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S26/0930 --- S26/0920 --- S26/0900 --- S26/0810 --- S13A/0450 --- S13A/0402 --- S11/0745 --- S11/0731 --- S11/0730 --- S26/0820 --- Taiwan--Animism and shamanism --- Taiwan--Taoism --- Taiwan--Religion --- Taiwan--Daily life, customs, folklore, festivals (specific for Taiwan) --- China: Religion--Astrology, fortune-telling, physiognomy, occultism, numerology, divination --- China: Religion--Mythology (incl. pantheon, ghosts, myths and legends) --- China: Social sciences--Sexual life: since 1949 --- China: Social sciences--Childhood, youth --- China: Social sciences--Women: since 1949 --- Taiwan--Women --- Fetus --- Religious aspects. --- Taiwan --- Religious life and customs. --- Fetus (Theology) --- Theological anthropology --- Religious aspects
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Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records mentioning the game that date back to the 4th century BC. As Chinese politics have changed over the last two millennia, so too has the imagery of the game. In Imperial times it was seen as a tool to seek religious enlightenment and was one of the four noble arts that were a requisite to becoming a cultured gentleman. During the Cultural Revolution it was a stigmatized emblem of the lasting effects of feudalism. Today, it marks the reemergence of cultured gentlemen as an idealized model of manhood. Marc L. Moskowitz explores the fascinating history of the game, as well as providing a vivid snapshot of Chinese Go players today. Go Nation uses this game to come to a better understanding of Chinese masculinity, nationalism, and class, as the PRC reconfigures its history and traditions to meet the future.
Go (Game) --- Games --- Children --- Children's games --- Games, Primitive --- Games for children --- Pastimes --- Primitive games --- Recreations --- Entertaining --- Physical education and training --- Amusements --- Play --- Sports --- Baduk (Game) --- Gobang (Game) --- Igo (Game) --- Mig Mang (Game) --- Mig-maṅs (Game) --- Patuk (Game) --- Wei chi (Game) --- Wei-ki (Game) --- Wei qi (Game) --- Board games --- Social aspects --- Recreation --- asia scholars. --- asian studies. --- board games. --- china. --- chinese culture. --- chinese games. --- chinese nationalism. --- chinese traditions. --- class differences. --- competitive culture. --- cultural revolution. --- culture and politics. --- east asia. --- feudalism. --- four noble arts. --- game historians. --- game history. --- games and sports. --- gentlemen. --- go players. --- go. --- imperial times. --- logic games. --- manhood. --- masculinity. --- popular games. --- recreation and games. --- religious enlightenment. --- traditional games. --- weiqi.
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Examining Internet culture in the People's Republic of China, Taiwan, Hong Kong, and the US, this book analyzes videos which entertain both English and Chinese-speaking viewers to gain a better understanding of cultural similarities and differences. Each of the chapters in the volume studies streaming videos from YouTube and its Chinese counterparts, Todou and Youku, with the book using a combination of interpretative analysis of content, commentary, and ethnographic interviews. Employing a diverse range of examples, from Michael Jackson musical mash-ups of Cultural Revolution visuals, to short clips of Hitler ranting abouttwenty-first century issues with Chinese subtitles, this book goes on to explore the ways in which traditional beliefs regarding gender, romance, religion, and politics intersect. Looking at how these issues have changed over the years in response to new technologies and political economies, it also demonstrates how they engage in regional, transnational, and global dialogues. Comparing and incorporating the production of videos with traditional media, such as television and cinema, Internet Video Culture in China will be useful to students and scholars of Internet and digital anthropology, as well as Cultural Studies and Chinese Studies more generally.
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Popular culture --- Culture populaire --- Taiwan --- Social conditions --- Conditions sociales
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