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"A history of games journalism and the impact it's had on developing a dialogue around gaming culture"--
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Poell, Nieborg, and Duffy explore both the processes and the implications of platformization across the cultural industries, identifying key changes in markets, infrastructures, and governance at play in this ongoing transformation, as well as pivotal shifts in the practices of labor, creativity, and democracy. The authors foreground three particular industries - news, gaming, and social media creation - and also draw upon examples from music, advertising, and more. Diverse in its geographic scope, Platforms and Cultural Production builds on the latest research and accounts from across North America, Western Europe, Southeast Asia, and China to reveal crucial differences and surprising parallels in the trajectories of platformization across the globe
#SBIB:309H103 --- #SBIB:309H040 --- #SBIB:316.7C170 --- Mediatechnologie / ICT / digitale media: sociale en culturele aspecten --- Populaire cultuur algemeen --- Cultuursociologie: culturele groei, vooruitgang, stagnatie, technologische verandering, cultuurbewegingen --- Digital media - Social aspects --- Digital media - Cross-cultural studies --- Cultural industries - Technological innovations --- Cultural industries - Technological innovations - Cross-cultural studies --- Digital media --- Cultural industries --- Médias numériques --- Industries culturelles --- Digital media. --- Social aspects. --- Technological innovations. --- Technological innovations --- Aspect social. --- Effets des innovations technologiques.
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