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This book constitutes the refereed proceedings of the 6th International Workshop on Task Models and Diagrams for User Interface Design, TAMODIA 2007, held in Toulouse, France, in November 2007.The 16 revised full and 7 revised short papers presented together with 1 keynote paper and 2 industrial papers were carefully reviewed and selected from numerous submissions for inclusion in the book. The workshop features current research and gives some indication of the new directions in which task analysis theories, methods, techniques and tools are progressing. The papers are organized in topical sections on extending task models, model-driven engineering, task-based evaluation and testing, task patterns, workflow based systems.
Human-computer interaction --- User interfaces (Computer systems) --- Task analysis --- Interaction homme-machine (Informatique) --- Interfaces utilisateurs (Informatique) --- Emplois --- Congresses. --- Design --- Congrès --- Conception --- Analyse --- Computer Science --- Engineering & Applied Sciences --- Computer science. --- Software engineering. --- Operating systems (Computers). --- Computer logic. --- Multimedia information systems. --- User interfaces (Computer systems). --- Computer simulation. --- Computer Science. --- Operating Systems. --- User Interfaces and Human Computer Interaction. --- Multimedia Information Systems. --- Software Engineering. --- Simulation and Modeling. --- Logics and Meanings of Programs. --- Computer modeling --- Computer models --- Modeling, Computer --- Models, Computer --- Simulation, Computer --- Electromechanical analogies --- Mathematical models --- Simulation methods --- Model-integrated computing --- Interfaces, User (Computer systems) --- Human-machine systems --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Computer science logic --- Logic, Symbolic and mathematical --- Computer operating systems --- Computers --- Disk operating systems --- Systems software --- Computer software engineering --- Engineering --- Informatics --- Science --- Operating systems --- Multimedia systems. --- Logic design. --- Design, Logic --- Design of logic systems --- Digital electronics --- Electronic circuit design --- Logic circuits --- Machine theory --- Switching theory
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Information systems --- Computer. Automation --- ICT (informatie- en communicatietechnieken) --- IR (information retrieval) --- informatica --- maatschappij --- informatiesystemen --- software engineering
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Task analysis and modelling have existed for many years, initially for tra- ing purposes but latterly for providing a principled approach to improving the usability of existing and proposed interactive systems. There have been many successesalongwith criticalappraisalofthe utility oftask analysis.Thecom- nity remainsstrong, activeand enthusiastic. Over the yearswehavedeveloped a plethora of theoretical approaches,models and techniques. These di?er in terms of what is modelled, the nature of the representations and notations used, their scalability, the ease with which they can be applied with good e?ect, and the ease with which they can direct the design of systems to support task execution. Task models and associated diagrams that represent task knowledge and behavior are in demand now as much as they ever were. Good design is f- damental, appreciated by users, sells and improves the quality of our daily lives, and good system design means supporting users and their interaction with technology. Technology is changing - we now have mobile and pervasive systems - and yet we still need to analyze the goals and tasks undertaken using these systems. The nature of the tasks might be di?erent (shorter in duration, overlapping,needing to be performed more quickly, be routed in communication and entertainment), but it is still important to understand, model and support user goals.
Computer science --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- vormgeving --- informatica --- multimedia --- simulaties --- programmeren (informatica) --- software engineering --- computernetwerken
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This book constitutes the refereed proceedings of the 7th IFIP WG 13.5 Working Conference on Human Error, Safety and Systems Development, HESSD 2009, held in Brussels, Belgium, in September 2009. The 8 revised full papers presented with were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers address the problem of developing systems that support human interaction with complex, safety-critical appications. The papers are organized in topical sections on human factors in healthcare systems, pilot's behaviour, ergonomics and safety critical sysems.
Space research --- Astronomy --- Hygiene. Public health. Protection --- Applied physical engineering --- Air traffic --- Plant and equipment --- Production management --- Programming --- Computer architecture. Operating systems --- Information systems --- Computer. Automation --- betrouwbaarheid --- ICT (informatie- en communicatietechnieken) --- astronauten --- applicatiebeheer --- veiligheid (bouw) --- apps --- computers --- informatica --- multimedia --- informatiesystemen --- engineering --- luchtvaart --- kwaliteitscontrole --- ruimtevaart --- architectuur (informatica) --- interfaces
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This handbook extends the scope and vision of human-computer interaction. Technology continues to provide new and more sophisticated devices for the input and output of information. It also provides services that expand and enrich computer-mediated communication, providing analytical tools and visualizations that allow data mining of big date, It provides artificial intelligence support for humans across a wide spectrum of activities. New, innovative and comprehensive human-computer applications have spread across new systems, institutions and populations. Educational systems are being reinvented, healthcare systems are rapidly developing; navigational, vehicular, and traffic control systems are becoming highly sophisticated and interactive. Gaming and entertainment systems are being transformed. Human-computer interaction is shown as a discipline in its own right as well as how it overlaps with many other domains in computer science, social science and engineering. This handbook covers all the pertinent topics whilst maintaining an overall perspective regarding the value of humans over technology, furthering and advancing the value of life, the rights of humanity, and human experience.
