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"Formidable challenges confront Australia and its human settlements: the mega-metro regions, major and provincial cities, coastal, rural and remote towns. The key drivers of change and major urban vulnerabilities have been identified in the 2006 Australia State of Environment Report as well as several other national-level reports (Sustainable Cities 2005). Principal among them are a resource-constrained world (oil, water, food, skilled labour, materials) and a carbon-constrained world (linked to climate change and a need to transition to renewable energy) both of which will strongly shape urban development this century compared to the last. This book seeks to clearly identify 21st century challenges to Australia's cities and regions that flow from these global influences and identify potential solutions to these critical problems and vulnerabilities. The solutions will require fundamental transitions in many instances: to our urban infrastructures, to our institutions and perhaps most of all to ourselves in terms of our lifestyle activities and consumption patterns. The book is about outlining pathways to the future in each area."--Provided by publisher.
Sustainable development --- City planning --- Sociology, Urban --- Cities and towns --- Growth, Urban --- Sprawl, Urban --- Urban development --- Urban growth --- Urban sprawl --- Migration, Internal --- Population --- Vital statistics --- Urban sociology --- Growth.
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Glass painting and staining, Medieval --- Glass painting and staining --- Catalogs --- Glass, Stained --- Painted glass --- Stained glass --- Decoration and ornament --- Glass, Ornamental --- Glass art --- Glass craft --- Painting --- Glass, Colored --- Stained glass industry --- Glass painting and staining, Medieval - England - Oxfordshire - Catalogs --- Glass painting and staining - England - Oxfordshire - Catalogs
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Create responsive and intelligent game AI using Blueprints in Unreal Engine 4 About This Book Understand and apply your Game AI better through various projects such as adding randomness and probability, and introducing movement Configure and debug Game AI logic using multiple methodologies Bridge the gap between your knowledge and Game AI in Unreal Engine 4 Who This Book Is For This book is for programmers and artists who want to expand their knowledge of Game AI in relation to Unreal Engine 4. You are recommended to have some experience of exploring Unreal Engine 4 prior to this book because we jump straight into Game AI. What You Will Learn Understand the fundamental components of Game AI within Unreal Engine 4 Skillfully introduce Game AI within Unreal Engine 4 Configure, customize, and assign Navigation and AI components to your pawn Create, debug, and analyze Game AI behavior Design responsive Game AI using the Behavior Tree methodology Create smart objects designed to interact with AI Utilize advanced AI features within your project to maximize the user experience In Detail Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game. Style and approach This easy-to-follow project-based guide throws you directly into the excitement of Game AI in an approachable and comprehensive manner.
UnrealScript (Computer program language) --- Computer games --- Computer game programming --- Game programming (Computer games) --- Computer programming --- Domain-specific programming languages --- High-level programming languages --- Scripting languages (Computer science) --- Design. --- Programming. --- Programming --- Design --- Video games
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Environmental protection. Environmental technology --- Environmental planning --- Social geography --- environmental protection --- urbanization --- sustainable development --- human ecology --- sociale ecologie --- urbanisatie --- duurzame ontwikkeling --- milieubescherming
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Idiopathic Scoliosis: The Harms Study Group Treatment Guide, Second Edition, edited by Peter O. Newton, Amer F. Samdani, Harry L. Shufflebarger, Randal R. Betz, and Jürgen Harms and written by an impressive group of experts reflects treatment advances made in the last decade. Greater understanding of the etiology and improved 3D anatomy has resulted in significant strides in clinical management of scoliosis. This richly illustrated book presents all facets of evaluation and treatment of abnormal curvature of the spine, supported by a solid foundation of evidence-based data culled from the prestigious Harms Study Group. Divided into four sections and 31 chapters, this one-stop reference encompasses the full spectrum of surgical and nonoperative interventionsfrom early treatments to modern novel growth modulation techniques. In this second edition, each chapter has been updated and several new ones have been added, reflecting current literature, practice, and expert perspective. Throughout the book, masters share clinical pearls and firsthand knowledge on managing diverse types of adolescent idiopathic spinal deformity, with the common goal of improved patient outcomes.
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