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Design is everywhere: it influences how we live, what we wear, how we communicate, what we buy, and how we behave. In order for designers to design for the real world, defining strategies rather than just implementing them, they need to learn how to understand and solve complex, intricate and often unexpected problems. This book is a guide to this new creative process. With this book in hand, students of design will: understand and apply the vocabulary and strategies of research methods, learn how to adapt themselves to unfamiliar situations, develop techniques for collaborating with non-designers, find and use facts from diverse sources in order to prove or disprove their ideas, make informed decisions in a systematic and insightful way, use research tools to find new and unexpected design solutions. Research for Designers is an essential toolkit for a design education and a must-have for every design student who is getting ready to tackle their own research.
Production management --- Building design --- Architecture --- Industrial design --- Social sciences --- Design, Industrial --- Research --- Methodology. --- onderzoek --- Design --- Mechanical drawing --- New products --- Wetenschappelijk onderzoek --- Ontwerpen --- Behavioral sciences --- Human sciences --- Sciences, Social --- Social science --- Social studies --- Civilization --- Research&delete& --- Methodology
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We live in a society that defines us by what we consume and how. Every day we make purchasing decisions that express our sense of belonging, our commitments to the environment and our systems of belief. We often choose to buy things, not necessarily because we need them, but because we believe that these things will help us express who we are - in our own eyes and in the eyes of others. Whether we like it or not, consumerism is the prevalent ideology of our time. Led by Gjoko Muratovski who has long been influential at the intersection of design and business, Consumer Culture is the ideal starting point for an investigation into the social construction of the global economy.
Consumption (Economics) --- Consumer behavior. --- Culture --- Behavior, Consumer --- Buyer behavior --- Decision making, Consumer --- Human behavior --- Consumer profiling --- Market surveys --- Consumer demand --- Consumer spending --- Consumerism --- Spending, Consumer --- Demand (Economic theory) --- Social aspects. --- Economic aspects. --- Consumers --- Customers (Consumers) --- Shoppers --- Persons --- Social aspects --- E-books
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Production management --- Building design --- Architecture --- design [discipline]
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