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Deterministic top-down and bottom-up parsing: historical notes and bibliographies
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ISBN: 9061962455 Year: 1983 Publisher: Amsterdam

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Computers and languages : theory and practice
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ISBN: 0444704639 9780444704634 9781483299426 1483299422 1322472270 Year: 1988 Publisher: Amsterdam North-Holland

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A global introduction to language technology and the areas of computer science where language technology plays a role. Surveyed in this volume are issues related to the parsing problem in the fields of natural languages, programming languages, and formal languages.Throughout the book attention is paid to the social forces which influenced the development of the various topics. Also illustrated are the development of the theory of language analysis, its role in compiler construction, and its role in computer applications with a natural language interface between men and machine. Parts of the ma


Book
More Playful User Interfaces : Interfaces that Invite Social and Physical Interaction
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ISBN: 9789812875464 981287545X 9789812875457 9812875468 Year: 2015 Publisher: Singapore : Springer Singapore : Imprint: Springer,

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This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings.


Book
Playful User Interfaces : Interfaces that Invite Social and Physical Interaction
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ISBN: 9814560952 9814560960 Year: 2014 Publisher: Singapore : Springer Singapore : Imprint: Springer,

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The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation, and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.


Book
Brain Art : Brain-Computer Interfaces for Artistic Expression
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ISBN: 3030143236 3030143228 Year: 2019 Publisher: Cham : Springer International Publishing : Imprint: Springer,

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This is the first book on brain-computer interfaces (BCI) that aims to explain how these BCI interfaces can be used for artistic goals. Devices that measure changes in brain activity in various regions of our brain are available and they make it possible to investigate how brain activity is related to experiencing and creating art. Brain activity can also be monitored in order to find out about the affective state of a performer or bystander and use this knowledge to create or adapt an interactive multi-sensorial (audio, visual, tactile) piece of art. Making use of the measured affective state is just one of the possible ways to use BCI for artistic expression. We can also stimulate brain activity. It can be evoked externally by exposing our brain to external events, whether they are visual, auditory, or tactile. Knowing about the stimuli and the effect on the brain makes it possible to translate such external stimuli to decisions and commands that help to design, implement, or adapt an artistic performance, or interactive installation. Stimulating brain activity can also be done internally. Brain activity can be voluntarily manipulated and changes can be translated into computer commands to realize an artistic vision. The chapters in this book have been written by researchers in human-computer interaction, brain-computer interaction, neuroscience, psychology and social sciences, often in cooperation with artists using BCI in their work. It is the perfect book for those seeking to learn about brain-computer interfaces used for artistic applications.


Book
Playable Cities : The City as a Digital Playground
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ISBN: 9789811019623 Year: 2017 Publisher: Singapore : Springer Singapore : Imprint: Springer,

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This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities. The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.


Book
Making Smart Cities More Playable : Exploring Playable Cities
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ISBN: 9811397651 9811397643 Year: 2020 Publisher: Singapore : Springer Singapore : Imprint: Springer,

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This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.


Book
Making smart cities more playable : exploring playable cities
Author:
ISBN: 9789811397677 9789811397653 Year: 2020 Publisher: Singapore Springer


Book
Playable Cities
Author:
ISBN: 9811019614 9811019622 Year: 2017 Publisher: Springer Singapore

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