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"Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J.P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history."--Publisher description.
GAMES --- Video & Electronic --- Social Sciences --- Recreation & Sports --- Silent Hill (Game) --- Video games
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The second entry in the Landmark Video Games series.
Silent Hill (Game). --- Video games. --- Television games --- Videogames --- Electronic games --- Video games --- Computer games --- Internet games --- Games --- Survival-horror video games. --- Psychological aspects.
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The second entry in the Landmark Video Games series.
Silent Hill (Game). --- Survival-horror video games. --- Video games --- Psychological aspects. --- Silent Hill (Game)
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As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as "survival horror" as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game
Horror in mass media. --- Video games --- Psychological aspects.
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Silent Hill (Game). --- Survival-horror video games. --- Video games --- Psychological aspects.
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Silent Hill (Game). --- Survival-horror video games. --- Video games --- Psychological aspects.
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Silent Hill (Game). --- Survival-horror video games. --- Video games --- Psychological aspects.
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Video games --- Horror in mass media. --- Jeux vidéo --- Violence. --- Horreur --- Psychological aspects. --- Aspect psychologique. --- Dans les médias.
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