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Book
Foundation Silverlight 3 Animation
Author:
ISBN: 143022407X 9786612510618 1282510614 1430224088 Year: 2009 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Silverlight is Microsoft's breakthrough technology for creating rich experiences on the web. This book illustrates the power of Silverlight as a graphics, animation, and game-creation tool. It teaches the fundamentals of computer animation, using trigonometry and vector movement before moving on to more advanced topics such as physics modeling and particle systems. With full code examples for all types of animation and interaction, this is an invaluable resource for both Silverlight beginners and more advanced users. Fully updated for Silverlight 3 See the power of Silverlight in action Learn the building blocks of animation in Silverlight 2.


Book
Foundation Silverlight 2 animation
Author:
ISBN: 1430215690 9786611981525 1281981524 1430215704 Year: 2009 Publisher: Berkeley, CA : Friends of Ed,

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See the power of Silverlight in action Learn the building blocks of animation in Silverlight 2 Includes over 180 example Silverlight projects Silverlight is a phenomenally powerful animation tool, but few people know how to unlock its potential. Foundation Silverlight 2 Animation gives you the keys to all of that power. It covers the basics of animation—that is, Silverlight's storyboards and animations, which are used to provide interactivity to Silverlight applications. You'll take an in-depth look at double, point, and color animations. You'll also learn the difference between linear, spline, and discrete keyframes, and how they affect your objects as they move. But it doesn't stop there. You'll go well beyond those simple timeline-based animations and learn how to create purely code-based animations. You'll use vectors to make objects move and bounce off boundaries and each other. You'll explore particle systems, kinematics, and collisions. You'll also learn how to use trigonometry to animate objects and simulate 3D motion in a 2D environment. The essential trigonometry required to create complex motion is simplified and explained through a series of fascinating and fun examples that can be incorporated into your own applications, games, and experiments. Whether you're already familiar with Silverlight and you want to learn how to open it up, a Flash developer interested in expanding your skill set, or a web developer looking to take the next step into rich interactive application development, this book will bring you up to speed on Silverlight 2 and show you what it can do. From techniques for creating frame-based animations to learning how to simulate 3D in a 2D environment, there is something here to satisfy anyone's appetite for animation and interactivity.

Keywords

Information Technology --- Computer Science (Hardware & Networks) --- Application software -- Development. --- Multimedia systems. --- Silverlight (Electronic resource). --- User interfaces (Computer systems). --- Web sites -- Design. --- Multimedia systems --- Web sites --- User interfaces (Computer systems) --- Application software --- Engineering & Applied Sciences --- Computer Science --- Design --- Development --- Development. --- Design. --- Silverlight (Electronic resource) --- Interfaces, User (Computer systems) --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Development of application software --- Authorship --- Microsoft Silverlight (Electronic resource) --- Computer science. --- Computer Science. --- Computer Science, general. --- Web site development --- Microformats --- Human-machine systems --- Human-computer interaction --- Information storage and retrieval systems --- Microsoft software. --- Microsoft .NET Framework. --- Computer vision. --- Microsoft and .NET. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems --- Computer software --- Optical data processing. --- Optical computing --- Visual data processing --- Bionics --- Electronic data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment


Digital
Foundation Silverlight 2 Animation
Author:
ISBN: 9781430215707 Year: 2009 Publisher: Berkeley, CA Apress

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Digital
Foundation Silverlight 3 Animation
Author:
ISBN: 9781430224082 Year: 2009 Publisher: Berkeley, CA Apress

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Abstract


Book
Foundation Silverlight 3 Animation
Authors: ---
ISBN: 9781430224082 Year: 2009 Publisher: Berkeley, CA Apress

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Export citation

Choose an application

Bookmark

Abstract

Silverlight is Microsoft's breakthrough technology for creating rich experiences on the web. This book illustrates the power of Silverlight as a graphics, animation, and game-creation tool. It teaches the fundamentals of computer animation, using trigonometry and vector movement before moving on to more advanced topics such as physics modeling and particle systems. With full code examples for all types of animation and interaction, this is an invaluable resource for both Silverlight beginners and more advanced users. Fully updated for Silverlight 3 See the power of Silverlight in action Learn the building blocks of animation in Silverlight 2


Book
Foundation Silverlight 2 Animation
Authors: ---
ISBN: 9781430215707 Year: 2009 Publisher: Berkeley CA Apress

Loading...
Export citation

Choose an application

Bookmark

Abstract

See the power of Silverlight in action Learn the building blocks of animation in Silverlight 2 Includes over 180 example Silverlight projects Silverlight is a phenomenally powerful animation tool, but few people know how to unlock its potential. Foundation Silverlight 2 Animation gives you the keys to all of that power. Itcovers the basics of animation that is, Silverlight's storyboards andanimations, which are used to provide interactivity to Silverlightapplications. You'll take an in-depth look at double, point, and coloranimations. You'll also learn the difference between linear, spline, anddiscrete keyframes, and how they affect your objects as they move. Butit doesn't stop there. You'll go well beyond those simpletimeline-based animations and learn how to create purely code-basedanimations. You'll use vectors to make objects move and bounce offboundaries and each other. You'll explore particle systems, kinematics,and collisions. You'll also learn how to use trigonometry to animateobjects and simulate 3D motion in a 2D environment. The essentialtrigonometry required to create complex motion is simplified andexplained through a series of fascinating and fun examples that can beincorporated into your own applications, games, and experiments. Whetheryou're already familiar with Silverlight and you want to learn how toopen it up, a Flash developer interested in expanding your skill set, ora web developer looking to take the next step into rich interactiveapplication development, this book will bring you up to speed onSilverlight 2 and show you what it can do. From techniques for creatingframe-based animations to learning how to simulate 3D in a 2Denvironment, there is something here to satisfy anyone's appetite foranimation and interactivity.

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