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This volume constitutes the refereed proceedings of the 9th International Conference of the Immersive Learning Network, iLRN 2023, held in San Luis Obispo, USA, in June 2023 as a hybrid event. The 26 revised full papers and 13 shprt papers presented in this volume were carefully reviewed and selected from 110 submissions. The papers are organized in topical sections on foundations in immersive learning research and theory; assessment and evaluation; galleries, libraries, archives and museums; inclusion, diversity, equity, access, and social justice; STEM education; language, culture and heritage; nature & environmental sciences; workforce development & industry training; self and co-regulated learning with immersive learning environments; special track: immersive learning across Latin America: state of research, use cases and projects.
User interfaces (Computer systems). --- Human-computer interaction. --- Computer vision. --- Education --- Social sciences --- User Interfaces and Human Computer Interaction. --- Computer Vision. --- Computers and Education. --- Computer Application in Social and Behavioral Sciences. --- Data processing.
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Social sciences (general) --- Demography --- Computer assisted instruction --- Teaching --- Programming --- Computer. Automation --- computervisie --- analytische chemie --- biochemie --- informatica --- onderwijs --- sociale wetenschappen --- computerondersteund onderwijs --- opvoeding --- interfaces
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This volume constitutes the refereed proceedings of the 4th International Conference of the Immersive Learning Network, iLRN 2018, held in Missoula, MT, USA, in June 2018. The 12 revised full papers and the two revised short papers presented in this volume were carefully reviewed and selected from 57 submissions. The papers are organized in topical sections on environmental sciences, climate change, immersive technologies; immersive technologies in cultural heritage; immersive technologies in primary and secondary education; games and game design.
Computer science. --- User interfaces (Computer systems). --- Artificial intelligence. --- Computer graphics. --- Application software. --- Education --- Multimedia systems. --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Computers and Education. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Media Design. --- Computer Appl. in Social and Behavioral Sciences. --- Artificial Intelligence (incl. Robotics). --- Data processing. --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Informatics --- Science --- Digital techniques --- Education. --- Computer vision. --- Social sciences --- Artificial Intelligence. --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Education—Data processing. --- Optical data processing. --- Multimedia systems . --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment
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This volume constitutes the refereed proceedings of the 4th International Conference of the Immersive Learning Network, iLRN 2018, held in Missoula, MT, USA, in June 2018. The 12 revised full papers and the two revised short papers presented in this volume were carefully reviewed and selected from 57 submissions. The papers are organized in topical sections on environmental sciences, climate change, immersive technologies; immersive technologies in cultural heritage; immersive technologies in primary and secondary education; games and game design.
Journalism --- Social sciences (general) --- Demography --- Computer assisted instruction --- Teaching --- Computer science --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- computervisie --- analytische chemie --- biochemie --- computers --- grafische vormgeving --- informatica --- media --- onderwijs --- sociale wetenschappen --- computerondersteund onderwijs --- opvoeding --- KI (kunstmatige intelligentie) --- computerkunde --- klimaatverandering --- AI (artificiële intelligentie)
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This volume constitutes the refereed proceedings of the 5th International Conference of the Immersive Learning Network, iLRN 2019, held in London, UK, in June 2019. The 18 revised full papers and presented in this volume were carefully reviewed and selected from 60 submissions. The papers are organized in topical sections on science, technology, engineering, and mathematics (STEM); disciplinary applications: special education; disciplinary applications: history; pedagogical strategies; immersion and presence.
Computer science. --- Computer vision. --- Education. --- Social sciences --- User Interfaces and Human Computer Interaction. --- Image Processing and Computer Vision. --- Computers and Education. --- Computer Appl. in Social and Behavioral Sciences. --- Data processing. --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems --- Informatics --- Science --- Education --- Educational technology --- User interfaces (Computer systems). --- Optical data processing. --- Education—Data processing. --- Application software. --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Optical computing --- Visual data processing --- Bionics --- Electronic data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment --- Human-computer interaction. --- Computer Vision. --- Computer Application in Social and Behavioral Sciences. --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems)
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