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This book constitutes the proceedings of the 5th International Conference on Persuasive Technology, PERSUASIVE 2010, held in Copenhagen Denmark in June 2010. The 25 papers presented were carefully reviewed and selected from 80 submissions. In addition three keynote papers are included in this volume. The topics covered are emotions and user experience, ambient persuasive systems, persuasive design, persuasion profiles, designing for health, psychology of persuasion, embodied and conversational agents, economic incentives, and future directions for persuasive technology.
Information retrieval --- Social sciences (general) --- Computer assisted instruction --- Teaching --- Programming --- Computer architecture. Operating systems --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- applicatiebeheer --- apps --- informatica --- onderwijs --- sociale wetenschappen --- computerondersteund onderwijs --- opvoeding --- informatiesystemen --- KI (kunstmatige intelligentie) --- architectuur (informatica) --- interfaces --- AI (artificiële intelligentie)
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This book constitutes the proceedings of the 5th International Conference on Persuasive Technology, PERSUASIVE 2010, held in Copenhagen Denmark in June 2010. The 25 papers presented were carefully reviewed and selected from 80 submissions. In addition three keynote papers are included in this volume. The topics covered are emotions and user experience, ambient persuasive systems, persuasive design, persuasion profiles, designing for health, psychology of persuasion, embodied and conversational agents, economic incentives, and future directions for persuasive technology.
Information retrieval --- Social sciences (general) --- Computer assisted instruction --- Teaching --- Programming --- Computer architecture. Operating systems --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- applicatiebeheer --- apps --- informatica --- onderwijs --- sociale wetenschappen --- computerondersteund onderwijs --- opvoeding --- informatiesystemen --- KI (kunstmatige intelligentie) --- architectuur (informatica) --- interfaces
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Until recently, mostsoftwareapplications and technologiesweredeveloped wi- out much thought to how they in?uenced their users. This perspective is cha- ing.Today,industryexpertsandacademicsareembracingapurposefulapproach to persuasive design. In an industry context, designing for persuasion is bec- ingessentialforsuccess.Inacademicsettings,thestudyofpersuasivetechnology illuminates the principles that in?uence and motivate people in di?erent aspects of their lives. Persuasive technology is rapidly growing into a major discipline, sometimes referred to as captology or the study of computers as persuasive technologies. The previous Persuasive conferences held in Eindhoven (2006) and Stanford (2007) were infused with an energetic spirit and a large attendance, including representatives from both academia and industry. Persuasive 2008, hosted in Oulu, Finland in early June, was jointly or- nized by the University of Oulu, Finland and Aalborg University,Denmark. The northern location of Oulu, only some two hours away from the Arctic Circle, o?ers sunlight 24 hours a day, allowing conference participants to experience the midnight sun. This three-day conference placed persuasive technology on a ?rm scienti?c footing with an emphasis on social, psychological, rhetorical and ethical issues. Featuring full and short papers, posters and panels, Persuasive2008 highlighted new knowledge in the understanding and design of persuasive technology. The event brought together researchers, practitioners, and industry professionals - terested in this important new ?eld. Research themes of the conference included motivationaltechnology,persuasivegames,smartenvironments,Web2.0, mobile persuasion, well-being and health behavior. In addition, attendees and part- ipants explored the theory and ethics of persuasive technology, social and - ganizational issues, business models for persuasive systems, and conceptual and theoretical approaches.
Persuasion (Psychology) --- Human-computer interaction --- Health promotion --- Computer programs --- Health promotion programs --- Health promotion services --- Promotion of health --- Wellness programs --- Preventive health services --- Health education --- Communication --- Conformity --- Influence (Psychology) --- Propaganda --- Psychology, Applied --- Computer science. --- Software engineering. --- Computer Communication Networks. --- Social sciences --- Artificial intelligence. --- Data mining. --- User Interfaces and Human Computer Interaction. --- Special Purpose and Application-Based Systems. --- Computer Appl. in Social and Behavioral Sciences. --- Artificial Intelligence. --- Data Mining and Knowledge Discovery. --- Data processing. --- Computer software engineering --- Engineering --- Informatics --- Science --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Algorithmic knowledge discovery --- Factual data analysis --- KDD (Information retrieval) --- Knowledge discovery in data --- Knowledge discovery in databases --- Mining, Data --- Database searching --- User interfaces (Computer systems). --- Special purpose computers. --- Computer communication systems. --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Network computers --- Special purpose computers --- Computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Distributed processing
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This book contains the refereed proceedings of the 6th Scandinavian Conference on Information Systems, SCIS 2015, held in Oulu, Finland, in August 2015. The theme for this book as well as for the conference is “Design for, with, and by Users.” This theme has characterized information systems research for decades, and it is still a vibrant topic, especially so within the Scandinavian tradition. The 16 full papers accepted for SCIS 2015 were selected from 44 submissions. In addition, two keynote extended abstracts and one keynote paper are included.
Computer Science. --- Computer Appl. in Administrative Data Processing. --- Computers and Society. --- Software Engineering. --- Computer science. --- Software engineering. --- Information systems. --- Informatique --- Génie logiciel --- Computer Science --- Applied Mathematics --- Engineering & Applied Sciences --- Information storage and retrieval systems --- Systèmes d'information --- Application software. --- Computers and civilization. --- Civilization and computers --- Civilization --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Computer software engineering --- Engineering --- Informatics --- Science --- User-centered system design --- Cognitive engineering (System design) --- Participatory design (System design) --- UCD (System design) --- Usability engineering (System design) --- User-centered design (System design) --- System design --- Human-computer interaction --- Information technology --- Computer Application in Administrative Data Processing. --- Management.
