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Transitions
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ISBN: 0643097996 9780643097995 9780643094192 0643094199 0643099735 Year: 2008 Publisher: Collingwood, VIC CSIRO Pub.

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"Formidable challenges confront Australia and its human settlements: the mega-metro regions, major and provincial cities, coastal, rural and remote towns. The key drivers of change and major urban vulnerabilities have been identified in the 2006 Australia State of Environment Report as well as several other national-level reports (Sustainable Cities 2005). Principal among them are a resource-constrained world (oil, water, food, skilled labour, materials) and a carbon-constrained world (linked to climate change and a need to transition to renewable energy) both of which will strongly shape urban development this century compared to the last. This book seeks to clearly identify 21st century challenges to Australia's cities and regions that flow from these global influences and identify potential solutions to these critical problems and vulnerabilities. The solutions will require fundamental transitions in many instances: to our urban infrastructures, to our institutions and perhaps most of all to ourselves in terms of our lifestyle activities and consumption patterns. The book is about outlining pathways to the future in each area."--Provided by publisher.

Structural detailing for architecture, building and civil engineering
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ISBN: 033355471X Year: 1991 Publisher: Basingstoke Macmillan

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Book
The county of Oxford : a catalogue of medieval stained glass
Authors: ---
ISBN: 0197259707 9780197259702 Year: 1979 Volume: 1 Publisher: London Oxford university


Book
Unreal Engine 4 AI programming essentials
Authors: ---
ISBN: 1784396559 9781784396558 9781784393120 1784393126 9781784393120 Year: 2016 Publisher: Birmingham, UK

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Create responsive and intelligent game AI using Blueprints in Unreal Engine 4 About This Book Understand and apply your Game AI better through various projects such as adding randomness and probability, and introducing movement Configure and debug Game AI logic using multiple methodologies Bridge the gap between your knowledge and Game AI in Unreal Engine 4 Who This Book Is For This book is for programmers and artists who want to expand their knowledge of Game AI in relation to Unreal Engine 4. You are recommended to have some experience of exploring Unreal Engine 4 prior to this book because we jump straight into Game AI. What You Will Learn Understand the fundamental components of Game AI within Unreal Engine 4 Skillfully introduce Game AI within Unreal Engine 4 Configure, customize, and assign Navigation and AI components to your pawn Create, debug, and analyze Game AI behavior Design responsive Game AI using the Behavior Tree methodology Create smart objects designed to interact with AI Utilize advanced AI features within your project to maximize the user experience In Detail Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game. Style and approach This easy-to-follow project-based guide throws you directly into the excitement of Game AI in an approachable and comprehensive manner.


Book
The couty of Oxford : a catalogue of medieval stained glass
Authors: ---
Year: 1979 Publisher: London Oxford University Press

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Book
The couty of Oxford : a catalogue of medieval stained glass
Authors: ---
Year: 1979 Publisher: London Oxford University Press

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Book
Resilient sustainable cities : a future
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ISBN: 9780415816212 9780203593066 Year: 2014 Publisher: New York, N.Y. Routledge


Book
The future of urban form : the impact of new technology
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ISBN: 041504278X Year: 1989 Publisher: London Routledge

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Social geography


Book
Idiopathic scoliosis : the Harms Study Group treatment guide
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ISBN: 9781604060249 1604060247 Year: 2010 Publisher: New York : Thieme,

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Book
Idiopathic scoliosis : the harms study group treatment guide
Authors: ---
ISBN: 1684200563 1684203139 1638536414 9781684200566 9781638536413 9781684203130 9781684200559 1684200555 Year: 2021 Publisher: NEW YORK : Thieme Medical Publishers, Incorporated,

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Idiopathic Scoliosis: The Harms Study Group Treatment Guide, Second Edition, edited by Peter O. Newton, Amer F. Samdani, Harry L. Shufflebarger, Randal R. Betz, and Jürgen Harms and written by an impressive group of experts reflects treatment advances made in the last decade. Greater understanding of the etiology and improved 3D anatomy has resulted in significant strides in clinical management of scoliosis. This richly illustrated book presents all facets of evaluation and treatment of abnormal curvature of the spine, supported by a solid foundation of evidence-based data culled from the prestigious Harms Study Group. Divided into four sections and 31 chapters, this one-stop reference encompasses the full spectrum of surgical and nonoperative interventions—from early treatments to modern novel growth modulation techniques. In this second edition, each chapter has been updated and several new ones have been added, reflecting current literature, practice, and expert perspective. Throughout the book, masters share clinical pearls and firsthand knowledge on managing diverse types of adolescent idiopathic spinal deformity, with the common goal of improved patient outcomes.

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