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Communities of play
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ISBN: 1282694715 9786612694714 0262259125 9780262259125 9780262291545 0262291541 9781282694712 9780262162579 0262162571 6612694718 Year: 2009 Publisher: Cambridge, Mass. MIT Press


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Ethnography and virtual worlds : a handbook of method
Authors: --- --- ---
ISBN: 9780691149516 9780691149509 0691149518 069114950X Year: 2012 Publisher: Princeton : Princeton University Press,

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"Ethnography and Virtual Worlds" is the only book of its kind - a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results. This title provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame. It draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of Warcraft. It provides suggestions for dealing with institutional review boards, human subjects protocols, and ethical issues. It guides the reader through the full trajectory of ethnographic research, from research design to data collection, data analysis, and writing up and publishing research results. It addresses myths and misunderstandings about ethnographic research, and argues for the scientific value of ethnography.


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Communities of play : emergent cultures in multiplayer games and virtual worlds
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ISBN: 9780262162579 0262162571 9780262516730 026251673X Year: 2009 Publisher: Cambridge, MA ; London Mit Press

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- Methods of culture / Tom Boellstorff ##- Play, community, and history / Bonnie A. Nardi ##- Play, community, and emergent cultures ##- Communities of play and the global playground ##- Virtual worlds, play ecosystems, and the ludisphere ##- Emergence in cultures, games, and virtual worlds ##- Reading, writing, and playing cultures ##- An imaginary homeland ##- Identity as place ##- The inner lives of avatars ##- Communities and cultures of play ##- Patterns of emergence ##- Productive play : cultural production, meaning-making, and agency ##- Porous magic circles and the ludisphere ##- Emergence as design material ##- Methodology : playing ethnography ##- Being Artemesia : my life as an avatar ##- Coda: Uru resurrection : applied cyberethnography as action research ##- Crafting cultures : emergence as design material ##- Global playgrounds and the "play turn" in culture.


Book
Ethnography and Virtual Worlds
Authors: --- --- ---
ISBN: 9781400845286 Year: 2012 Publisher: Princeton, NJ

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