artificial Intelligence.
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Discrete mathematics --- Mathematical statistics --- Molecular biology --- Computer science --- Programming --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- patroonherkenning --- factoranalyse --- discrete wiskunde --- informatica --- robots --- moleculaire biologie
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Molecular biology --- Computer science --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- vormgeving --- grafische vormgeving --- informatica --- computerbesturingssystemen --- simulaties --- KI (kunstmatige intelligentie) --- OS (operating system) --- robots --- moleculaire biologie
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This book constitutes the refereed proceedings of the First Australasian Conference on Artificial Life and Computational Intelligence, ACALCI 2015, held in Newcastle, NSW, Australia, in February 2015. The 34 revised full papers presented were carefully reviewed and selected from 63 submissions. The papers are organized in the following topical sections: philosophy and theory; game environments and methods; learning, memory and optimization; and applications and implementations.
Complex analysis --- Mathematical statistics --- Computer science --- Programming --- Computer architecture. Operating systems --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- patroonherkenning --- factoranalyse --- complexe analyse (wiskunde) --- applicatiebeheer --- apps --- computers --- informatiesystemen --- algoritmen --- KI (kunstmatige intelligentie) --- computernetwerken --- architectuur (informatica)
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The ?eld of arti?cial life (Alife) is a rapidly emerging area that draws on - pertise from computer science, biology, psychology, to name a few. In essence it is the study of systems related to life, its processes and evolution. These s- tems commonly use computer model simulations. The past decade has seen an increasing stream of scienti?c articles devoted to the exploration of Alife. The Australian Conference on Arti?cial Life (ACAL) series is a testament to the above. It is a biannual event that originated in 2001 as the Inaugral th Workshop on Arti?cial Life as part of the 14 Joint Conference on Arti?cial Intelligence. ACAL 2007 received 70 quality submissions of which 34 were - cepted for oral presentation in the conference. Each paper was peer reviewed by two or three members of the Program Committee. Apart from Australian researchers, the conference attracted participants from a number of countries across Europe, America, Asia-Paci?c and Africa. ACAL 2007 was fortunate to have four distinguished speakers in Alife to address the conference. They were David Abramson (Monash University), K- neth A. De Jong (George Mason University), K.C. Tan (National University of Singapore) and Rodney Walker (Queensland University of Technology).
Discrete mathematics --- Mathematical statistics --- Molecular biology --- Computer science --- Programming --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- patroonherkenning --- factoranalyse --- discrete wiskunde --- informatica --- robots --- moleculaire biologie
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Humanity has often turned to Nature for inspiration to help it solve its problems. The systems She provides are often based on simple rules and premises, yet are able to adapt to new and complex environments quickly and efficiently. Problems from a range of human endeavours, including, science, engineering and economics, require us to find good quality solutions in exponentially large search spaces, a task that often requires vast amounts computational resources and effort. In this book, the contributing authors solve these problems by modelling aspects of the natural world, from the flocking of birds and fish, the operation of colonies of ants through to chromosome reproduction and beyond. Many of the contributions represent extended studies of work presented at a number of workshops on Biologically-Inspired Optimisation Methods at international conferences on e-Science, Grid Computing, and Evolutionary Computation. A variety of chapters from some of the leading experts in the field present an overview of the state-of-the-art, recent advances in theoretical and practical ideas and techniques, and details of application of these methods to a range of benchmark and real world problems.
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This book constitutes the refereed proceedings of the 4th Australian Conference on Artificial Life, ACAL 2009, held in Melbourne, Australia, in December 2009. The 27 revised full papers presented were carefully reviewed and selected from 60 submissions. Research in Alife covers the main areas of biological behaviour as a metaphor for computational models, computational models that reproduce/duplicate a biological behaviour, and computational models to solve biological problems. Thus, Alife features analyses and understanding of life and nature and helps modeling biological systems or solving biological problems. The papers are organized in topical sections on alife art, game theory, evolution, complex systems, biological systems, social modelling, swarm intelligence, and heuristics.
Molecular biology --- Computer science --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- vormgeving --- grafische vormgeving --- informatica --- computerbesturingssystemen --- simulaties --- KI (kunstmatige intelligentie) --- OS (operating system) --- robots --- moleculaire biologie
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