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Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.
elektriciteit --- games --- kinematica --- arbeid (fysica) --- Programming --- programmeertalen --- gewicht (fysica) --- weerstand (fysica) --- Electrical engineering --- programmeren (informatica) --- spanning (fysica) --- fysica --- golven (fysica) --- Physics --- Video games --- Physique --- Design --- Physics. --- Engineering & Applied Sciences --- Physical Sciences & Mathematics --- Physics - General --- Computer Science --- game programming --- Computerspelen. --- Fysica. --- Design. --- Computer games—Programming. --- Software engineering. --- Game Development. --- Software Engineering/Programming and Operating Systems. --- Computer software engineering --- Engineering --- Computer games --- Programming. --- Computer game programming --- Game programming (Computer games) --- Computer programming
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"The Otways and Shipwreck Coast is known for its natural beauty and attracts millions of visitors each year, particularly along the Great Ocean Road. The value of the region's rich biodiversity is recognised at the national and global level and its wildlife is markedly different to other regions, including eastern Victoria which supports similar vegetation types. This is a photographic field guide to the vertebrate wildlife of Victoria's south-west. It covers all the mammals, birds, reptiles and frogs that occur in the region, including on land and in coastal waters. Each species profile includes a description and information on range, conservation status, habitat use and ecology and is complemented by an exquisite colour photograph and a detailed distribution map. It also includes chapters on habitat types, conservation and management and on 14 key spots in the region to view wildlife. This book will allow those interested in wildlife, including residents and visitors, to identify mammals, birds, reptiles and frogs found in the region. Readers will become more familiar with the region's remarkable wildlife and the distinct role the Otways region has in conserving Australia's biodiversity." --
Wildlife conservation --- Vertebrates --- Vertebrata --- Chordata
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Electrical engineering --- Programming --- spanning (fysica) --- kinematica --- games --- elektriciteit --- weerstand (fysica) --- programmeren (informatica) --- programmeertalen --- fysica --- golven (fysica) --- arbeid (fysica) --- gewicht (fysica)
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Updated with the changes to C#, Beginning C# 2008 Objects: From Concepts to Code introduces complete beginners to C# coding practice with a solid methodological foundation written by two critically–acclaimed experts in the field, already authors of the best–selling Beginning C# Objects. By building from first principles in object–oriented terminology, then advancing through application design with Unified Modeling Language (UML) into practical examples, Beginning C# 2008 Objects: From Concepts to Code provides a foundational guide written from the perspective of two experienced, working authorities on C#. Working coders will benefit from the object–oriented cast of the book and its section on use–case modeling. This is the book to read if you want to deepen and advance your existing professional development in C# with an eye towards advancing out of pure coding work. For the reader wishing to “simply learn C#”, this book will provide exactly that. In addition to listing code and syntax, Beginning C# 2008 Objects: From Concepts to Code also walks you through the design and architecting of a functioning C# application, showing the “why” and the “how” of the development decisions that go into professional C# coding.
Information Technology --- Computer Science (Hardware & Networks) --- General and Others --- C# (Computer program language) --- Object-oriented programming (Computer science) --- Computer science. --- Computer Science. --- Computer Science, general. --- Informatics --- Science --- Computer programming --- Object-oriented methods (Computer science) --- Document Object Model (Web site development technology) --- Microsoft software. --- Microsoft .NET Framework. --- Software engineering. --- Microsoft and .NET. --- Software Engineering/Programming and Operating Systems. --- Computer software engineering --- Engineering --- Computer software
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Mormon Church --- History --- Mormonism --- Christian sects --- Latter Day Saint churches --- Latter Day Saint churches.
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As a Java developer and instructor, Jacquie Barker wrote her first book, Beginning Java Objects, to communicate her passionate belief that learning objects thoroughly is an essential first step in mastering an object-oriented programming language (OOPL). Since Beginning Java Objects was first published in November 2000, we've heard from countless readers who agree wholeheartedly! We were therefore delighted when Gary Cornell, the publisher of Apress, and Dominic Shakeshaft, Apress editorial director, approached us about producing a C# version of Beg- ning Java Objects. It's indeed true that basic object concepts are language neutral. What you'll learn conceptually about objects in Part One of this book, and about object modeling in Part Two, could apply equally well to any OOPL. But our goal for this book is twofold: not only do we want to teach you about objects and object modeling, but we also want to get you properly jump-started with the C# programming language by showing you how such concepts translate into C# syntax specifically. Hence, Beginning C# Objects was born! The first edition of Beginning C# Objects came out in the spring of 2004. Since that time, C# and the . NET platform have grown by leaps and bounds. Several new releases of the . NET Framework have come out, and many exciting new features have been added to the C# p- gramming language. This second edition of the book captures the latest and greatest of .
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