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"The artists of the seventeenth-century baroque period used spectacle to delight and astonish; contemporary entertainment media, according to Angela Ndalianis, are imbued with a neo-baroque aesthetic that is similarly spectacular. In Neo-Baroque Aesthetics and Contemporary Entertainment she situates today's film, computer games, comic books, and theme park attractions within an aesthetic-historical context and uses the baroque as a framework to enrich our understanding of contemporary entertainment media."--Jacket.
Cinematography --- Motion pictures. --- Mass media. --- Mass media --- Civilization, Baroque. --- Video games. --- Motion pictures --- Civilization, Baroque --- Video games --- Film --- Music, Dance, Drama & Film --- Special effects. --- Technological innovations. --- Technological innovations --- Special effects --- Television games --- Videogames --- Baroque civilization --- Mass communication --- Media, Mass --- Media, The --- Cinema --- Feature films --- Films --- Movies --- Moving-pictures --- Photography --- Special effects (Cinematography) --- History and criticism --- Animated pictures --- Electronic games --- Communication --- Audio-visual materials --- Performing arts --- Chronophotography --- Trick cinematography --- Computer games --- Internet games --- Games
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Civilization, Baroque --- Cinematography --- Video games --- Civilisation baroque --- Cinéma --- Jeux vidéo --- Special effects --- Effets spéciaux --- Kunsttheorie ; over barokke tendenzen in de hedendaagse kunst --- Neo-Barok --- Amusementscultuur --- Computersspelletjes --- Games ; videogames ; computergames --- Digital Imaging --- Mediacultuur --- Videografie --- Film ; theorie ; cinematografie --- Angela Ndalianis --- 82.015.47 --- neobarok --- entertainment --- Jurassic Park --- Alien --- Phantasmagoria --- Tomb Raider --- speciale effecten --- themaparken --- Doom --- Spiderman --- Bel Composto --- Terminator --- Hollywood --- intertekstualiteit --- Evil Dead --- sequels --- Star Wars --- 82.015.47 Literaire stromingen: barok --- Literaire stromingen: barok --- Kunst ; theorie, filosofie, esthetica --- Kunst nieuwe technieken ; specifieke onderwerpen --- Filmkunst ; theorie, filosofie, esthetica --- Video games. --- Cinematography [Trick] --- Jeux video --- Special effects (Cinematography) --- Videospelen --- 7.01 --- 766:681.3 --- 791.43.01 --- Nieuwe media --- Comics --- 82:791.43 --- 82:659.3 --- kunst --- kunsttheorie --- esthetica --- barok --- film --- computerspellen --- nieuwe media --- technologie --- narratologie --- strips --- beeldverhaal --- globalisering --- cartografie --- optica --- 82:659.3 Literatuur en massacommunicatie --- Literatuur en massacommunicatie --- 82:791.43 Literatuur en film --- Literatuur en film --- Mass media --- Motion pictures --- Mass communication --- Media, Mass --- Media, The --- Communication --- Baroque civilization --- Trick cinematography --- Television games --- Videogames --- Electronic games --- Cinema --- Feature films --- Films --- Movies --- Moving-pictures --- Audio-visual materials --- Performing arts --- Technological innovations --- History and criticism --- Mass communications --- Philosophy and psychology of culture --- Sociology of leisure --- Civilization, Baroque. --- Mass media. --- Motion pictures. --- Special effects. --- Technological innovations. --- Civilization [Modern ] --- 17th century --- Computer games --- Internet games --- Games --- CINEMA --- MEDIAS --- BAROQUE --- JEUX VIDEO --- TECHNOLOGIE --- EFFETS SPECIAUX
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Comic books, strips, etc. --- Heroes in art. --- Heroes in literature. --- Superheroes in art. --- History and criticism
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"Through analyses of various mediums, this volume explores how the horror genre affects the mind and body of the spectator. By examining how these diverse media generate medium-specific corporeal and sensory responses, it reveals how the sensorium interweaves sensory and intellectual encounters to produce powerful systems of perception"--
Horror films --- Horror television programs --- Motion picture audiences. --- History and criticism. --- History and criticism.
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Over the last several decades, comic book superheroes have multiplied and, in the process, become more complicated. In this cutting edge anthology an international roster of contributors offer original research and writing on the contemporary comic book superhero, with occasional journeys into the film and television variation. As superheroes and their stories have grown with the audiences that consume them, their formulas, conventions, and narrative worlds have altered to follow suit, injecting new, unpredictable and more challenging characterizations that engage ravenous readers who incre
Comic books, strips, etc. --- Heroes in art. --- Heroes in literature. --- Superheroes in art. --- History and criticism.
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Emotion and the Seduction of the Senses, Baroque to Neo-Baroque examines the relationship between the cultural productions of the baroque in the seventeenth century and the neo-baroque in our contemporary world. The volume illuminates how, rather than providing rationally ordered visual realms, both the baroque and the neo-baroque construct complex performative spaces whose spectacle seeks to embrace, immerse, and seduce the senses and solicit the emotions of the beholder.
Baroque --- emotion --- Art --- influence --- anno 1900-1999 --- anno 2000-2099 --- anno 1600-1699 --- Emotions in art. --- Arts --- Arts, Baroque --- Psychological aspects. --- Themes, motives. --- Influence. --- Philosophical anthropology --- Zintuiglijkheid --- Barok --- Neobarok --- Emotions in art --- Baroque arts --- Psychological aspects --- Themes, motives --- Influence
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Motion picture actors and actresses. --- Celebrities. --- Film actors --- Film stars --- Motion picture stars --- Movie stars --- Moving-picture actors and actresses --- Stars, Movie --- Actors --- Actresses --- Celebrity culture --- Celebs --- Cult of celebrity --- Famous people --- Famous persons --- Illustrious people --- Well-known people --- Persons --- Fan clubs
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