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This book constitutes the refereed proceedings of the 15th International Workshop on Design, Specification, and Verification of Interactive Systems, DSV-IS 2008, held in Kingston, Canada, in July 2008. The 21 revised full papers and 10 late breaking and experience report papers presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers cover user interface evaluation and specification, with particular emphasis on the use of task models to provide high-level approaches for capturing the intended functionality of a user interface; examining techniques for modeling user interfaces, particularly for mobile and ubiquitous applications; advanced implementation techniques for interactive systems; and architecture of interactive systems with special focus on evaluation and specification.
Interactive computer systems --- Computer science. --- Computer Communication Networks. --- Software engineering. --- Multimedia systems. --- Information storage and retrieva. --- User Interfaces and Human Computer Interaction. --- Software Engineering/Programming and Operating Systems. --- Multimedia Information Systems. --- Information Storage and Retrieval. --- Software Engineering. --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Computer software engineering --- Engineering --- Informatics --- Science --- Information storage and retrieval systems. --- Automatic data storage --- Automatic information retrieval --- Automation in documentation --- Computer-based information systems --- Data processing systems --- Data storage and retrieval systems --- Discovery systems, Information --- Information discovery systems --- Information processing systems --- Information retrieval systems --- Machine data storage and retrieval --- Mechanized information storage and retrieval systems --- Computer systems --- Electronic information resources --- Data libraries --- Digital libraries --- Information organization --- Information retrieval --- User interfaces (Computer systems). --- Computer communication systems. --- Multimedia information systems. --- Information storage and retrieval. --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Electronic data processing --- Network computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Distributed processing --- User interfaces (Computer systems) --- Computer networks.
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The wait for the year 2000 was marked by the fear of possible bugs that might have arisen at its beginning. One additional fear we had during this wait was whether - ganising this event would have generated a boon or another bug. The reasons for this fear originated in the awareness that the design of interactive systems is a fast moving area. The type of research work presented at this unique event has received limited support from funding agencies and industries making it more difficult to keep up with the rapid technological changes occurring in interaction technology. However, despite our fear, the workshop was successful because of the high-quality level of participation and discussion. Before discussing such results, let us step back and look at the evolution of DSV-IS (Design, Specification and Verification of Interactive Systems), an international wo- shop that has been organised every year since 1994. The first books that addressed this issue in a complete and thorough manner were the collection of contributions edited by Harrison and Thimbleby and the book written by Alan Dix, which focused on abstractions useful to highlight important concepts in the design of interactive systems. Since then, this area has attracted the interest of a wider number of research groups, and some workshops on related topics started to be organised. DSV-IS had its origins in this spreading and growing interest. The first workshop was held in a monastery located in the hills above Bocca di Magra (Italy).
Interactive computer systems --- Computer Science --- Engineering & Applied Sciences --- Computer science. --- Computer communication systems. --- Software engineering. --- Computers. --- User interfaces (Computer systems). --- Computer graphics. --- Application software. --- Computer Science. --- Computer Communication Networks. --- Theory of Computation. --- Computer Applications. --- User Interfaces and Human Computer Interaction. --- Computer Graphics. --- Software Engineering. --- Information theory. --- Computer software engineering --- Engineering --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Informatics --- Science --- Communication theory --- Communication --- Cybernetics --- Digital techniques --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic brains --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Machine theory --- Calculators --- Cyberspace --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Network computers --- Distributed processing --- Interactive computer systems - Congresses --- Computer networks. --- User interfaces (Computer systems)
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This book provides a comprehensive collection of methods and approaches for using formal methods within Human-Computer Interaction (HCI) research, the use of which is a prerequisite for usability and user-experience (UX) when engineering interactive systems. World-leading researchers present methods, tools and techniques to design and develop reliable interactive systems, offering an extensive discussion of the current state-of-the-art with case studies which highlight relevant scenarios and topics in HCI as well as a presenting current trends and gaps in research and future opportunities and developments within this emerging field. The Handbook of Formal Methods in Human Computer Interaction is intended for HCI researchers and engineers of interactive systems interested in facilitating formal methods into their research or practical work.
Formal methods (Computer science) --- Computer science. --- Software engineering. --- Mathematical logic. --- User interfaces (Computer systems). --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Software Engineering. --- Mathematical Logic and Formal Languages. --- System design --- Computer software engineering --- Engineering --- Informatics --- Science --- Algebra of logic --- Logic, Universal --- Mathematical logic --- Symbolic and mathematical logic --- Symbolic logic --- Mathematics --- Algebra, Abstract --- Metamathematics --- Set theory --- Syllogism --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- User interfaces (Computer systems) --- Logic, Symbolic and mathematical.
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