Listing 1 - 7 of 7 |
Sort by
|
Choose an application
Privacy is one of the most urgent issues associated with information technology and digital media. This book claims that what people really care about when they complain and protest that privacy has been violated is not the act of sharing information itself—most people understand that this is crucial to social life —but the inappropriate, improper sharing of information. Arguing that privacy concerns should not be limited solely to concern about control over personal information, Helen Nissenbaum counters that information ought to be distributed and protected according to norms governing distinct social contexts—whether it be workplace, health care, schools, or among family and friends. She warns that basic distinctions between public and private, informing many current privacy policies, in fact obscure more than they clarify. In truth, contemporary information systems should alarm us only when they function without regard for social norms and values, and thereby weaken the fabric of social life.
Human rights --- Computer. Automation --- Privacy, Right of --- Information technology --- Information policy --- Social norms --- Social aspects --- Social norms. --- Droit à la vie privée --- Technologie de l'information --- Information --- Normes sociales --- Aspect social --- Politique gouvernementale --- Droit à la vie privée --- Folkways --- Norms, Social --- Rules, Social --- Social rules --- Manners and customs --- Social control --- Privacy, Right of - United States --- Information technology - Social aspects - United States --- Information policy - United States
Choose an application
Choose an application
Choose an application
All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.
Mass communications --- Sociology of culture --- Computer games --- Values. --- Digital media --- Social aspects. --- Design. --- Axiology --- Worth --- Aesthetics --- Knowledge, Theory of --- Metaphysics --- Psychology --- Ethics --- Video games --- Design --- GAME STUDIES/Games & Culture --- SOCIAL SCIENCES/Media Studies --- GAME STUDIES/Game Design --- Electronic games --- Internet games --- Television games --- Videogames --- Games
Choose an application
With Obfuscation, Finn Brunton and Helen Nissenbaum mean to start a revolution. They are calling us not to the barricades but to our computers, offering us ways to fight today’s pervasive digital surveillance—the collection of our data by governments, corporations, advertisers, and hackers. To the toolkit of privacy protecting techniques and projects, they propose adding obfuscation: the deliberate use of ambiguous, confusing, or misleading information to interfere with surveillance and data collection projects. Brunton and Nissenbaum provide tools and a rationale for evasion, noncompliance, refusal, even sabotage—especially for average users, those of us not in a position to opt out or exert control over data about ourselves. Obfuscation will teach users to push back, software developers to keep their user data safe, and policy makers to gather data without misusing it.Brunton and Nissenbaum present a guide to the forms and formats that obfuscation has taken and explain how to craft its implementation to suit the goal and the adversary. They describe a series of historical and contemporary examples, including radar chaff deployed by World War II pilots, Twitter bots that hobbled the social media strategy of popular protest movements, and software that can camouflage users’ search queries and stymie online advertising. They go on to consider obfuscation in more general terms, discussing why obfuscation is necessary, whether it is justified, how it works, and how it can be integrated with other privacy practices and technologies.
Choose an application
"Massive amounts of data on human beings can now be analyzed. Pragmatic purposes abound, including selling goods and services, winning political campaigns, and identifying possible terrorists. Yet 'big data' can also be harnessed to serve the public good: scientists can use big data to do research that improves the lives of human beings, improves government services, and reduces taxpayer costs. In order to achieve this goal, researchers must have access to this data - raising important privacy questions. What are the ethical and legal requirements? What are the rules of engagement? What are the best ways to provide access while also protecting confidentiality? Are there reasonable mechanisms to compensate citizens for privacy loss? The goal of this book is to answer some of these questions. The book's authors paint an intellectual landscape that includes legal, economic, and statistical frameworks. The authors also identify new practical approaches that simultaneously maximize the utility of data access while minimizing information risk."
Privacy, Right of. --- Research --- Big data --- Common good. --- Droit à la vie privée --- Recherche --- Données volumineuses --- Bien commun --- Moral and ethical aspects. --- Social aspects --- Aspect moral --- Aspect social --- Privacy, Right of --- Common good --- Moral and ethical aspects --- Good, Common --- Public good --- Political science --- Consensus (Social sciences) --- Justice --- Public interest --- Data sets, Large --- Large data sets --- Research ethics --- Invasion of privacy --- Right of privacy --- Civil rights --- Libel and slander --- Personality (Law) --- Press law --- Computer crimes --- Confidential communications --- Data protection --- Right to be forgotten --- Secrecy --- Social aspects. --- Law and legislation --- Overvågning --- Dataanalyse --- Droit à la vie privée --- Données volumineuses --- Data sets --- Research - Moral and ethical aspects --- Big data - Social aspects
Choose an application
Dans ce monde de la sélection par des algorithmes, de la publicité ciblée et du marché des données personnelles, rester maîtres de nos actions, de nos relations, de nos goûts, de nos navigations et de nos requêtes implique d'aller au delà de la longue tradition de l'art du camouflage. Si on peut difficilement échapper à la surveillance numérique, ou effacer ses données, il est toujours possible de noyer nos traces parmi de multiples semblables, de créer nous-mêmes un brouillard d'interactions factices. Quels en sont alors les enjeux et les conséquences ? Finn Brunton et Helen Nissenbaum ayant constaté l'asymétrie de pouvoir et d'information entre usagers et plateformes dressent le bilan, proposent des actions et prennent le temps de la réflexion : pourquoi et comment reconquérir son autonomie personnelle ? Comment résister éthiquement avec les armes du faible ? Comment réfléchir ensemble à ce que l'obfuscation nous fait découvrir sur l'influence mentale exercée par les puissants du numérique ?
Privacy, Right of --- Information technology --- Information policy --- Droit à la vie privée. --- Technologie de l'information. --- Société numérique. --- Privacy, Right of. --- Information technology. --- Information society.
Listing 1 - 7 of 7 |
Sort by
|