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Information systems --- Computer. Automation --- ICT (informatie- en communicatietechnieken) --- informatica --- multimedia --- informatiesystemen --- software engineering
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Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2.
Information systems --- Computer. Automation --- ICT (informatie- en communicatietechnieken) --- informatica --- multimedia --- informatiesystemen --- software engineering
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Human-computer interaction --- User interfaces (Computer systems) --- Task analysis
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Journalism --- Graphics industry --- Programming --- Information systems --- Computer. Automation --- ICT (informatie- en communicatietechnieken) --- grafische technieken --- informatica --- maatschappij --- media --- multimedia --- informatiesystemen
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Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- informatica --- maatschappij --- KI (kunstmatige intelligentie) --- robots
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Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- beeldverwerking --- informatica --- KI (kunstmatige intelligentie) --- robots --- signaalverwerking
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