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This book constitutes the proceedings of the 5th International Conference on Persuasive Technology, PERSUASIVE 2010, held in Copenhagen Denmark in June 2010. The 25 papers presented were carefully reviewed and selected from 80 submissions. In addition three keynote papers are included in this volume. The topics covered are emotions and user experience, ambient persuasive systems, persuasive design, persuasion profiles, designing for health, psychology of persuasion, embodied and conversational agents, economic incentives, and future directions for persuasive technology.
Persuasion (Psychology) --- Human-computer interaction --- Health promotion --- Social Sciences --- Psychology --- Computer programs --- Health promotion programs --- Health promotion services --- Promotion of health --- Wellness programs --- Computer science. --- Information storage and retrieval. --- User interfaces (Computer systems). --- Artificial intelligence. --- Application software. --- Education --- Computer Science. --- Computers and Education. --- Information Systems Applications (incl. Internet). --- User Interfaces and Human Computer Interaction. --- Information Storage and Retrieval. --- Artificial Intelligence (incl. Robotics). --- Computer Appl. in Social and Behavioral Sciences. --- Data processing. --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Informatics --- Science --- Preventive health services --- Health education --- Communication --- Conformity --- Influence (Psychology) --- Propaganda --- Psychology, Applied --- Education. --- Information storage and retrieva. --- Social sciences --- Artificial Intelligence. --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Information storage and retrieval systems. --- Automatic data storage --- Automatic information retrieval --- Automation in documentation --- Computer-based information systems --- Data processing systems --- Data storage and retrieval systems --- Discovery systems, Information --- Information discovery systems --- Information processing systems --- Information retrieval systems --- Machine data storage and retrieval --- Mechanized information storage and retrieval systems --- Computer systems --- Electronic information resources --- Data libraries --- Digital libraries --- Information organization --- Information retrieval --- Education—Data processing. --- Kopenhagen <2010>
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This book constitutes the refereed proceedings of the 14th International Conference on Persuasive Technology, PERSUASIVE 2019, held in Limassol, Cyprus, in April 2019. The 29 full papers presented were carefully reviewed and selected from 79 submissions. The papers demonstrate how persuasive technologies can help solve societal issues. They were subsequently grouped in the following topical sections: Terminologies and methodologies; self-monitoring and reflection; systems development process; drones and automotives; ethical and legal aspects; special application domains; motivation and goal setting; personality, age and gender; social support; user types and tailoring.
Computer science. --- Social sciences --- Computers and Society. --- Information Systems Applications (incl. Internet). --- User Interfaces and Human Computer Interaction. --- Computer Appl. in Social and Behavioral Sciences. --- Data processing. --- Informatics --- Science --- Persuasion (Psychology) --- Human-computer interaction --- Ubiquitous computing --- Computer programs --- Communication --- Conformity --- Psychology, Applied --- Influence (Psychology) --- Propaganda --- Computers and civilization. --- Application software. --- User interfaces (Computer systems). --- Interfaces, User (Computer systems) --- Human-machine systems --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Civilization and computers --- Civilization
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Until recently, mostsoftwareapplications and technologiesweredeveloped wi- out much thought to how they in?uenced their users. This perspective is cha- ing.Today,industryexpertsandacademicsareembracingapurposefulapproach to persuasive design. In an industry context, designing for persuasion is bec- ingessentialforsuccess.Inacademicsettings,thestudyofpersuasivetechnology illuminates the principles that in?uence and motivate people in di?erent aspects of their lives. Persuasive technology is rapidly growing into a major discipline, sometimes referred to as captology or the study of computers as persuasive technologies. The previous Persuasive conferences held in Eindhoven (2006) and Stanford (2007) were infused with an energetic spirit and a large attendance, including representatives from both academia and industry. Persuasive 2008, hosted in Oulu, Finland in early June, was jointly or- nized by the University of Oulu, Finland and Aalborg University,Denmark. The northern location of Oulu, only some two hours away from the Arctic Circle, o?ers sunlight 24 hours a day, allowing conference participants to experience the midnight sun. This three-day conference placed persuasive technology on a ?rm scienti?c footing with an emphasis on social, psychological, rhetorical and ethical issues. Featuring full and short papers, posters and panels, Persuasive2008 highlighted new knowledge in the understanding and design of persuasive technology. The event brought together researchers, practitioners, and industry professionals - terested in this important new ?eld. Research themes of the conference included motivationaltechnology,persuasivegames,smartenvironments,Web2.0, mobile persuasion, well-being and health behavior. In addition, attendees and part- ipants explored the theory and ethics of persuasive technology, social and - ganizational issues, business models for persuasive systems, and conceptual and theoretical approaches.
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This book contains the refereed proceedings of the 6th Scandinavian Conference on Information Systems, SCIS 2015, held in Oulu, Finland, in August 2015. The theme for this book as well as for the conference is “Design for, with, and by Users.” This theme has characterized information systems research for decades, and it is still a vibrant topic, especially so within the Scandinavian tradition. The 16 full papers accepted for SCIS 2015 were selected from 44 submissions. In addition, two keynote extended abstracts and one keynote paper are included.
Office management --- Programming --- Computer architecture. Operating systems --- Computer. Automation --- applicatiebeheer --- apps --- computers --- informatica --- maatschappij --- bedrijfsadministratie --- software engineering --- architectuur (informatica)
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